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David Amador | Indie Game Developer

As I'm starting to write this post I'm on my way to my home town for the holidays, so I may not post it in a couple days. It's been a crazy year(s)(?) and I'm taking these near 4h of travel to write down some things. I'm sorry if it's incoherent, this is mostly a dump of thoughts. For those who follow my work a bit

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David Amador | Indie Game Developer | david-amador.com Reviews
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As I'm starting to write this post I'm on my way to my home town for the holidays, so I may not post it in a couple days. It's been a crazy year(s)(?) and I'm taking these near 4h of travel to write down some things. I'm sorry if it's incoherent, this is mostly a dump of thoughts. For those who follow my work a bit
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David Amador | Indie Game Developer | david-amador.com Reviews

https://david-amador.com

As I'm starting to write this post I'm on my way to my home town for the holidays, so I may not post it in a couple days. It's been a crazy year(s)(?) and I'm taking these near 4h of travel to write down some things. I'm sorry if it's incoherent, this is mostly a dump of thoughts. For those who follow my work a bit

INTERNAL PAGES

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Suggestion for where to store save games | David Amador

http://www.david-amador.com/2015/04/suggestion-for-where-to-store-save-games

I'm a game developer and this is my blog. Suggestion for where to store save games. April 9, 2015. Standards are a lovely thing, but hard to achieve, it depends on one thing, everyone actually using it, otherwise it’s just a rule no one cares about. There is one thing that is very common to see in the “game sphere”:. Where are [X] save games located? There are a couple of common directories used but I think as game developers we could do a bit better and using a common location. Users David Saved Games.

2

Game Development | David Amador

http://www.david-amador.com/category/game-development

I'm a game developer and this is my blog. Some thoughts about a 4 year game dev cycle. As I’m starting to write this post I’m on my way to my home town for the holidays, so I may not post it in a couple days. It’s been a crazy year(s)(? And I’m taking these near 4h of. December 29, 2016. Some thoughts about a 4 year game dev cycle. As I’m starting to write this post I’m on my way to my home town for the holidays, so I may not post it in a couple days. It’s been a crazy year(s)(? December 29, 2016. Standa...

3

EGX 2014 | David Amador

http://www.david-amador.com/2014/10/egx-2014

I'm a game developer and this is my blog. October 3, 2014. I had the chance of going to EGX in London this year with Quest of Dungeons. The whole show lasted 4 days and it was AMAZING, met tons of players, and a lot of developers. Everyone was super friendly, so I had a lot of fun. This was the first time I did something like this, so it was a very good way to get feedback and talk in person with players and even some fans of the game. Among others I had the chance to meet Mike Bithell.

4

Making a XNA Game Installer | David Amador

http://www.david-amador.com/2010/06/making-a-xna-game-installer

I'm a game developer and this is my blog. Making a XNA Game Installer. June 9, 2010. I am going to start with a little rant about Visual Studio default Installer, you know, the one you can make for yout XNA games inside VS. Ugly and not very handy, sure it installs every dependency but doesn’t leave many options like….hum…I don’t know choosing the location where you want to install? Moving along…I discovered this little cool installer called InnoSetup. And best of all it’s free. And xnafx31 redist.msi.

5

XNA Camera 2d with zoom and rotation | David Amador

http://www.david-amador.com/2009/10/xna-camera-2d-with-zoom-and-rotation

I'm a game developer and this is my blog. XNA Camera 2d with zoom and rotation. October 12, 2009. 07/01/2011 – By popular request updated to XNA 4.0, xna 3.1 code is still there too. One of the things I keep finding is people asking how to do a simple camera 2d in XNA. Today I decided to contribute with my own solution. Start off by creating the basic class Camera2d. Matrix transform ;. Vector2 pos ;. Sets and gets zoom. Negative zoom will flip image. Auxiliary function to move the camera. Zoom, Zoom, 1.

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OpenGL ES Texture2D: Power of two | Journey into XNA

https://craiggiles.wordpress.com/2009/07/19/opengl-es-texture2d-power-of-two

Dream big or go home. OpenGL ES Texture2D: Power of two. Posted July 19, 2009. Filed under: Game Development. As most of you have figured out, OpenGL ES doesn’t like textures to be non power of two, and I really didn’t want to have to force all of my textures to be powers of two before loading them into my game. This presented me with a problem that had to be solved in-code. And look up chapter 6 on Texture Mapping. I’ll wait, its a great read and should be glanced over at the very least! MaxS = imageSiz...

shadowcovenant.com shadowcovenant.com

LudumDare « Shadow Covenant

http://shadowcovenant.com/blog/category/ludumdare

Archive for the ‘LudumDare’ Category. Pressure – The Game (and the competition). Tomorrow I’ll probably write a post-mortem, I’m dead tired. A total of 29 hours yielded Pressure , a game where you control a ship that’s a nightmare to control! If you took part on the LD 48, you can vote here: http:/ www.ludumdare.com/compo/ludum-dare-29/? Game can be downloaded from: http:/ www.shadowcovenant.com/ld/Pressure.zip. Have fun all, good luck to those that are still working on their games, and for the Jammers!

