wiki.starling-framework.org
Extensions - Starling Wiki
http://wiki.starling-framework.org/extensions/start
Libraries and Tools supporting Starling. Starling is lucky to be supported by many great people and talented programmers. Many of those have already created numerous add-on classes you can use in your game. This page lists all extensions that are available, giving you a simple means to browse through them and cherry-pick those you can use in your game. If you want to create and share your own extension, visit this page to find out how to do it: Creating an Extension. Normal maps, lighting, illumination.
flasheng.blogspot.com
Hand picked articles on Flash Development and Software Design: December 2012
http://flasheng.blogspot.com/2012_12_01_archive.html
Hand picked articles on Flash Development and Software Design. Best articles on Flash Development and Software Design. Monday, December 17, 2012. Using Torque and Thrusters to Move and Rotate a Player-Designed Spaceship. Assuming a ship can have multiple thrusters in various configurations, and that the ship’s shape and physical properties can change (for example, parts of the ship could be destroyed), it is necessary to determine which. The demo is written in Haxe. Class is a container of modules. I...
blog.illuzor.com
iLLusion blog » Библиотеки
http://blog.illuzor.com/libs
Actionscript 3, Mobile dev and more. 8212; набор мощных инструментов для программной анимации. Также содержит инструмент для загрузки данных, высокопроизводительный инструмент для скролла DisplayObject`ов, средство для позиционирования изображений. Использую эту библиотеку почти в каждом своём проекте. 8212; мощный 3D движок с поддержкой Stage3D. 8212; фреймворк для работы с 2D графикой, ускоренной через Stage3D. 8212; UI на основе Starling. 8212; популярный твинер. Давно не обновлялся. 8212; логгер, инд...
blog.yoz.sk
YCanvasMaps at Jozef Chúťka's blog
http://blog.yoz.sk/2013/08/ycanvasmaps
Jozef Chúťka's blog. August 5, 2013. 6 months before today I released and open sourced YCanvas. Library. Since it powers some of my projects nicely ( onBoard. Some of you requested me to create map implementation as well as Feathers UI. Sources of the new library called YCanvasMaps is available from repository. It extends the original lib and introduces some tools for easier integration:. Component implementation that can be added into Feathers scene. Layer for adding markers over the map. Overlay map th...
simtechmedia.com
Easel Particles
http://www.simtechmedia.com/portfolio/easel-particles
Simple Particle Engine made in EaselJS. Uses HTML5 Canvas. It implements learnings from a really good book I read Nature of code by Daniel Shiffman. Its a Processing book but I converted some of the Maths into JavaScript. The project is still work in progress, but can be viewed here, http:/ www.simtechmedia.com/EaselParticles/. I’ve open sourced the project, and the project code can be viewed here on github , https:/ github.com/simtechmedia/EaselParticles. Major Technologies I Used:.
simtechmedia.com
Metricon – Wave & Win
http://www.simtechmedia.com/portfolio/metricon-wave-and-win-android
Metricon – Wave & Win. Delivered a project for Metricon. Called Wave and Win. Users were able to upload a video from their home computer to win a new house. I helped Oxygen extend the campaign to AFL home games outside of Metricon Stadium. I built an Android based application that allowed staff to record video and enter the users detail right in front of the Stadium. Major Technologies I Used:.
madskool.wordpress.com
Eight MadComponents XML Layout features that I’d like to see in Feathers. | MobileAppDev
https://madskool.wordpress.com/2015/01/25/eight-madcomponents-xml-layout-features-that-id-like-to-see-in-feathers
January 25, 2015 / Daniel Freeman. Eight MadComponents XML Layout features that I’d like to see in Feathers. Adobe supports three significant AS3 frameworks, for three significant use-cases. Away3D. For 3D animation. Starling. For 2D animation. And Feathers. For UI Form-based apps. For each of these use-cases, there are amazing non-endorsed frameworks. Zest3D. For 3D animation. Genome2D. For 2D animation. MadComponents. For UI Form-based apps. I was interested to read that Josh Tynjala. Navigation {PAGE1...
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