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Vulpes Inferi Development Blog

Thursday, June 28, 2012. Before creating posts discussing specific techniques, I feel an overview of the general design of SMPL. Will be useful. I won't bother with creating UML diagrams or anything that involved, but the general design is meant to make scripting intuitive and flexible. This is necessary because SMPL. Doesn't have any game-specific logic built into it; all logic is expected to be managed by Lua content scripts. Loads its intial 'map' as defined in its startup configuration file. A map.

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Vulpes Inferi Development Blog | edenxiii.blogspot.com Reviews
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Thursday, June 28, 2012. Before creating posts discussing specific techniques, I feel an overview of the general design of SMPL. Will be useful. I won't bother with creating UML diagrams or anything that involved, but the general design is meant to make scripting intuitive and flexible. This is necessary because SMPL. Doesn't have any game-specific logic built into it; all logic is expected to be managed by Lua content scripts. Loads its intial 'map' as defined in its startup configuration file. A map.
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Vulpes Inferi Development Blog | edenxiii.blogspot.com Reviews

https://edenxiii.blogspot.com

Thursday, June 28, 2012. Before creating posts discussing specific techniques, I feel an overview of the general design of SMPL. Will be useful. I won't bother with creating UML diagrams or anything that involved, but the general design is meant to make scripting intuitive and flexible. This is necessary because SMPL. Doesn't have any game-specific logic built into it; all logic is expected to be managed by Lua content scripts. Loads its intial 'map' as defined in its startup configuration file. A map.

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Vulpes Inferi Development Blog: June 2012

http://www.edenxiii.blogspot.com/2012_06_01_archive.html

Thursday, June 28, 2012. Before creating posts discussing specific techniques, I feel an overview of the general design of SMPL. Will be useful. I won't bother with creating UML diagrams or anything that involved, but the general design is meant to make scripting intuitive and flexible. This is necessary because SMPL. Doesn't have any game-specific logic built into it; all logic is expected to be managed by Lua content scripts. Loads its intial 'map' as defined in its startup configuration file. A map.

2

Vulpes Inferi Development Blog

http://www.edenxiii.blogspot.com/2012/06/vulpes-inferi-is-telekinetic-survival.html

Thursday, June 21, 2012. Is a telekinetic survival action game being developed by a single developer (that's me) on a proprietary engine. The original production of the game began in 2006 as an after-hours student project at Clayton State University. At the time it was a 2D, physics-based platformer called Reventa. The project never progressed beyond the pre-production and early prototyping phase, and in time the original dev team would graduate and scatter to the winds. Subscribe to: Post Comments (Atom).

3

Vulpes Inferi Development Blog

http://www.edenxiii.blogspot.com/2012/06/before-creating-posts-discussing.html

Thursday, June 28, 2012. Before creating posts discussing specific techniques, I feel an overview of the general design of SMPL. Will be useful. I won't bother with creating UML diagrams or anything that involved, but the general design is meant to make scripting intuitive and flexible. This is necessary because SMPL. Doesn't have any game-specific logic built into it; all logic is expected to be managed by Lua content scripts. Loads its intial 'map' as defined in its startup configuration file. A map.

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Vulpes Inferi Development Blog

Thursday, June 28, 2012. Before creating posts discussing specific techniques, I feel an overview of the general design of SMPL. Will be useful. I won't bother with creating UML diagrams or anything that involved, but the general design is meant to make scripting intuitive and flexible. This is necessary because SMPL. Doesn't have any game-specific logic built into it; all logic is expected to be managed by Lua content scripts. Loads its intial 'map' as defined in its startup configuration file. A map.

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