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DBP 2010: Final Update « Deadlyevilryu's Blog

https://deadlyevilryu.wordpress.com/2010/03/01/dbp-2010-final-update

Trying to become a video game developer. DBP 2010: Final Update. March 1, 2010. 2 Comments ». Looking forward to it. Good luck on DBP. Comment by David Amador. March 1, 2010 Reply. March 1, 2010 Reply. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. Notify me of new comments via email.

shadowcovenant.com shadowcovenant.com

March « 2014 « Shadow Covenant

http://shadowcovenant.com/blog/2014/03

Archive for March, 2014. Finished playing Splinter Cell: Blacklist the other day. Point one: although traditionally I play 3rd-person action games on the consoles, I bought a Logitech controller, and I bought this one on Steam, and even with my 3-year old video card, the game looks and plays very well. More and more I’m questioning the use of a console (except for exclusives, of course). Anyway, it’s a very competent game, very well executed (even if you might feel that it’s a little bit stale , not enou...

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Upfall Studios

http://www.upfallstudios.com/press

July 06, 2014. Press / Business Contact:. Upfall Studios is an indie game studio based in Portugal, making games the old fashioned way, a team of one person, a few ideas, and a lot of "love". The core team is just one person, David Amador. He's been making games since 2006 and decided to go indie back in 2010. Across all projects he has worked in games for Windows, Mac, Linux/SteamOS, iOS, Xbox360, WP7 and Android. Microsoft GameDev Camp talk 2014. Download all screenshots and photos as .zip (23MB).

shadowcovenant.com shadowcovenant.com

February « 2014 « Shadow Covenant

http://shadowcovenant.com/blog/2014/02

Archive for February, 2014. Since I was very disappointed with Dead Space 2, this one really surprised me, since it was way better than the one before (and maybe even on-par to the first one). In this one, the story actually evolves and more is found out about the Markers The characters are a bit grating and one-dimensional; Isaac is particularly one-dimensional: I won’t do it Oh, the girl wants me to do it? It might seem that I didn’t appreciate the game, but it was actually enjoyable (I’m just hyper-cr...

shadowcovenant.com shadowcovenant.com

So, ‘Beneath the Surface’… « Shadow Covenant

http://shadowcovenant.com/blog/2014/04/26/so-beneath-the-surface

So, ‘Beneath the Surface’…. Well, as themes go this isn’t terrible. What lies beneath the surface of a person? Anyway, since I just woke up, I’m going to have breakfast, check out what other people are doing, ready my work-sheet and make the basic classes, while I ponder on what I’ll do. Click here to cancel reply. Mail (will not be published) (required). Alliance needs help at Scarlet Monastery! About 2 weeks ago. From Demon Android's Twitter. Me and Chris Huelsbeck! I totally fanboy'ed out!

shadowcovenant.com shadowcovenant.com

April « 2014 « Shadow Covenant

http://shadowcovenant.com/blog/2014/04

Archive for April, 2014. Pressure – The Game (and the competition). Tomorrow I’ll probably write a post-mortem, I’m dead tired. A total of 29 hours yielded Pressure , a game where you control a ship that’s a nightmare to control! If you took part on the LD 48, you can vote here: http:/ www.ludumdare.com/compo/ludum-dare-29/? Game can be downloaded from: http:/ www.shadowcovenant.com/ld/Pressure.zip. And the source code can be downloaded from http:/ www.shadowcovenant.com/ld/Pressure Source.zip. Still con...

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David Amador | Indie Game Developer

I'm a game developer and this is my blog. Some thoughts about a 4 year game dev cycle. As I’m starting to write this post I’m on my way to my home town for the holidays, so I may not post it in a couple days. It’s been a crazy year(s)(? And I’m taking these near 4h of. December 29, 2016. Some thoughts about a 4 year game dev cycle. As I’m starting to write this post I’m on my way to my home town for the holidays, so I may not post it in a couple days. It’s been a crazy year(s)(? December 29, 2016. Hey, i...

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