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Dead Voxels

Sunday, March 20, 2016. Everything Old is New Again! This GDC seemed to be more productive than most in recent memory, despite spending most of it in meetings, as per usual. Among many other useful things, was Dan Baker's talk on Object Space Shading (OSS) during the D3D Dev Day. I think it's probably a safe bet that this talk will end up getting cited a lot over the next couple years. The basic jist of it was:. Ensure all your objects can be charted. Build a list of visible objects. So, I'm going to pro...

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Dead Voxels | deadvoxels.blogspot.com Reviews
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Sunday, March 20, 2016. Everything Old is New Again! This GDC seemed to be more productive than most in recent memory, despite spending most of it in meetings, as per usual. Among many other useful things, was Dan Baker's talk on Object Space Shading (OSS) during the D3D Dev Day. I think it's probably a safe bet that this talk will end up getting cited a lot over the next couple years. The basic jist of it was:. Ensure all your objects can be charted. Build a list of visible objects. So, I'm going to pro...
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Dead Voxels | deadvoxels.blogspot.com Reviews

https://deadvoxels.blogspot.com

Sunday, March 20, 2016. Everything Old is New Again! This GDC seemed to be more productive than most in recent memory, despite spending most of it in meetings, as per usual. Among many other useful things, was Dan Baker's talk on Object Space Shading (OSS) during the D3D Dev Day. I think it's probably a safe bet that this talk will end up getting cited a lot over the next couple years. The basic jist of it was:. Ensure all your objects can be charted. Build a list of visible objects. So, I'm going to pro...

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Dead Voxels: November 2012

http://deadvoxels.blogspot.com/2012_11_01_archive.html

Thursday, November 15, 2012. Dynamic Lighting in Mortal Kombat vs DC Universe. As the title is colloquially referred to at NetherRealm) was our very first foray into the X360/PS3 generation of hardware. As a result, it featured a lot of experimentation and a lot of exploration to figure out what might and might not work. Unlike our more recent fighters, Mortal Kombat (2011). And Injustice: Gods Among Us. That's going to be difficult.". I don't think so! This worked great, actually. Diffuse results we...

2

Dead Voxels

http://deadvoxels.blogspot.com/2012/03/quick-note-to-those-who-might-see-this.html

Thursday, March 1, 2012. Nothing about our next game itself of course - that's PR's job for when we eventually announce it. Subscribe to: Post Comments (Atom). Diary of a Graphics Programmer. GDCE 2016 - The filtered and culled Visibility Buffer. Humblebrag on the third anniversary of the MOOC. OptixNET: a managed wrapper for Nvidia Optix. Realtimecollisiondetection.net - the blog. Step and pulse functions (for alpha channels). Journal of Ysaneya, by Ysaneya. View my complete profile.

3

Dead Voxels: May 2009

http://deadvoxels.blogspot.com/2009_05_01_archive.html

Sunday, May 17, 2009. So, rendering at 60Hz. For a fighting game. Now, if you do this stuff for a living, this may or may not sound easy or difficult to do (how's that for non-committal? The truth is, certainly with my bias in mind, this stuff is difficult. I mean, as they say, if it was easy everyone would be doing it. For example, density - how much crap do I need to deal with? Where can the camera go? How close does it get to stuff? Do I need to worry about LOD? Is this dynamic behaviour predictable?

4

Dead Voxels: God of War 3

http://deadvoxels.blogspot.com/2010/03/god-of-war-3.html

Thursday, March 4, 2010. God of War 3. The environment is prelit. The environment can also be dynamically lit by Kratos's actions. But, interestingly, not both at the same time on the same triangle. This is easy to see if you study the specular highlights as the dynamic lighting dies off. So here's what I think they're doing (more or less). If the triangle is entirely outside the attenuated brightness range add it to a list for the particular object to be processed through prelighting. The reason I assum...

