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OpenClonk Documentation - OpenClonk Reference

Welcome to the developer documentation for the creation of custom game content. This documentation includes a thorough reference of the game data and its file hierarchy. Also included is a script reference which explains the syntax and semantics of Clonk's own scripting language - C4Script. In the script reference, all functions, constants and callbacks that are available for the scripter are documented with example usages. Get an overview over the game data needed for the creation of custom game content.

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OpenClonk Documentation - OpenClonk Reference | docs.openclonk.org Reviews
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Welcome to the developer documentation for the creation of custom game content. This documentation includes a thorough reference of the game data and its file hierarchy. Also included is a script reference which explains the syntax and semantics of Clonk's own scripting language - C4Script. In the script reference, all functions, constants and callbacks that are available for the scripter are documented with example usages. Get an overview over the game data needed for the creation of custom game content.
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OpenClonk Documentation - OpenClonk Reference | docs.openclonk.org Reviews

https://docs.openclonk.org

Welcome to the developer documentation for the creation of custom game content. This documentation includes a thorough reference of the game data and its file hierarchy. Also included is a script reference which explains the syntax and semantics of Clonk's own scripting language - C4Script. In the script reference, all functions, constants and callbacks that are available for the scripter are documented with example usages. Get an overview over the game data needed for the creation of custom game content.

INTERNAL PAGES

docs.openclonk.org docs.openclonk.org
1

OpenClonk Dokumentation - OpenClonk Referenz

https://docs.openclonk.org/de/sdk

Willkommen in der Entwickler-Dokumentation für die Erstellung von eigenem Spielinhalt. Diese Dokumentation beinhaltet eine vollständige Referenz der Spieldaten und ihrer Verzeichnisstruktur. Außerdem enthalten ist eine Script-Referenz welche die Syntax und die Semantik von Clonks eigener Scriptsprache C4Script erklärt. In der Script-Referenz sind alle Funktionen, Kontanten und Callbacks die dem Scripter zur Verfügung stehen mit Beispielen dokumentiert. Suche in der Dokumentation.

2

OpenClonk Documentation - OpenClonk Reference

https://docs.openclonk.org/en/sdk

Welcome to the developer documentation for the creation of custom game content. This documentation includes a thorough reference of the game data and its file hierarchy. Also included is a script reference which explains the syntax and semantics of Clonk's own scripting language - C4Script. In the script reference, all functions, constants and callbacks that are available for the scripter are documented with example usages. Get an overview over the game data needed for the creation of custom game content.

3

SetLightRange - OpenClonk Reference

https://docs.openclonk.org/en/sdk/script/fn/SetLightRange.html

Sets the light reach of the object. When a clonk is added to the crew via MakeCrewMember. A light is added automatically with the default range of 300 and a fadeout of 80. Light reach in pixels. In this range, the light has 100% intensity. Opt] Light fadeout reach in pixels. Default is 80. If the range is set to 0 and this parameter is not defined, the fadeout will also be 0. Clonk) { clonk- SetLightRange(0); Sound. Confused the acid phile with the eye drops, did ya?

4

CreateObject - OpenClonk Reference

https://docs.openclonk.org/en/sdk/script/fn/CreateObject.html

Creates an object of the specified type at the specified position. The position will be the center of the new object, so that the object is exactly at the specified coordinates if it is created in global context. xoffset and yoffset are relative to the calling object in local calls, otherwise global. Type of object to be created. Opt] Owner of the new object. Either a valid player number or. For no owner. If not specified the owner is the controller (see GetController. Of the calling object or.

5

GetPXSCount - OpenClonk Reference

https://docs.openclonk.org/en/sdk/script/fn/GetPXSCount.html

Determines how many loose pixels (PXS) are present of a given material in a given rectangle. Opt] Index of material. If nil or -1, any material is counted. Opt] Left side of search rectangle. Offset in local calls. Set to nil to search the whole map. Opt] Top side of search rectangle. Offset in local calls. Opt] Width of search rectangle. Right border is not included in search. Opt] Height of search rectangle. Bottom border is not included in search. 100,-100,200,100) 5) Message.

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