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designrampage.blogspot.com

Design Rampage

Thoughtful critique and commentary on the world of game design and the industry that surrounds it. Friday, July 9, 2010. Posted by Manveer Heir. Saturday, June 12, 2010. Those of you who follow me on Twitter. Thanks so much for the support and look for an announcement (hopefully) soon! Posted by Manveer Heir. Monday, May 10, 2010. Reflections of a Five Year Vet. I started shortly after E3 finished up that year, where the team had just announced their follow-up to the acclaimed Rise of Nations. During its...

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Design Rampage | designrampage.blogspot.com Reviews
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Thoughtful critique and commentary on the world of game design and the industry that surrounds it. Friday, July 9, 2010. Posted by Manveer Heir. Saturday, June 12, 2010. Those of you who follow me on Twitter. Thanks so much for the support and look for an announcement (hopefully) soon! Posted by Manveer Heir. Monday, May 10, 2010. Reflections of a Five Year Vet. I started shortly after E3 finished up that year, where the team had just announced their follow-up to the acclaimed Rise of Nations. During its...
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KEYWORDS
1 design rampage
2 phase two begins
3 21 comments
4 labels announcement
5 mass effect
6 phase one complete
7 7 comments
8 i was confident
9 i was scared
10 year one
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design rampage,phase two begins,21 comments,labels announcement,mass effect,phase one complete,7 comments,i was confident,i was scared,year one,i was excited,and quake 4,i was hopeful,i was frustrated,year two,i was angry,i was heartbroken,year three,like
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Design Rampage | designrampage.blogspot.com Reviews

https://designrampage.blogspot.com

Thoughtful critique and commentary on the world of game design and the industry that surrounds it. Friday, July 9, 2010. Posted by Manveer Heir. Saturday, June 12, 2010. Those of you who follow me on Twitter. Thanks so much for the support and look for an announcement (hopefully) soon! Posted by Manveer Heir. Monday, May 10, 2010. Reflections of a Five Year Vet. I started shortly after E3 finished up that year, where the team had just announced their follow-up to the acclaimed Rise of Nations. During its...

INTERNAL PAGES

designrampage.blogspot.com designrampage.blogspot.com
1

Design Rampage: Reflections of a Five Year Vet

http://designrampage.blogspot.com/2010/05/reflections-of-five-year-vet.html

Thoughtful critique and commentary on the world of game design and the industry that surrounds it. Monday, May 10, 2010. Reflections of a Five Year Vet. And so, in May of 2005, I accepted my first job in the video game industry as a programming intern at Big Huge Games, on the real-time strategy title Rise of Legends. I started shortly after E3 finished up that year, where the team had just announced their follow-up to the acclaimed Rise of Nations. I was immediately put onto Wolfenstein. Shipped and did...

2

Design Rampage: April 2009

http://designrampage.blogspot.com/2009_04_01_archive.html

Thoughtful critique and commentary on the world of game design and the industry that surrounds it. Wednesday, April 29, 2009. Mea Culpa - The Black and White World of DRM. I originally wrote a rant about DRM and how Demigod. When you ask most people about Digital Rights Management (DRM). They usually treat the issue as black and white. Some feel like the image on the left - DRM exists only to screw you. Others say DRM is necessary to combat piracy and is the only way companies can stay afloat. 10) Gamers...

3

Design Rampage: September 2009

http://designrampage.blogspot.com/2009_09_01_archive.html

Thoughtful critique and commentary on the world of game design and the industry that surrounds it. Tuesday, September 29, 2009. Because my Xbox 360 finally died I decided to play some older games that have been waiting for me in a stack for some time. One of these games is Killzone. What the bloody hell? I absolutely don't understand why checkpoints are far apart from each other like this in some games. I remember Resistance: Fall of Man. Games make you go through multiple boss fights without saving some...

4

Design Rampage: August 2009

http://designrampage.blogspot.com/2009_08_01_archive.html

Thoughtful critique and commentary on the world of game design and the industry that surrounds it. Wednesday, August 19, 2009. I'm really happy to announce that Wolfenstein. Big thanks to everyone who supported us during the development of this game, id for the awesome license and help, Activision for the support throughout the life of the project, Endrant for the multiplayer component, and all the Wolfenstein. Like any game, Wolfenstein. And I'll try to respond. On to the next game! Design Lesson 101 -.

