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Finding Fiero in Game Design

Finding Fiero in Game Design. Wednesday, September 3, 2014. Humbled: a Review of Gemini. High-concept games impress me; I like it when my understanding of reality is enhanced by having been twisted in a particular way, as with Portal. Sometimes, though, it doesn't take much for a game to be a mind-opening experience for me. This year at PAX Prime, I came across Gemini. Drawn in by the soothing graphics, I picked up a controller at an available station. I wanted to go up, too. A glowing bauble that appear...

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Finding Fiero in Game Design | findingfiero.blogspot.com Reviews
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Finding Fiero in Game Design. Wednesday, September 3, 2014. Humbled: a Review of Gemini. High-concept games impress me; I like it when my understanding of reality is enhanced by having been twisted in a particular way, as with Portal. Sometimes, though, it doesn't take much for a game to be a mind-opening experience for me. This year at PAX Prime, I came across Gemini. Drawn in by the soothing graphics, I picked up a controller at an available station. I wanted to go up, too. A glowing bauble that appear...
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Finding Fiero in Game Design | findingfiero.blogspot.com Reviews

https://findingfiero.blogspot.com

Finding Fiero in Game Design. Wednesday, September 3, 2014. Humbled: a Review of Gemini. High-concept games impress me; I like it when my understanding of reality is enhanced by having been twisted in a particular way, as with Portal. Sometimes, though, it doesn't take much for a game to be a mind-opening experience for me. This year at PAX Prime, I came across Gemini. Drawn in by the soothing graphics, I picked up a controller at an available station. I wanted to go up, too. A glowing bauble that appear...

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1

Finding Fiero in Game Design: November 2008

http://findingfiero.blogspot.com/2008_11_01_archive.html

Finding Fiero in Game Design. Sunday, November 23, 2008. The Eyes of Master Chief. Why are you getting Halo 3? I gave him my answer. "I cannot go another day forward as a game designer without playing Halo 3. It is too important of a game for me to have missed." (And I'm over a year late! I had read the reviews and back story, of course, and I'd had many long conversations with fellow game designers about the glories and wonders of Halo 3, but somehow, none of that prepared me for playing the real thing.

2

Finding Fiero in Game Design: January 2010

http://findingfiero.blogspot.com/2010_01_01_archive.html

Finding Fiero in Game Design. Sunday, January 31, 2010. Storytelling in Castle Crashers. I picked up Castle Crashers. The other day. It's a well-made brawler with RPG and collection elements. Mention Castle Crashers' simple story, the story telling. Is well done. For example, at the beginning of the Marsh level:. The game is also a good teacher - here's how you are introduced to sandwiches:. You reach a door that you cannot break open. Enemies run onto the screen intermittently, but steadily. Eac...When ...

3

Finding Fiero in Game Design: June 2012

http://findingfiero.blogspot.com/2012_06_01_archive.html

Finding Fiero in Game Design. Monday, June 18, 2012. In Support of Gamers of All Genders. The recent sex-based internet attacks on Anita Sarkeesian and Felicia Day are appalling and inexcusable. Watching the situation has reminded me that I can't just sit around and hope that misogyny in the gamer world will go away on its own. So I'll say here that I support Anita and Felicia, and I'm glad that they have not been silenced or intimidated by the bullying they've received. Felicia's post about her attack.

4

Finding Fiero in Game Design: Twitter

http://findingfiero.blogspot.com/2012/05/twitter.html

Finding Fiero in Game Design. Saturday, May 26, 2012. You can find me on Twitter, @phorusrhacid. I've been busy, but not too busy to tweet! Subscribe to: Post Comments (Atom). These postings are mine alone, have not been reviewed or approved by any employer or company, and do not necessarily reflect the views of anyone but me. View my complete profile. Simple template. Template images by 5ugarless.

5

Finding Fiero in Game Design: February 2010

http://findingfiero.blogspot.com/2010_02_01_archive.html

Finding Fiero in Game Design. Saturday, February 13, 2010. This post is only loosely related to gaming, but it is delicious. I dedicate my Apple Noms to Fallout 3, which I was playing as I figured out the dessert's details. (I was going to call them "Apple Bombs," but that name is already taken by a mixed drink.). You are invited to enjoy them as I do, as a winter snack after a long evening of gaming. Dessert. Generously serves 2. 1 c whole wheat flour. 1/2 tsp. cinnamon. 1 tbsp. water. 1 tbsp. butter.

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Scott Hartsman - Off the Record » Going Out On Top

http://www.hartsman.com/2009/07/10/going-out-on-top

Scott Hartsman - Off the Record. Thoughts on MMOs, gaming, social spaces, development, and whatever else interests me in a day. Laquo; Game Design Bloggery (She said, then he said, then I said…). Emergent Play in MMOs - It’s About the Balance. Going Out On Top. Posted on July 10, 2009 at 12:30 pm under news. There are a lot of things about startup life that I’ve loved being around again. Best of all, being there to observe the first “lightbulb” moments as they exclaim: “ This is FUN! I don’t make d...

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Scott Hartsman - Off the Record » MMO Betas: Tying Budgets to Beta Size to Production to Fun

http://www.hartsman.com/2009/04/22/mmo-betas-tying-budgets-to-beta-size-to-production-to-fun

Scott Hartsman - Off the Record. Thoughts on MMOs, gaming, social spaces, development, and whatever else interests me in a day. Laquo; Whoever you are, whatever you think…. Game Design Bloggery (She said, then he said, then I said…). MMO Betas: Tying Budgets to Beta Size to Production to Fun. Posted on April 22, 2009 at 8:36 am under production. Tentonhammer did an article on Beta Testing’s Past, Present and Future. Clip from the article. As product cost and complexity have increased, the emphasis of bet...

