IN CHARACTER: February 2008
The plan was to level up a character for already existing battleground twinks (see previous post) to be able to farm the required ressources and get easy access to gold (daily quests) and ressources (especially dust, essences and shards for enchanting). I leveled up my melee shaman, Wûtz. Go farm the PvP arena season 1 set and the vindicator items which can be bought for honor points at PvP vendors. That hamsterwheel restarts at a rating of 1750. You wanna get above 1750? Subscribe to: Posts (Atom).
IN CHARACTER: Open PvP via randomized Points of Interest
None of the games I know of has gotten open world PvP "right". Large scale PvP usually leads to zerging of enemy players through organized, prioritized, and focussed damage on targets. Clear objective-driven open world PvP areas like WoW's Lake Wintergrasp or Grim Batol result in larger scale battles in certain time intervals and a temporary zone lockdown. Anything else is pretty much "gank and spank". So, how to get it "right"? 1 up to 5 players per faction can group up for an artifact (PvP) quest.