5

Dead Voxels: Arghhh

http://deadvoxels.blogspot.com/2010/03/arghhh.html

Sunday, March 21, 2010. Implementation details are often left out, or left unclear, or just left as exercises for the reader to discover. Given the purpose of a "Gems"-style book - which is to provide a reader with insight into *implementation* details and not simply to get some idea published - it's important that the reader can walk away with as clear an understanding as possible. April 19, 2010 at 9:49 PM. May 5, 2010 at 11:14 PM. Subscribe to: Post Comments (Atom). Diary of a Graphics Programmer.

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renderdan: Diagram of the day #8

http://renderdan.blogspot.com/2013/04/diagram-of-day-8.html

Maybe the most boring blog ever. but it's *my* most boring blog ever. Thursday, April 11, 2013. Diagram of the day #8. Is it me or are those sperm? From http:/ www.scratchapixel.com/lessons/3d-advanced-lessons/volume-rendering/volume-rendering-for-artists/ ). Subscribe to: Post Comments (Atom). Dear Dr. B: How come we never hear of a force that the Higgs boson carries? Everything Old is New Again! Spoon in the Bowl. Bidirectional Path Tracing in Participating Media. Down and Out in Jedville.

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renderdan: Diagram of the Day #4

http://renderdan.blogspot.com/2010/11/diagram-of-day-4.html

Maybe the most boring blog ever. but it's *my* most boring blog ever. Monday, November 08, 2010. Diagram of the Day #4. This one comes from p.3 of :. Http:/ langley.atmos.colostate.edu/courses/at622/lectures/supp lecture 4A.pdf. Subscribe to: Post Comments (Atom). Dear Dr. B: How come we never hear of a force that the Higgs boson carries? Everything Old is New Again! Spoon in the Bowl. Bidirectional Path Tracing in Participating Media. Down and Out in Jedville. Sorry guys - we've gone to twitter.

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renderdan: Framework for gcc on a mac

http://renderdan.blogspot.com/2013/06/framework-for-gcc-on-mac.html

Maybe the most boring blog ever. but it's *my* most boring blog ever. Sunday, June 16, 2013. Framework for gcc on a mac. Slightly boring post, but since there's fuck all documentation about how this works, I thought i'd jot down a note to myself about it. During some scons wrangling, I discovered that its necessary to give gcc the path to the Framework directory using -F. This irritatingly trivial deviation from the usual -I and -L include paths, needs to go in both. Remember that - it goes in *both*.

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renderdan: nmap vs brew on osx

http://renderdan.blogspot.com/2015/02/nmap-vs-brew-on-osx.html

Maybe the most boring blog ever. but it's *my* most boring blog ever. Sunday, February 22, 2015. Nmap vs brew on osx. So recently I tried installing nmap primarily for discovering a lazy way of controlling Minecraft on our Raspberry Pi over the home LAN. Naturally it didn't work first time. Naturally I spent hours trawling stack overflow and the only matches for my error messages were about Ruby, which had nothing to do with what I wanted. Finally found the solution that worked, its here:. Then run otool...

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renderdan: Not bloody makefiles again ?

http://renderdan.blogspot.com/2010/08/not-bloody-makefiles-again.html

Maybe the most boring blog ever. but it's *my* most boring blog ever. Tuesday, August 24, 2010. Not bloody makefiles again? Replacing symlinks at compile time, so that republished shadeop DSOs don't fuck with existing shaders:. Here's the symlink path. MY SO = $(PRMAN PLUGDIR)MY.so. Resolve that to what the symlink points at. MY SOA := $(shell readlink $(MY SO). Double slashes in the path will mess up my shader macro's, so remove them. MY SO := $(subst / ,/,$( MY SOA). Shader . -D MYSO=$( MY SO).

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renderdan: SIGGRAPH 2010

http://renderdan.blogspot.com/2010/07/siggraph-2010.html

Maybe the most boring blog ever. but it's *my* most boring blog ever. Friday, July 23, 2010. I am flying off to LA to attend my first ever SIGGRAPH conference tomorrow. I couldn't be more excited - its something i've always wanted to do since discovering SIGGRAPH papers existed when I was studying computer graphics at UMIST. ( 15 yrs ago! Subscribe to: Post Comments (Atom). Dear Dr. B: How come we never hear of a force that the Higgs boson carries? Everything Old is New Again! Spoon in the Bowl.

