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extremeistan | thoughts about computer graphics, game engine programmingthoughts about computer graphics, game engine programming (by Martin Thomas)
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extremeistan | thoughts about computer graphics, game engine programming | extremeistan.wordpress.com Reviews
https://extremeistan.wordpress.com
thoughts about computer graphics, game engine programming (by Martin Thomas)
DX11 Catalyst Driver Performance over time | extremeistan
https://extremeistan.wordpress.com/2014/09/30/dx11-catalyst-driver-performance-over-time
Thoughts about computer graphics, game engine programming. DX11 Catalyst Driver Performance over time. So I’ve been looking around the internet for a post, or something in which I could see how the AMD and Nvidia drivers have improved over time. I definitely was certain that things like:. They deliberately make the drivers worse so that you’d buy their new GPU. The driver perf does NOT improve in real-world scenarios. The PC I used for testing is the following:. Core i5 4670 @3.4GHz. I started with the l...
The Flow | extremeistan
https://extremeistan.wordpress.com/2014/07/22/the-flow/comment-page-1
Thoughts about computer graphics, game engine programming. Some would be surprised to hear that programmers actually love their job (or at least most of them). This however, is not due to one being workaholic, but an extremely liberating experience called: The Flow. What is the flow? So why is all this important? Being a programmer usually requires you to be a creative problem solver forty hours a week. This looks like a rather impossible task, because while creativity may be encouraged, it cannot us...
LGE source code released | extremeistan
https://extremeistan.wordpress.com/2015/03/24/lge-source-code-released
Thoughts about computer graphics, game engine programming. LGE source code released. So I decided on releasing the source code of the Linux Game Engine. It reflects the state of the engine as seen in this video:. I also won’t be developing it further. The code is released under MIT licence. I started developing this around 2010 and I learned to code while writing this. Engine, so please bear with me, as some of the code might be old…. I’d probably write better code today. Here’s the code:. March 24, 2015.
December | 2014 | extremeistan
https://extremeistan.wordpress.com/2014/12
Thoughts about computer graphics, game engine programming. Month: December, 2014. December 24, 2014. There are three types of tween functions:. In-tweens, that go slow first, then after about x=0.5 they quickly converge to 1. Out-tweens, that behave the opposite way: move quickly until about x=0.5, then slowly converge to 1. In-out-tweens, that combine the two: start slow, go fast at around x=0.5, then converge slowly to 1. We also establish a requirement that at x=0.5 f(x)=0.5 should hold. F(x) = x * x.
Realtime Global Illumination techniques collection | extremeistan
https://extremeistan.wordpress.com/2014/05/11/realtime-global-illumination-techniques-collection
Thoughts about computer graphics, game engine programming. Realtime Global Illumination techniques collection. What does this list contain? So I decided to do a little research on realtime (mostly) global illumination techniques, and compile a little list here. If you have any suggestions, or any techniques that I may have missed please let me know. Note that I deliberately excluded path tracing, ray tracing or photon mapping based techniques. Voxel Cone Tracing Global Illumination. FIXED] https:/ resear...
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Adding a custom sidebar to Github Wiki with automated ordering based on line entries | Adventures in Programming
https://npatsiouras.wordpress.com/2015/05/28/adding-a-custom-sidebar-to-github-wiki-with-automated-ordering-based-on-line-entries
Skip to main content. Skip to secondary content. Blog about my projects,thoughts and other stuff. Adding a custom sidebar to Github Wiki with automated ordering based on line entries. May 28, 2015. This is a small and trivial thing but surprisingly there’s no guide to do it. Writing wikis you likely want to establish a specific reading order for your pages. In the main body write :. Edit Username and Project Name to reflect your situation 1.[Home](https:/ github.com/ Username / Project Name /wiki...Order...
Projects | Adventures in Programming
https://npatsiouras.wordpress.com/projects
Skip to main content. Skip to secondary content. Blog about my projects,thoughts and other stuff. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Notify me of new comments via email.
