spakebacon.blogspot.com
Thus Spake Bacon: Using play to teach empathy
http://spakebacon.blogspot.com/2014/10/using-play-to-teach-empathy.html
Knowledge and Learning Blog. Monday, October 27, 2014. Using play to teach empathy. Unfortunately many learning games fall back on the multiple choice quiz, where one answer is correct and the others are wrong. Quandary. Seeks to teach empathy and to do this has to re-think the right/wrong binary that so much teaching is constructed on. Even entertainment games could learn a lot from this, the frustrating binaries of Mass Effect. Subscribe to: Post Comments (Atom). Creative Commons Commons News. The Poli...
spakebacon.blogspot.com
Thus Spake Bacon: Open Education Resources - And why they matter
http://spakebacon.blogspot.com/2013/11/open-education-resources-and-why-they.html
Knowledge and Learning Blog. Thursday, November 7, 2013. Open Education Resources - And why they matter. Edutopia has created a fantastic aggregation of OER resources and introductory guides, great for those just getting interested and those who need a good nexus of links. Pass it on. Http:/ www.edutopia.org/open-educational-resources-guide. Subscribe to: Post Comments (Atom). My overviews of tabletop games for the learning designer interested in Game Based Learning. Creative Commons Commons News. The st...
spakebacon.blogspot.com
Thus Spake Bacon: June 2013
http://spakebacon.blogspot.com/2013_06_01_archive.html
Knowledge and Learning Blog. Thursday, June 27, 2013. Changing the game in education. Gamification bear Gabe Zichermann talks about education and, most interestingly, the idea of fluid intelligence. This is something educational games should consider carefully and I know I have some more reading to do on the topic. Sunday, June 9, 2013. Gamifying masturbation for women. Http:/ www.kotaku.com.au/2013/06/a-game-that-wants-to-teach-women-how-to-masturbate/. Subscribe to: Posts (Atom). How to Integrate Growt...
spakebacon.blogspot.com
Thus Spake Bacon: August 2013
http://spakebacon.blogspot.com/2013_08_01_archive.html
Knowledge and Learning Blog. Wednesday, August 28, 2013. The Radix Endeavour - WoW does maths and science. A very interesting project that uses the MMORPG format for STEM discipline learning in high schools, bankrolled by the Gates Foundation. I'm particularly interested in the way they are using the narrative to drive curiosity. Science becomes a site of resistance against a totalitarian government, doing your homework means sticking it to the man! Http:/ education.mit.edu/projects/radix-endeavor. Franc...
spakebacon.blogspot.com
Thus Spake Bacon: December 2013
http://spakebacon.blogspot.com/2013_12_01_archive.html
Knowledge and Learning Blog. Sunday, December 8, 2013. Ever, Jane: Jane Austen MMO. A Jane Austen MMO will no doubt elicit hoots of derision from the fanboys, but it is clearly not for them. While the world sounds (to me) more horrific than Silent Hill, I deeply appreciate that this exists and is pushing boundaries, politely. Http:/ www.themarysue.com/jane-austen-mmo-ever-jane/. Labels: game based learning. Subscribe to: Posts (Atom). My old blog was at legalliteracies.org. Creative Commons Commons News.
spakebacon.blogspot.com
Thus Spake Bacon: October 2014
http://spakebacon.blogspot.com/2014_10_01_archive.html
Knowledge and Learning Blog. Monday, October 27, 2014. Using play to teach empathy. Unfortunately many learning games fall back on the multiple choice quiz, where one answer is correct and the others are wrong. Quandary. Seeks to teach empathy and to do this has to re-think the right/wrong binary that so much teaching is constructed on. Even entertainment games could learn a lot from this, the frustrating binaries of Mass Effect. Subscribe to: Posts (Atom). My old blog was at legalliteracies.org. The Pol...
spakebacon.blogspot.com
Thus Spake Bacon: April 2013
http://spakebacon.blogspot.com/2013_04_01_archive.html
Knowledge and Learning Blog. Monday, April 8, 2013. Shows us how games can be used to make a political point. Above and beyond PETA's Mario hijinks, this actually uses the nature of the game, as a game rather than merely as a polemical vehicle. I must check out their Phone Story, banned from the iPhone shop, good thing I'm on Android! Link to the Wired article. Thursday, April 4, 2013. Bioshock Infinite, what could have been. Bioshock Infinite is insanely, ridiculously violent and it's a real shame.
spakebacon.blogspot.com
Thus Spake Bacon: Getting Started with Game Based Learning
http://spakebacon.blogspot.com/2013/11/getting-started-with-game-based-learning.html
Knowledge and Learning Blog. Thursday, November 7, 2013. Getting Started with Game Based Learning. This is a prezi I created for a workshop at the Deakin Learning Confernce. I'm also working on a paper on the topic, but the brief version is below. Getting Started with Game Based Learning. Scott Beattie, Deakin Learning Futures. Is key to student engagement in creating an active learning environment. Games are particularly interesting at the moment. Interactivity is realised by. Play hard to learn the.
spakebacon.blogspot.com
Thus Spake Bacon: January 2014
http://spakebacon.blogspot.com/2014_01_01_archive.html
Knowledge and Learning Blog. Thursday, January 16, 2014. Http:/ blogs.kqed.org/mind. I've always had my concerns about how race, class and gender are presented in fantasy games (well, most fantasy worlds) and it is great to see someone leveraging this for learning. And interesting attempt to provide an overview of Game Learning (note: not based or enhanced - it might take on! Still a bit messy to be useful as an infographic, but we are starting to see the contours of the terrain more clearly. Designing a...
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