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Solid Angle: December 2009

http://solid-angle.blogspot.com/2009_12_01_archive.html

Random thoughts about game development. Tuesday, December 22, 2009. More Stencil States for Light Volume Rendering. A while back I wrote a short entry on stencil states for light volumes. The method I posted works but relies on using a zfail stencil operation. Shortly after, I quickly discovered that it ran considerably slower on ATI cards than on the original Nvidia card I had been writing on, and have been meaning to post an update. And this caused quite a slowdown. Only process pixels with 0 buffer.

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renderdan: Diagram of the Day 1

http://renderdan.blogspot.com/2010/07/diagram-of-day-1.html

Maybe the most boring blog ever. but it's *my* most boring blog ever. Tuesday, July 13, 2010. Diagram of the Day 1. How they ever managed to sneak a picture of a cock and pair of balls past the moderator, i'll never know. Http:/ www.cemyuksel.com/research/dualscattering/dualscattering.pdf. From page 3 ):. Subscribe to: Post Comments (Atom). Dear Dr. B: How come we never hear of a force that the Higgs boson carries? Everything Old is New Again! Spoon in the Bowl. Down and Out in Jedville.

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renderdan: Grep just in cpp and h files

http://renderdan.blogspot.com/2014/05/grep-just-in-cpp-and-h-files.html

Maybe the most boring blog ever. but it's *my* most boring blog ever. Friday, May 09, 2014. Grep just in cpp and h files. Grep sphericalDirection '*.{cpp,hh}'. Subscribe to: Post Comments (Atom). Dear Dr. B: How come we never hear of a force that the Higgs boson carries? Everything Old is New Again! Spoon in the Bowl. Bidirectional Path Tracing in Participating Media. Down and Out in Jedville. Sorry guys - we've gone to twitter. Grep just in cpp and h files. View my complete profile.

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renderdan: Diagram of the Day #5

http://renderdan.blogspot.com/2010/11/diagram-of-day-5.html

Maybe the most boring blog ever. but it's *my* most boring blog ever. Monday, November 22, 2010. Diagram of the Day #5. Its wang time again. This wang is importance sampled! Woooo No wonder that eye is looking at it. Bucking the page 3 trend, this comes from p.13 of the siggraph 2010 "IS in production rendering course notes". Good work! Subscribe to: Post Comments (Atom). Dear Dr. B: How come we never hear of a force that the Higgs boson carries? Everything Old is New Again! Spoon in the Bowl.

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A Short Independent Movie: A Satire of Arizona Politics…WITH ZOMBIES! Movin’ and Groovin’. March 4, 2013. Penelope Davis working her magic at the poster image photo shoot. Photo by. That the pieces of the movie still in process will all fall in place exactly as they need to. It is a little weird. After the non-stop movin’ and groovin’ of pre-production and production, this part of the process kind of feels like swimming through molasses. So what are we doing right now, you ask? January 29, 2013. Here it ...

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Dead Voxels

Sunday, March 20, 2016. Everything Old is New Again! This GDC seemed to be more productive than most in recent memory, despite spending most of it in meetings, as per usual. Among many other useful things, was Dan Baker's talk on Object Space Shading (OSS) during the D3D Dev Day. I think it's probably a safe bet that this talk will end up getting cited a lot over the next couple years. The basic jist of it was:. Ensure all your objects can be charted. Build a list of visible objects. So, I'm going to pro...

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Music | Dead Vulture

The end of an organism. The beginning of thought. A time lapse. A prism. Inner earth. Outer Zen. Musician Claudine West. Switch to mobile view.

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Thursday, October 9, 2008. In case that you need the USB drivers for any Windows Platform here is the list of all of them. This will make you more easy the way to install the phone (being recognized by Windows) without the need to install the whole PC SUITE. Http:/ ma3.extranet.sonyericsson.com/drivers/. Saturday, April 26, 2008. How to upload Flash Lite menus to the phone. There are at least 3 way to do it. Create a directory with this path: tpa preset system desktop flash. ZIP the tpa directory. E When...