Does experience slow you down? | Adventures in Programming
https://npatsiouras.wordpress.com/2015/05/02/does-experience-slow-you-down
Skip to main content. Skip to secondary content. Blog about my projects,thoughts and other stuff. Does experience slow you down? May 2, 2015. This is somewhat of a philosophical post inspired by a good discussion we had in my engine group at Insomniac Games that also spilled out on Twitter. The question I asked was: Do you think having more experience slows you down? And how do you combat that? Adding a custom sidebar to Github Wiki with automated ordering based on line entries. Leave a Reply Cancel reply.
Bachelors’ Thesis | Adventures in Programming
https://npatsiouras.wordpress.com/bachelors-thesis
Skip to main content. Skip to secondary content. Blog about my projects,thoughts and other stuff. My bachelor’s thesis was about the COLLADA format.Those of you who don’t know COLLADA it’s a format created with the goal of uniting all graphics software for the benefit of the artist( Wikipedia. Has a very good summary imho).But it’s standard. Is still under development and the importer/exporter plugins have limited support for features. The only way to successfully export animation to a COLLADA file is to...
Introduction to OpenGL Programming@SIGGRAPH ’13 | Adventures in Programming
https://npatsiouras.wordpress.com/2015/01/23/introduction-to-opengl-programmingsiggraph-13
Skip to main content. Skip to secondary content. Blog about my projects,thoughts and other stuff. Introduction to OpenGL Programming@SIGGRAPH ’13. January 23, 2015. For those of you who can’t understand the ModelViewProjection matrices and their results as Coordinate Systems completely, this. Will help you.Contains image examples. Does experience slow you down? Laquo; Setting up OpenGL with VS2013 using Property Sheets and Batch files. Leave a Reply Cancel reply. Enter your comment here. Introduction to ...
Desktop Live Streamer | Adventures in Programming
https://npatsiouras.wordpress.com/projects/desktop-live-streamer
Skip to main content. Skip to secondary content. Blog about my projects,thoughts and other stuff. Modified this great tool in order to add recording capabilities to it.It works with specific sites.After all i did it to suit my needs. Here’s a link. To the modified version of the tool. Here’s a link. For the original version of the tool. To the modified version’s source. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public).
Super Bomberman (WIP) | Adventures in Programming
https://npatsiouras.wordpress.com/projects/super-bomberman
Skip to main content. Skip to secondary content. Blog about my projects,thoughts and other stuff. A remake from a project I did as part of a course at the university. It’s the good oldie remade from C code to Unity3D mainly for educational purposes. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Google account. ( Log Out.
Unity Build Automaton | Adventures in Programming
https://npatsiouras.wordpress.com/projects/unity-batch-builder
Skip to main content. Skip to secondary content. Blog about my projects,thoughts and other stuff. Tool that makes automatic building for multiple target platforms easy in Unity3D free. For now it only supports Windows(32bit),Mac(32bit),Linux(32&64bit) and the WebPlayer(Offline Deployment and Streamed). The reason. This is the constraint of developing with a Free edition. With Unity Pro you can write a Monobehaviour inside Unity that can do all kinds of builds and settings. So here it is…. Introduction to...
CV | Adventures in Programming
https://npatsiouras.wordpress.com/cv
Skip to main content. Skip to secondary content. Blog about my projects,thoughts and other stuff. View this document on Scribd. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out. You are commenting using your Google account. ( Log Out. Nikola...
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extremeistan | thoughts about computer graphics, game engine programming
Thoughts about computer graphics, game engine programming. April 15, 2015. The Blog’s first birthday! This blog is one years old (started on April 3rd), it’s grown incredibly fast, with over 12k views in a year. My twitter follower base has also grown significantly, with now 250 followers. Although lately I didn’t really have time to write any articles, I’m planning to write some about voxel rendering soon. What do you think? What do you want to read about? Have a nice day and stay tuned! March 24, 2015.
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