falcetto.net
Community - Ether Tear LLC
http://www.falcetto.net/community.html
Rapid Prototyping of Computer Simulations. Community How users can connect and share. 160; Users of Falcetto can participate in an online forum style Community. This Community will allow Users to discuss problems, share Models, share Simulation results, share curriculum, report bugs, and request new features. Zones can help group forum topics by academic subject, industry, or modeling technique. 160; . Space: 9 planets and the Sun, Saturn V, Space Shuttle, Lunar Lander, Mir.
warhorse.rocks
WarHorse - Ether Tear LLC
http://www.warhorse.rocks/index.html
Initial animation sequences can be tested out: Try it now. Initial terrain sequence can be tested out: Try it now. Warhorse is a game being developed by Ether Tear LLC. It's been in planning and asset acquisition for a while, but its initial development was spurred by the Indie Game Maker Contest 2015. While the deadline for submission was missed, development continues as originally planned. Recently they started opening up their affiliate program to more users, so I got signed up.
falcetto.net
Server Side - Ether Tear LLC
http://www.falcetto.net/server.html
Rapid Prototyping of Computer Simulations. Server Side How remote servers are leveraged. Benefits of Server Side processing:. Does not use power on the Users Device. Power consumption is especially important if the Users Device is running on a battery, such as a smartphone while at school. After sending a command to the Server, Falcetto can be shutdown, or used offline. The results can be retrieved later, at the Users convenience. Features unique to Server Side processing:. 160; &...This demonst...
falcetto.net
Visualization - Ether Tear LLC
http://www.falcetto.net/visual.html
Rapid Prototyping of Computer Simulations. Visualization How we see the Model and Simulation. Visualization Introduction. Visualization Classes. The left example shows how a Class Instance shows up normally. The middle example shows how the Class Instance looks when viewing the Class In-Place. The right example shows how the Class looks when edited by itself. Visualization Engines. Content 2014-2016 Ether Tear LLC. Website powered by Ether Tear LLC.
falcetto.net
Glossary - Ether Tear LLC
http://www.falcetto.net/glossary.html
Rapid Prototyping of Computer Simulations. 160; Aberration. 150; refers to an Instance that has its own custom code, which makes its behavior an aberration of the Class behavior. This term is not a standard Modeling and Simulation term, but is instead a term that is just used by Falcetto. In standard programming terminology this would be similar to a subclass. 160; Accuracy. 160; Agent. 150; this is a way of storing a set of code and variables such that it can ...
falcetto.net
Kickstarter Info - Ether Tear LLC
http://www.falcetto.net/kick.html
Rapid Prototyping of Computer Simulations. See Falcetto on Kickstarter. Kickstarter - an explanation of the goals and bonuses. HTML 5 canvas visualization engine: This feature will add the HTML 5 canvas visualization engines. This will provide an alternative pseudo 3D visualization engine, and a simple 3D vector visualization engine. The 3D vector engine will utilize the 3D models associated with the image assets. Flash visualization engine: This feature will provide another alternative way to v...
falcetto.net
GUI - Ether Tear LLC
http://www.falcetto.net/gui.html
Rapid Prototyping of Computer Simulations. GUI the Graphical User Interface. The left shows how Falcetto may look on a computer web browser. The right two images show how Falcetto may look on a smartphone. Notice how the smartphone requires more workspaces to display the same information. 160; A reference panel will be available to let the User know what data will be available from within the Code. This data w...Content 2014-2016 Ether Tear LLC. Website powered by Ether Tear LLC.
falcetto.net
History - Ether Tear LLC
http://www.falcetto.net/history.html
Rapid Prototyping of Computer Simulations. History Inspiration and why Kickstarter. Timeline and Development Team. Absolute worst case scenario is that Falcetto takes longer to develop, but will still be done several semesters sooner than if pursued without Kickstarter support. I plan on building it myself, but if problems do present themselves, then I may choose to expand my development team in order to meet the timeline. See the Kickstarter Bonuses and Stretch Goals.