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3DS Max with Dan

3DS Max with Dan. 3D Modelling and Animation Module Blog. 3DS Max Tutorials.net. Friday, 13 February 2009. Animating through the Morpher Modifier. Animating can be really fun as it allows your imagination to come to life. virtually anyway. The Morpher modifier is a really good tool that allows you to create some whacky effects, but is also a really good way to animate where a modification is required to your mesh. To finish and ensure that Auto Key is set. Now, back on the Morpher attributes, find the.

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3DS Max with Dan. 3D Modelling and Animation Module Blog. 3DS Max Tutorials.net. Friday, 13 February 2009. Animating through the Morpher Modifier. Animating can be really fun as it allows your imagination to come to life. virtually anyway. The Morpher modifier is a really good tool that allows you to create some whacky effects, but is also a really good way to animate where a modification is required to your mesh. To finish and ensure that Auto Key is set. Now, back on the Morpher attributes, find the.
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3DS Max with Dan | dan-3dsmax.blogspot.com Reviews

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3DS Max with Dan. 3D Modelling and Animation Module Blog. 3DS Max Tutorials.net. Friday, 13 February 2009. Animating through the Morpher Modifier. Animating can be really fun as it allows your imagination to come to life. virtually anyway. The Morpher modifier is a really good tool that allows you to create some whacky effects, but is also a really good way to animate where a modification is required to your mesh. To finish and ensure that Auto Key is set. Now, back on the Morpher attributes, find the.

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3DS Max with Dan: Animating on a Path

http://www.dan-3dsmax.blogspot.com/2009/02/animating-on-path.html

3DS Max with Dan. 3D Modelling and Animation Module Blog. 3DS Max Tutorials.net. Friday, 6 February 2009. Animating on a Path. Another method of animation is by using paths. Paths are a brilliant way to move characters and objects around the screen without worrying too much of what it will look like as you can draw a path that your object will follow and perfect it until you are happy before you even get your object animating around it. Subscribe to: Post Comments (Atom). Stoo's 3D Mod Blog.

2

3DS Max with Dan: Animating through the Morpher Modifier

http://www.dan-3dsmax.blogspot.com/2009/02/animating-through-morpher-modifier.html

3DS Max with Dan. 3D Modelling and Animation Module Blog. 3DS Max Tutorials.net. Friday, 13 February 2009. Animating through the Morpher Modifier. Animating can be really fun as it allows your imagination to come to life. virtually anyway. The Morpher modifier is a really good tool that allows you to create some whacky effects, but is also a really good way to animate where a modification is required to your mesh. To finish and ensure that Auto Key is set. Now, back on the Morpher attributes, find the.

3

3DS Max with Dan: January 2009

http://www.dan-3dsmax.blogspot.com/2009_01_01_archive.html

3DS Max with Dan. 3D Modelling and Animation Module Blog. 3DS Max Tutorials.net. Thursday, 29 January 2009. Back for Semester 2 and animation is the subject of this terms 3D module. 3DS Max is a powerful tool that not only allows modelling but also allows you to create 3D animation. Animating is fairly simple, but there are several ways in which you can do this. You can do this for as many object are in the scene to create the overall effect that you are aiming for. Subscribe to: Posts (Atom).

4

3DS Max with Dan: September 2008

http://www.dan-3dsmax.blogspot.com/2008_09_01_archive.html

3DS Max with Dan. 3D Modelling and Animation Module Blog. 3DS Max Tutorials.net. Monday, 29 September 2008. 3D Studio Max: First Try. The first time I ever used 3D Studio Max was a trial version that I installed from a CD that I got off the front of the. Magazine back when I was at college in 2002. All I managed to do in it was create a teapot (which is an object that can be imported anyway) and managed to animate it to lift up as if it was pouring and set back down again. To start, I created a long cubo...

5

3DS Max with Dan: December 2008

http://www.dan-3dsmax.blogspot.com/2008_12_01_archive.html

3DS Max with Dan. 3D Modelling and Animation Module Blog. 3DS Max Tutorials.net. Wednesday, 10 December 2008. Bunnies, Flowers and all Things Spring! This is our final image for this project. When thinking of April, I think of spring. When I think of spring, I think of bunnies and meadows. The bunny must stand! Again, using a small box, I made the back foot (which only took a couple of minutes) as it was just a simple modifcation to the shape and a MeshSmooth with 2 iterations. Duplicated and positio...

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Tina's 3D Modelling Blog: October 2008

http://tam3dmodellingandanimation.blogspot.com/2008_10_01_archive.html

Tina's 3D Modelling Blog. Sunday, 26 October 2008. Starting my Project- April. The next stage was to add a head to the dragon. I used a sphere for this, although I was not happy to leave it like this. Due to this I then edited it to make it flatter and rotated it before putting it in place. Once I completed one leg I duplicated it and re-arranged the sections on the other side of the body. I now need to continue with this by adding the dragon's wings, a face and by creating the figure of St George. I am ...

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Tina's 3D Modelling Blog: January 2009

http://tam3dmodellingandanimation.blogspot.com/2009_01_01_archive.html

Tina's 3D Modelling Blog. Thursday, 29 January 2009. Week 1- My First 3D Animation. Today is the first time I have attempted to create an animation in 3Ds Max, and with this in mind feel I have managed to complete the tasks quite well. To begin with I just added key frames along the timeline and adjusted the position of the content at these points. At first I did occasionally forget to click on the key button, but after some practice I started to remember this each time. Subscribe to: Posts (Atom).

