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苍白的茧 | 追逐繁星的苍之茧 – 苍之茧苍之茧
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苍白的茧 | 追逐繁星的苍之茧 – 苍之茧 | dreamfairy.cn Reviews
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苍之茧
Unity3D 中的贴花效果 – 苍白的茧 | 追逐繁星的苍之茧
http://www.dreamfairy.cn/blog/2016/06/26/unity3d-decay-plugin
这周研究一下,以前从 Stage3D 时代就想做的效果 - 贴花. 请不要无脑复制转载本文, 由 dreamfairy 原创, 转载请注明出处 本文地址 http:/ www.dreamfairy.cn/blog/2016/06/26/unity3d-decay-plugin/. Projector的动态对象性能极好与 Decay. 但是静态性能极低与Decay,会增加2倍Draw Call, 不能 Combine Batch. 2Decals editor part three. 点击以在 Twitter 上共享 在新窗口中打开. 点击以在 Facebook 上共享 在新窗口中打开. 点击以在 Google 上共享 在新窗口中打开. 本站采用 [署名-非商业性使用-相同方式共享 3.0 中国大陆 Attribution-NonCommercial-ShareAlike 3.0 China Mainland]. Unity3d ddx ddy 法线. Unity3D 中的高度雾 – 苍白的茧 追逐繁星的苍之茧. 发表在 Unity3d 中的 HDR BLOOM. Unity3d ddx ddy 法线.
Unity3d Compute Shader – 苍白的茧 | 追逐繁星的苍之茧
http://www.dreamfairy.cn/blog/2016/06/09/unity3d-compute-shader
准备开始花1个小时探讨这个复杂的 Compute Shader的, 结果从家里拷贝做的 Demo 在女朋友的小霸王笔记本上运行不起来。 就是这个破显卡 🙁 Intel HD Graphics 3000. I’m back…. 话说, Compute Shader 能做什么呢,可以把大量的并行计算丢到GPU去计算,因为GPU并行计算的能力爆表. 1大规模粒子特效,计算粒子的位置,大小,颜色等等(当然传统粒子也可以做到这点,通过传入时间值和带有时间的公式来计算位置,但是Compute Shader 可以实现带有逻辑更复杂的效果, 而且编码更加简单). 3可以做贪食蛇 =.= 像这样. 请不要无脑复制转载本文, 由 dreamfairy 原创, 转载请注明出处 本文地址 http:/ www.dreamfairy.cn/blog/2016/06/09/unity3d-compute-shader/. Compute Shader 是 SM5.0 Dx11 的技术,目前只能用在PC上. Unity3D 创就 Compute Shader的位置和创建普通的Shader 在同一个菜单下. 它表示当前运行的线程的i...
Unity3D – 苍白的茧 | 追逐繁星的苍之茧
http://www.dreamfairy.cn/blog/tag/unity3d
之前做Terrain Brush Grass 的时候一直被它的性能折磨,稍微密集一些的植被,帧数直接变为个位数。 在 Unity 中拖出一个 Cube 拉伸出 草的模样,然后给顶点上色。 V2f vert (appdata v). Float scale = cos( Time.y * Speed) * v.color.r * (v.color.g);. Float szControl = randValue 0.5;. Vvertex.z = scale * szControl;. Vvertex.x = scale * (1.0 - szControl);. Float4 worldPos = mul( Object2World, v.vertex);. Onormal = normalize(mul( Object2World, v.normal) ;. OworldPos = worldPos;. Opos = mul(UNITY MATRIX VP, worldPos);. Ouv = TRANSFORM TEX(v.texcoord, MainTex);. Unity3d ddx ddy 法线.
WEBSITE – 苍白的茧 | 追逐繁星的苍之茧
http://www.dreamfairy.cn/blog/flash-website
2005年看完 云的彼端,约定的地方 有感而作 访问. 本站采用 [署名-非商业性使用-相同方式共享 3.0 中国大陆 Attribution-NonCommercial-ShareAlike 3.0 China Mainland]. Unity3d ddx ddy 法线. Unity3D 中的高度雾 – 苍白的茧 追逐繁星的苍之茧. 发表在 Unity3d 中的 HDR BLOOM. 发表在 cocos2d-x-2.x APK 打包问题汇总. 使用 Cosos2dX-Lua 制作一个横版过关游戏 (3). Unity3d ddx ddy 法线. Unity3D 中的 X-Ray 透视效果. 浅谈 Unity3D 的 RenderQueue.
