hartsman.com
Scott Hartsman - Off the Record » Going Out On Top
http://www.hartsman.com/2009/07/10/going-out-on-top
Scott Hartsman - Off the Record. Thoughts on MMOs, gaming, social spaces, development, and whatever else interests me in a day. Laquo; Game Design Bloggery (She said, then he said, then I said…). Emergent Play in MMOs - It’s About the Balance. Going Out On Top. Posted on July 10, 2009 at 12:30 pm under news. There are a lot of things about startup life that I’ve loved being around again. Best of all, being there to observe the first “lightbulb” moments as they exclaim: “ This is FUN! I don’t make d...
hartsman.com
Scott Hartsman - Off the Record » MMO Betas: Tying Budgets to Beta Size to Production to Fun
http://www.hartsman.com/2009/04/22/mmo-betas-tying-budgets-to-beta-size-to-production-to-fun
Scott Hartsman - Off the Record. Thoughts on MMOs, gaming, social spaces, development, and whatever else interests me in a day. Laquo; Whoever you are, whatever you think…. Game Design Bloggery (She said, then he said, then I said…). MMO Betas: Tying Budgets to Beta Size to Production to Fun. Posted on April 22, 2009 at 8:36 am under production. Tentonhammer did an article on Beta Testing’s Past, Present and Future. Clip from the article. As product cost and complexity have increased, the emphasis of bet...
hartsman.com
Scott Hartsman - Off the Record » development
http://www.hartsman.com/category/development
Scott Hartsman - Off the Record. Thoughts on MMOs, gaming, social spaces, development, and whatever else interests me in a day. I’ve got your cin and cout *right here*. Posted on April 11, 2008 at 1:20 pm under development. Over the years I’ve had a few friends begin to learn programming. Occasionally, one of them will find me for help. I can tell whenever one of them starts out in their first C classes, because I start getting asked questions about iostreams. Iostreams can suck it FILE* fp = fopen( .
omenofclarity.blogspot.com
Omen of Clarity: December 2007
http://omenofclarity.blogspot.com/2007_12_01_archive.html
Everything from endgame raiding to ethnography in and around MMOs. No, really. Thursday, December 20, 2007. One of the things I love about MMOs such as World of Warcraft is the sheer amount of creativity that goes into the game, and that comes from the game - it's a fandom (if you'll pardon the term) that inspires.well, some pretty amazing things. Machinima, the art of making videos through in-game footage, is one of those things. For example, the folks from Pure Pwnage. Is the final part of Falch's epic...
hartsman.com
Scott Hartsman - Off the Record » community
http://www.hartsman.com/category/community
Scott Hartsman - Off the Record. Thoughts on MMOs, gaming, social spaces, development, and whatever else interests me in a day. Posted on July 10, 2008 at 8:10 am under community. The always-hospitable Michael Zenke. Asked me if I’d like to join them on the Massively Speaking. Podcast #13 this week. I’ll post a link when the new one’s up. They recorded it yesterday. Edit: That was fast. What I thought I was getting into:. I’m Michael Zenke, and welcome to Massively Speaking episode #13! What I remembered...
hartsman.com
Scott Hartsman - Off the Record » Hacks: Breaking Into the Games Industry
http://www.hartsman.com/2008/07/25/hacks-breaking-into-the-games-industry
Scott Hartsman - Off the Record. Thoughts on MMOs, gaming, social spaces, development, and whatever else interests me in a day. Laquo; What’s the greater sin? On the Internet, Not All Analogies Suck. Hacks: Breaking Into the Games Industry. Posted on July 25, 2008 at 10:36 am under employment. I’ve been collecting up notes from conversations to try to turn them into another tl;dr treatise on the subject, but instead I’m going to just post them as fragments as they come up. Most modern industries arenR...
omenofclarity.blogspot.com
Omen of Clarity: Unconventional Testing
http://omenofclarity.blogspot.com/2008/02/unconventional-testing.html
Everything from endgame raiding to ethnography in and around MMOs. No, really. Friday, February 15, 2008. Subverting a game by playing differently than the intended manner, or countergaming. According to Alexander Galloway), is nothing new in MMOs. In WoW, there is the 2-man Karazhan group. And the Naked Troll Project. I'm very interested in the patch itself, to be sure, particularly the new dynamic content with Silvermoon City. However, that swim to the island was probably the most fun I've had on t...
hartsman.com
Scott Hartsman - Off the Record » employment
http://www.hartsman.com/category/employment
Scott Hartsman - Off the Record. Thoughts on MMOs, gaming, social spaces, development, and whatever else interests me in a day. Hacks: Breaking Into the Games Industry. Posted on July 25, 2008 at 10:36 am under employment. I’ve been collecting up notes from conversations to try to turn them into another tl;dr treatise on the subject, but instead I’m going to just post them as fragments as they come up. If it does matter to someone, you don’t want to work there in the first place. Most modern industries a...
hartsman.com
Scott Hartsman - Off the Record » Whoever you are, whatever you think…
http://www.hartsman.com/2008/11/04/whoever-you-are-whatever-you-think
Scott Hartsman - Off the Record. Thoughts on MMOs, gaming, social spaces, development, and whatever else interests me in a day. Laquo; Help us, Wolf Blitzer! You’re our only hope! MMO Betas: Tying Budgets to Beta Size to Production to Fun. Whoever you are, whatever you think…. Posted on November 4, 2008 at 8:33 pm under Uncategorized. 8230;welcome to the history books, folks. 3 Comments so far ». November 10 2008 @ 10:22 pm. December 3 2008 @ 2:45 pm. December 4 2008 @ 12:43 pm. Sandra & Eric.
omenofclarity.blogspot.com
Omen of Clarity: A Different Kind of Eye-Candy
http://omenofclarity.blogspot.com/2008/02/different-kind-of-eye-candy.html
Everything from endgame raiding to ethnography in and around MMOs. No, really. Friday, February 8, 2008. A Different Kind of Eye-Candy. Note: This post is a little late in the coming; when the first part was written, the GamePro article was only a few hours old. Sorry! First things first, the patch notes for 2.4. Read, love, and enjoy; there'll (hopefully) be a post on that soon. Caused a minor stir in the gaming community recently with their article on bullshots in the video game industry. Of the World ...