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Captain Pineapple Goes 3D: March 2009

http://3d-pineapple.blogspot.com/2009_03_01_archive.html

Captain Pineapple Goes 3D. This is part of my Assignment in the module "3D Modelling and Animation" Captain Pineapple will return with something witty in good time citizens. Wednesday, 11 March 2009. DiscoverBot - Walk Cycle. Last time; you saw DiscoverBot moving for the first time. And now he walks! Subscribe to: Posts (Atom). Dan's Money Making 3D Blog. DiscoverBot - Walk Cycle. View my complete profile.

jeremy-3dmod.blogspot.com jeremy-3dmod.blogspot.com

Jeremy's 3D Mod Blog: Ident 1: DNA

http://jeremy-3dmod.blogspot.com/2009/05/ident-1-dna.html

Jeremy's 3D Mod Blog. Blog for my 3D Modelling and Animation module. This should be updated at least once a week! Feel free to comment on my work and let me know what you think! Thursday, 7 May 2009. My first ident for the discovery channel is looking at DNA. The scene starts with a single strand of DNA turning, moves onto vertical strands of DNA and finally ending with travelling through a strand of DNA. The three rendered scenes were imported into Adobe Premiere Pro and linked together with a cross dis...

jeremy-3dmod.blogspot.com jeremy-3dmod.blogspot.com

Jeremy's 3D Mod Blog: September 2008

http://jeremy-3dmod.blogspot.com/2008_09_01_archive.html

Jeremy's 3D Mod Blog. Blog for my 3D Modelling and Animation module. This should be updated at least once a week! Feel free to comment on my work and let me know what you think! Monday, 22 September 2008. First attempt with 3D Studio Max. This is my first attempt using 3D Studio Max, creating an apple, cloning it and placing it on a surface. Subscribe to: Posts (Atom). Hi, I'm 20, currently studying for a BSc (Hons) Multimedia Computing degree at Anglia Ruskin University. Take a look at this blog whi...

tam3dmodellingandanimation.blogspot.com tam3dmodellingandanimation.blogspot.com

Tina's 3D Modelling Blog: Week 10-Adapting ident 2 part 3

http://tam3dmodellingandanimation.blogspot.com/2009/04/week-10-adapting-ident-2-part-3.html

Tina's 3D Modelling Blog. Saturday, 25 April 2009. Week 10-Adapting ident 2 part 3. Currently I felt ident 2 part 3 worked reasonably well, however the walk sequence was too fast. So to start I rescaled the timeline from 90 frames length to 105 to prevent this. Next I went on to create the tug of the string as this would add realism to the balloon making the character float as it suggested the bear had a mass. To do this I cloned a copy of the balloon string and edited it using the soft selection tool.

jeremy-3dmod.blogspot.com jeremy-3dmod.blogspot.com

Jeremy's 3D Mod Blog: December 2008

http://jeremy-3dmod.blogspot.com/2008_12_01_archive.html

Jeremy's 3D Mod Blog. Blog for my 3D Modelling and Animation module. This should be updated at least once a week! Feel free to comment on my work and let me know what you think! Wednesday, 10 December 2008. Overall, I am quite pleased with what I have come up with during this semester, looking at 3D Studio Max. However, I did come across a few problems I hope to sort out before next semester. Targets for Next Semester. I then created 4 small spheres of different sizes to use as the eyes and the buttons o...

jeremy-3dmod.blogspot.com jeremy-3dmod.blogspot.com

Jeremy's 3D Mod Blog: December Image

http://jeremy-3dmod.blogspot.com/2008/12/december-image.html

Jeremy's 3D Mod Blog. Blog for my 3D Modelling and Animation module. This should be updated at least once a week! Feel free to comment on my work and let me know what you think! Wednesday, 10 December 2008. For my December Image I chose to focus on a snow scene and a snowman. I felt this image went quite well and I am pleased with the finished result. I could have maybe added some more elements to this image. Here is how I created this image. I created two sticks for the arms in the same way I did the No...

tam3dmodellingandanimation.blogspot.com tam3dmodellingandanimation.blogspot.com

Tina's 3D Modelling Blog: Easter-Changes to ident 3 part 6

http://tam3dmodellingandanimation.blogspot.com/2009/04/easter-changes-to-ident-3-part-6.html

Tina's 3D Modelling Blog. Friday, 17 April 2009. Easter-Changes to ident 3 part 6. I am reasonably pleased with this part so far but feel it could be improved slightly. Therefore I am going to make some alterations, firstly to the stardust. Also, I made the stardust shoot towards the camera. To do this I changed the particle formation values of off axis to 10 with a spread of 10 and the off plane value to 0 with a spread of 180. Subscribe to: Post Comments (Atom). Week 10-Improving ident 2 part 6. Easter...

tam3dmodellingandanimation.blogspot.com tam3dmodellingandanimation.blogspot.com

Tina's 3D Modelling Blog: December 2008

http://tam3dmodellingandanimation.blogspot.com/2008_12_01_archive.html

Tina's 3D Modelling Blog. Tuesday, 9 December 2008. Week 11- Finishing touches to my image of October. Next I changed the material I used for the trunk of the tree as I felt the current one was too dominant in the scene due to the shade of brown. I found an image of bark on the internet which was a more suitable and applied it as a diffuse and bump map to get the uneven texture. I tried to base the theme of this image on the colours of red and orange and the feeling of warmth as these are the first thing...

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3DS Max with Dan

3DS Max with Dan. 3D Modelling and Animation Module Blog. 3DS Max Tutorials.net. Friday, 13 February 2009. Animating through the Morpher Modifier. Animating can be really fun as it allows your imagination to come to life. virtually anyway. The Morpher modifier is a really good tool that allows you to create some whacky effects, but is also a really good way to animate where a modification is required to your mesh. To finish and ensure that Auto Key is set. Now, back on the Morpher attributes, find the.

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