ddy – 苍白的茧 | 追逐繁星的苍之茧
http://www.dreamfairy.cn/blog/tag/ddy
Unity3d ddx ddy 法线. 最近摸到一个很神奇的API - DDX, DDY (DX) 或者 FDX, FDY (Opengl). 在Nvidia 文档说, ddx/ddy 是求一个近似偏导函数, 以对齐屏幕分辨率的值进行取值. 于是测试了 ddx(worldSpaceVertex.xyz) ddy(worldSpaceVertex.xyz) 可以求出 ddx[(x,x) – (x 1,x)] , ddy[ (y,y) – (y-y)] 即隔壁像素所在三角形和当前像素的斜率差,或者说当前像素到隔壁像素的斜率. X轴 斜率表示前进方向向量, 和 y 轴斜率表示右手方向向量,就可以求 三角面的法线. Normalize(ddx) cross normalize(ddy) = normal;. Normal = normalize(normal);. 这个时候,如果直接输出fixed4(normal,1.0) 就是这样. 继续阅读 Unity3d ddx ddy 法线. 于Unity3d ddx ddy 法线. Unity3d ddx ddy 法线. 发表在 Unity3d 中的 HDR BLOOM.
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Dream
29 November – 4 December. Holding Page (no gallery list). New York / Stavanger. Dream is a series of online international art fairs. Dream fairs exist only on the website and are scheduled concurrent with existing art fairs. Dream is accessible to anyone with a device and an internet connection. For more information please email: info@dreamfair.org. Subscribe to mailing list. Website by Alex Simpkin.
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苍白的茧 | 追逐繁星的苍之茧 – 苍之茧
之前做Terrain Brush Grass 的时候一直被它的性能折磨,稍微密集一些的植被,帧数直接变为个位数。 在 Unity 中拖出一个 Cube 拉伸出 草的模样,然后给顶点上色。 V2f vert (appdata v). Float scale = cos( Time.y * Speed) * v.color.r * (v.color.g);. Float szControl = randValue 0.5;. Vvertex.z = scale * szControl;. Vvertex.x = scale * (1.0 - szControl);. Float4 worldPos = mul( Object2World, v.vertex);. Onormal = normalize(mul( Object2World, v.normal) ;. OworldPos = worldPos;. Opos = mul(UNITY MATRIX VP, worldPos);. Ouv = TRANSFORM TEX(v.texcoord, MainTex);. Unity3d ddx ddy 法线.
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dreamfairy101 (Hana Yosei) - DeviantArt
Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Join DeviantArt for FREE. Forgot Password or Username? Deviant for 10 Years. This deviant's full pageview. Last Visit: 256 weeks ago. This is the place where you can personalize your profile! Member...
dreamfairygurl (Jen) - DeviantArt
Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')" class="mi". Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Deviant for 10 Years. This deviant's full pageview. Last Visit: 1 day ago. This is the place where you can personalize your profile! By moving, adding and personalizing widgets. Why," you ask? Cutti...
dreamfairygurl.livejournal.com
::the silent dreams of a girl..::
The silent dreams of a girl.:. Silent dreams of a girl.who just wants to be heard.:. Upgrade to paid account! Psi U - Delta Nu. Header and Design by:. 23 August 2009 @ 01:16 pm. I don't what the hell is going on. I mean was he ignoring me on purpose? Did he lose his phone? Or did something happen to him too? I have no clue! He's barely been online for the past week and a half, which is okay because I know he's busy, but not answering his phone is something else! I still consider him a very dear friend of...
Blog de DreamFairyJackson - MichaelJacksonArt - Skyrock.com
Mot de passe :. J'ai oublié mon mot de passe. Salut je suis une mordue de Michael Jackson, il restera à jamais dans mon coeur. Et j aime rêver et m évader. Mise à jour :. You Are My Life (Invincible). Abonne-toi à mon blog! N'oublie pas que les propos injurieux, racistes, etc. sont interdits par les conditions générales d'utilisation de Skyrock et que tu peux être identifié par ton adresse internet (54.145.69.42) si quelqu'un porte plainte. Ou poster avec :. Posté le lundi 13 juillet 2009 14:34. N'oublie...
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