5

Design Rampage: March 2010

http://designrampage.blogspot.com/2010_03_01_archive.html

Thoughtful critique and commentary on the world of game design and the industry that surrounds it. Sunday, March 7, 2010. DICE Panel and GDC Panel - Diversity and Race in Games. Been very hectic lately, but a couple of quick links. I recently was on a panel at DICE titled Games of Color. For your viewing pleasure (Yes, they accidentally got the names of Navid and I incorrect). There is also an interview with me in Develop. This week is GDC and I'm on a panel there, titled What Color Is Your Hero?

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TOTAL PAGES IN THIS WEBSITE

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blog.button-masher.net blog.button-masher.net

ns_opensource | Basher of Muttons

https://blog.button-masher.net/2013/03/31/ns_opensource

In late 2001, after a summer spree of cranking out HLDM level after HLDM level, I was getting restless and looking for some other projects to work on. A. Map was tempting, as was the call of the more advanced. Community, until I spotted a new level texture back by Kevin “Relic25” Roberts. He was building the Alien-inspired level for a new. Mod – something called “. If you’re familiar with my past work, the rest is history. I went on to make ns eclipse. For NS v1.0, and ns veil. Ns2 veil by Shawn Snelling.

blog.button-masher.net blog.button-masher.net

nostalgia | Basher of Muttons

https://blog.button-masher.net/tag/nostalgia

Survival of the Fittest. In my last post, I shared the long-overdue release of my old source files. From ns eclipse and ns veil. My biggest regret was not being able to provide more of a play-by-play commentary of how and why the map changed over the months of development. Unfortunately, even with a good memory, it’s very difficult to browse through dozens of 10 year old hacked up .rmf files and remember exact intent or even in some cases what the specific changes were. More on this conversation to come!

ordinaryswords.wordpress.com ordinaryswords.wordpress.com

I’m In Trouble Now | Ordinary Swords

https://ordinaryswords.wordpress.com/2010/03/14/im-in-trouble-now

Sony’s New PlayStation Handheld Shows Some Vitality. Top 10 iOS Games from Last Year. I’m In Trouble Now. Living Epic: Video Games in the Ancient World. No More Gamers Anymore. Save the Robot – Chris Dahlen. Slate Magazine – Gaming. SLRC – ‘Super Legacy Reading Club! The New Gamer – We like to write about games. I’m In Trouble Now. I’ve heard of Games Are Evil. EXCELLENT domain name! 8221; was much greater than I even could have hoped for. So, obviously, I’m high. High as hell on this games wri...I want ...

ordinaryswords.wordpress.com ordinaryswords.wordpress.com

March | 2010 | Ordinary Swords

https://ordinaryswords.wordpress.com/2010/03

Sony’s New PlayStation Handheld Shows Some Vitality. Top 10 iOS Games from Last Year. I’m In Trouble Now. Living Epic: Video Games in the Ancient World. No More Gamers Anymore. Save the Robot – Chris Dahlen. Slate Magazine – Gaming. SLRC – ‘Super Legacy Reading Club! The New Gamer – We like to write about games. I’m In Trouble Now. I’ve heard of Games Are Evil. EXCELLENT domain name! 8221; was much greater than I even could have hoped for. So, obviously, I’m high. High as hell on this games wri...I want ...

ordinaryswords.wordpress.com ordinaryswords.wordpress.com

March | 2009 | Ordinary Swords

https://ordinaryswords.wordpress.com/2009/03

Sony’s New PlayStation Handheld Shows Some Vitality. Top 10 iOS Games from Last Year. I’m In Trouble Now. Living Epic: Video Games in the Ancient World. No More Gamers Anymore. Save the Robot – Chris Dahlen. Slate Magazine – Gaming. SLRC – ‘Super Legacy Reading Club! The New Gamer – We like to write about games. 8211;Michael Abbot, The Brainy Gamer. You can be right…or you can be married. 8212; Brett R Williams. I do have a problem with what seems to be the common battle tactic: tear down the other persp...