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Scott Hartsman - Off the Record » development

http://www.hartsman.com/category/development

Scott Hartsman - Off the Record. Thoughts on MMOs, gaming, social spaces, development, and whatever else interests me in a day. I’ve got your cin and cout *right here*. Posted on April 11, 2008 at 1:20 pm under development. Over the years I’ve had a few friends begin to learn programming. Occasionally, one of them will find me for help. I can tell whenever one of them starts out in their first C classes, because I start getting asked questions about iostreams. Iostreams can suck it FILE* fp = fopen( .

omenofclarity.blogspot.com omenofclarity.blogspot.com

Omen of Clarity: December 2007

http://omenofclarity.blogspot.com/2007_12_01_archive.html

Everything from endgame raiding to ethnography in and around MMOs. No, really. Thursday, December 20, 2007. One of the things I love about MMOs such as World of Warcraft is the sheer amount of creativity that goes into the game, and that comes from the game - it's a fandom (if you'll pardon the term) that inspires.well, some pretty amazing things. Machinima, the art of making videos through in-game footage, is one of those things. For example, the folks from Pure Pwnage. Is the final part of Falch's epic...

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Scott Hartsman - Off the Record » community

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Scott Hartsman - Off the Record. Thoughts on MMOs, gaming, social spaces, development, and whatever else interests me in a day. Posted on July 10, 2008 at 8:10 am under community. The always-hospitable Michael Zenke. Asked me if I’d like to join them on the Massively Speaking. Podcast #13 this week. I’ll post a link when the new one’s up. They recorded it yesterday. Edit: That was fast. What I thought I was getting into:. I’m Michael Zenke, and welcome to Massively Speaking episode #13! What I remembered...

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Scott Hartsman - Off the Record » Hacks: Breaking Into the Games Industry

http://www.hartsman.com/2008/07/25/hacks-breaking-into-the-games-industry

Scott Hartsman - Off the Record. Thoughts on MMOs, gaming, social spaces, development, and whatever else interests me in a day. Laquo; What’s the greater sin? On the Internet, Not All Analogies Suck. Hacks: Breaking Into the Games Industry. Posted on July 25, 2008 at 10:36 am under employment. I’ve been collecting up notes from conversations to try to turn them into another tl;dr treatise on the subject, but instead I’m going to just post them as fragments as they come up. Most modern industries aren&#82...

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Omen of Clarity: Unconventional Testing

http://omenofclarity.blogspot.com/2008/02/unconventional-testing.html

Everything from endgame raiding to ethnography in and around MMOs. No, really. Friday, February 15, 2008. Subverting a game by playing differently than the intended manner, or countergaming. According to Alexander Galloway), is nothing new in MMOs. In WoW, there is the 2-man Karazhan group. And the Naked Troll Project. I'm very interested in the patch itself, to be sure, particularly the new dynamic content with Silvermoon City. However, that swim to the island was probably the most fun I've had on t...

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Scott Hartsman - Off the Record » employment

http://www.hartsman.com/category/employment

Scott Hartsman - Off the Record. Thoughts on MMOs, gaming, social spaces, development, and whatever else interests me in a day. Hacks: Breaking Into the Games Industry. Posted on July 25, 2008 at 10:36 am under employment. I’ve been collecting up notes from conversations to try to turn them into another tl;dr treatise on the subject, but instead I’m going to just post them as fragments as they come up. If it does matter to someone, you don’t want to work there in the first place. Most modern industries a...

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Scott Hartsman - Off the Record » Whoever you are, whatever you think…

http://www.hartsman.com/2008/11/04/whoever-you-are-whatever-you-think

Scott Hartsman - Off the Record. Thoughts on MMOs, gaming, social spaces, development, and whatever else interests me in a day. Laquo; Help us, Wolf Blitzer! You’re our only hope! MMO Betas: Tying Budgets to Beta Size to Production to Fun. Whoever you are, whatever you think…. Posted on November 4, 2008 at 8:33 pm under Uncategorized. 8230;welcome to the history books, folks. 3 Comments so far ». November 10 2008 @ 10:22 pm. December 3 2008 @ 2:45 pm. December 4 2008 @ 12:43 pm. Sandra & Eric.

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Omen of Clarity: A Different Kind of Eye-Candy

http://omenofclarity.blogspot.com/2008/02/different-kind-of-eye-candy.html

Everything from endgame raiding to ethnography in and around MMOs. No, really. Friday, February 8, 2008. A Different Kind of Eye-Candy. Note: This post is a little late in the coming; when the first part was written, the GamePro article was only a few hours old. Sorry! First things first, the patch notes for 2.4. Read, love, and enjoy; there'll (hopefully) be a post on that soon. Caused a minor stir in the gaming community recently with their article on bullshots in the video game industry. Of the World ...

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Finding Fiero in Game Design

Finding Fiero in Game Design. Wednesday, September 3, 2014. Humbled: a Review of Gemini. High-concept games impress me; I like it when my understanding of reality is enhanced by having been twisted in a particular way, as with Portal. Sometimes, though, it doesn't take much for a game to be a mind-opening experience for me. This year at PAX Prime, I came across Gemini. Drawn in by the soothing graphics, I picked up a controller at an available station. I wanted to go up, too. A glowing bauble that appear...

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