sinistersoups.com
The Silence Is Deafening « Sinister Soups
http://www.sinistersoups.com/2010/05/the-silence-is-deafening
Serving Musings On Game Development and Play. The Silence Is Deafening. I know my update schedule has become erratic, and I haven't been posting on a regular basis, as I would like. Some upheaval and turmoil at my job has led much of my free time to be consumed by job search related activity, updating my resume and the like, and I haven't been able to devote much time to the blog in recent weeks. Subscribe to comments on this post ). You must be logged in. To post a comment. Laquo; Red Dead Dastardliness.
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XNA Development « Sinister Soups
http://www.sinistersoups.com/category/games/xna-development
Serving Musings On Game Development and Play. Source Control For The Hobbyist Developer. I've been working on an XNA. Firstly, what is source control? Ultimately, for our home work, we wanted a system with a decent GUI, that was simple to use, and worked more or less how we were used to. Since there are a lot of sites out there that will host repositories using the Subversion. Or SVN) source control system, and there is a popular shell integration application called TortoiseSVN. There are very many diffe...
sinistersoups.com
Getting Diablo 2 Working Under Dual-Core Vista x64 « Sinister Soups
http://www.sinistersoups.com/2010/05/getting-diablo-2-working-under-dual-core-vista-x64
Serving Musings On Game Development and Play. Getting Diablo 2 Working Under Dual-Core Vista x64. The problem I encountered was one of massive framerate drops on a pretty regular basis. Not only was the framerate pretty poor to begin with, but it seemed to periodically encounter particularly long frames, drop to near nothing, and then quickly catch back up again, causing everything to zoom by at a stupid-high speed. Diablo 2 Shortcut Compatibility Settings. I'm not sure why Diablo 2 chokes so stupendousl...
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Direct vs. Derived Statistics in RPGs « Sinister Soups
http://www.sinistersoups.com/2010/04/direct-vs-derived-statistics-in-rpgs
Serving Musings On Game Development and Play. Direct vs. Derived Statistics in RPGs. In the RPG space, there are generally two ways to handle character attributes or statistics. Each stat is used and modified directly. System in this post. Damage is derived from Power which is derived from Strength and Agility. System in this post. The Right Tool For The Job. As is often the case with this kind of thing, neither of these two approaches to character development is necessarily. The Direct Stats system most...
dynamitochondria.blogspot.com
Dynamite Down to the Subcellular Level: November 2011
http://dynamitochondria.blogspot.com/2011_11_01_archive.html
Down to the Subcellular Level. Thursday, November 3, 2011. The soldier next to Barry jerked his head up to look incredulously at Father Weston. Rob Harris was the smartest person Barry knew and taught biology at a college in Vermont before elisting. And he knew Latin. He's not giving Mass anymore.". He listened a little longer before whispering again to his increasingly wide-eyed friend. What's he saying then.". Forbidding us to die? What do you think it means? I have no idea.". Barry automatically check...
dynamitochondria.blogspot.com
Dynamite Down to the Subcellular Level: A Running Start
http://dynamitochondria.blogspot.com/2011/11/running-start.html
Down to the Subcellular Level. Tuesday, November 1, 2011. Hi and welcome to my new blog home. New URL, new title, same old challenge to myself to write more often. The old blog. Will stay open as an archive. Go. I'm kicking off the new digs with my Nanowrimo. Project, World War 2.1. In no deliberate order, connected by hypertext links by topical cross-reference. The goal of the project is to experiment with the form while re-painting a well-traveled narrative in more garrish colors. WW21: Note to Self.
sinistersoups.com
Objects, Components, and Entities, Oh My! « Sinister Soups
http://www.sinistersoups.com/2010/05/objects-components-and-entities-oh-my
Serving Musings On Game Development and Play. Objects, Components, and Entities, Oh My! A new post at last, and it’s that rarest of rare beasts, a programming post! I’ve been reading and thinking about game system architecture lately. What I mean, specifically, is how objects and actors that take part in a game are represented in code, and what the relationships (in code) between them are like. But there are better ways to do things, ways that are much cleaner once you have hundreds of different types.
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Game Programming « Sinister Soups
http://www.sinistersoups.com/category/games/game-programming
Serving Musings On Game Development and Play. Objects, Components, and Entities, Oh My! A new post at last, and it’s that rarest of rare beasts, a programming post! I’ve been reading and thinking about game system architecture lately. What I mean, specifically, is how objects and actors that take part in a game are represented in code, and what the relationships (in code) between them are like. But there are better ways to do things, ways that are much cleaner once you have hundreds of different types.
sinistersoups.com
Notices « Sinister Soups
http://www.sinistersoups.com/category/notices
Serving Musings On Game Development and Play. The Silence Is Deafening. I know my update schedule has become erratic, and I haven't been posting on a regular basis, as I would like. Some upheaval and turmoil at my job has led much of my free time to be consumed by job search related activity, updating my resume and the like, and I haven't been able to devote much time to the blog in recent weeks. Spam In My Soups. Is that a fantasy? Does anyone know a good plugin that they could recommend? As you may hav...