ordinaryswords.wordpress.com ordinaryswords.wordpress.com

September | 2009 | Ordinary Swords

https://ordinaryswords.wordpress.com/2009/09

Sony’s New PlayStation Handheld Shows Some Vitality. Top 10 iOS Games from Last Year. I’m In Trouble Now. Living Epic: Video Games in the Ancient World. No More Gamers Anymore. Save the Robot – Chris Dahlen. Slate Magazine – Gaming. SLRC – ‘Super Legacy Reading Club! The New Gamer – We like to write about games. Shin Megami Tensei Review, all Three Parts. I wrote this in 3 parts over at ThePortableGamer. Game: Shin Megami Tensei: Persona. Platform/Price: PSP / $39.99. In this first of hopefully weekly pr...

ordinaryswords.wordpress.com ordinaryswords.wordpress.com

Been A While | Ordinary Swords

https://ordinaryswords.wordpress.com/2012/03/13/been-a-while

Sony’s New PlayStation Handheld Shows Some Vitality. Top 10 iOS Games from Last Year. I’m In Trouble Now. Living Epic: Video Games in the Ancient World. No More Gamers Anymore. Save the Robot – Chris Dahlen. Slate Magazine – Gaming. SLRC – ‘Super Legacy Reading Club! The New Gamer – We like to write about games. Last post I wrote here was from GDC 2010. I’ve been to two more GDCs since then. I’m writing for payment now (woohoo! So, welcome back! Touch 3 (16GB ) and iPod Touch 4]. READ THE FULL REVIEW.

ordinaryswords.wordpress.com ordinaryswords.wordpress.com

June | 2009 | Ordinary Swords

https://ordinaryswords.wordpress.com/2009/06

Sony’s New PlayStation Handheld Shows Some Vitality. Top 10 iOS Games from Last Year. I’m In Trouble Now. Living Epic: Video Games in the Ancient World. No More Gamers Anymore. Save the Robot – Chris Dahlen. Slate Magazine – Gaming. SLRC – ‘Super Legacy Reading Club! The New Gamer – We like to write about games. A funny thing happened to me on the way to the blog. Suddenly, I’m the guy with the podcast cred on the team, as well. I can do audio, use GarageBand, tag stuff, upload stuff, post stuf...So I&#8...

ordinaryswords.wordpress.com ordinaryswords.wordpress.com

roblef06 | Ordinary Swords

https://ordinaryswords.wordpress.com/author/roblef06

Sony’s New PlayStation Handheld Shows Some Vitality. Top 10 iOS Games from Last Year. I’m In Trouble Now. Living Epic: Video Games in the Ancient World. No More Gamers Anymore. Save the Robot – Chris Dahlen. Slate Magazine – Gaming. SLRC – ‘Super Legacy Reading Club! The New Gamer – We like to write about games. This is a response to a fairly strong calling out of games writing the other day on bitmob. I like it. I’m sharing here. The original post is here. A follow-up post is here. 1,244 more words.

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Design Rampage

Thoughtful critique and commentary on the world of game design and the industry that surrounds it. Friday, July 9, 2010. Posted by Manveer Heir. Saturday, June 12, 2010. Those of you who follow me on Twitter. Thanks so much for the support and look for an announcement (hopefully) soon! Posted by Manveer Heir. Monday, May 10, 2010. Reflections of a Five Year Vet. I started shortly after E3 finished up that year, where the team had just announced their follow-up to the acclaimed Rise of Nations. During its...

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You're Custom Text Here. RÅGODT / Gyldendal Forlag. Caspar Kauffeldt / Gjøvik Glassverk. Fresh Fish and Deli. RÅGODT / Gyldendal Forlag. With the assignment from the publisher Gyldendal, I had the great opportunity to do the design for the book RÅGODT. Is it possible to eat a cake for lunch? The author and rawfood cook Tiril thinks so. A cake made after her recipe can replace the bread with cake - for breakfast. Tiril has always wanted to have a cake for breakfast - now she does. Already looking forward ...