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drawkit.github.io

Welcome to DrawKit — DrawKit documentation

160; :    Introduction to DrawKit. Welcome to DrawKit. DrawKit is an illustration framework for Mac OS X. With DrawKit you can quickly add vector drawing and illustration features to your Mac applications. DrawKit is comprehensive, powerful, and complete. The design is modular and can be extended to meet your application’s needs. DrawKit is licensed under the Mozilla Public License 2.0 (MPL2) and can be included in commercial applications. Download the latest DrawKit source code from DrawKit/DrawKit.

http://drawkit.github.io/

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Welcome to DrawKit — DrawKit documentation | drawkit.github.io Reviews
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160; :    Introduction to DrawKit. Welcome to DrawKit. DrawKit is an illustration framework for Mac OS X. With DrawKit you can quickly add vector drawing and illustration features to your Mac applications. DrawKit is comprehensive, powerful, and complete. The design is modular and can be extended to meet your application’s needs. DrawKit is licensed under the Mozilla Public License 2.0 (MPL2) and can be included in commercial applications. Download the latest DrawKit source code from DrawKit/DrawKit.
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1 drawkit documentation
2 welcome to drawkit
3 contents
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5 developer guide
6 introduction to drawkit
7 drawkit and you
8 design philosophy
9 concepts
10 specialised layers
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Welcome to DrawKit — DrawKit documentation | drawkit.github.io Reviews

https://drawkit.github.io

160; :    Introduction to DrawKit. Welcome to DrawKit. DrawKit is an illustration framework for Mac OS X. With DrawKit you can quickly add vector drawing and illustration features to your Mac applications. DrawKit is comprehensive, powerful, and complete. The design is modular and can be extended to meet your application’s needs. DrawKit is licensed under the Mozilla Public License 2.0 (MPL2) and can be included in commercial applications. Download the latest DrawKit source code from DrawKit/DrawKit.

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drawkit.github.io drawkit.github.io
1

Advice for Your App — DrawKit documentation

http://drawkit.github.io/advice/index.html

Advice for Your App. 160;  Drag and Drop. 160; :    Contents. 160; :    Document-based applications. Advice for Your App. DrawKit isn’t much use on its own - it needs to be made into part of an application. It might play the major role in providing your application’s data model, or it may only find a minor home somewhere on the periphery. This section deals with a few typical scenarios and explains how DrawKit is designed to address them. Ad-hoc deployment of DrawKit. 160;  Drag and Drop.

2

Automatic Drawing Construction — DrawKit documentation

http://drawkit.github.io/concepts/automatic.html

160;  Views. 160; :    Contents. 160; :    Drag and Drop. DrawKit suppports a special mode of operation that is implemented by. This convenient feature constructs all of the necessary drawing “back-end” for a view if you don’t bother to make one yourself. This is meant to be analogous to Cocoa’s. Class - if you do not set up the text “back-end” yourself it does it for you, so you can go right ahead and start editing text immediately. DrawKit provides the same approach to drawings - drop a. For other case...

3

Object Storage — DrawKit documentation

http://drawkit.github.io/concepts/objectstorage.html

160;  Object Layers. 160; :    Contents. 160; :    The Selection. Abstracts the actual storage of the drawables it owns into a further class, based on the. Formal protocol. Concrete objects that implement this protocol currently are. The storage abstraction is entirely transparent to applications, but the ability to use different types of storage can have useful advantages for the programmer. The storage class for new instances of. Can be set using setStorageClass: The default is. 8216;s update rects mec...

4

DrawKit and You — DrawKit documentation

http://drawkit.github.io/expectations.html

160;  Introduction to DrawKit. 160; :    Contents. 160; :    Design Philosophy. But by and large there should be no surprises. The lower level parts of the code make use of a number of categories on Cocoa classes, such as. While DrawKit is mostly “back end” or model, some programmers may prefer to approach it as a self-contained custom view, since that is probably how it seems to the user, just as. Is a view (but in fact consists mostly of non-view classes behind the scenes).

5

View and Tool Controllers — DrawKit documentation

http://drawkit.github.io/concepts/tools/index.html

View and Tool Controllers. 160;  Metadata. 160; :    Contents. 160; :    View Controller and the Flow of Events. View and Tool Controllers. DrawKit’s controllers sit between a drawing and its views. The controllers are owned by the drawing; the views are owned by their superviews and ultimately their windows. In DrawKit, there is one controller per view. The basic controller,. Adds the concept of a settable tool, allowing the user to interactively create, select and edit objects. Basics of Object Editing.

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Welcome to DrawKit — DrawKit documentation

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