finitearts.com finitearts.com

finitearts.com

Finite Arts

Hal Barwood provides creative services to game developers

http://www.finitearts.com/

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Finite Arts

Hal Barwood

2335 NW●●●●●●● Street

Sui●●●237

Por●●●and , Oregon, 97210

United States

1.50●●●●1150
1.50●●●●1150
ha●●●●●●●●@comcast.net

View this contact

Finite Arts

Hal Barwood

2335 NW●●●●●●● Street

Sui●●●237

Por●●●and , Oregon, 97210

United States

1.50●●●●1150
1.50●●●●1150
ha●●●●●●●●@comcast.net

View this contact

Finite Arts

Hal Barwood

2335 NW●●●●●●● Street

Sui●●●237

Por●●●and , Oregon, 97210

United States

1.50●●●●1150
1.50●●●●1150
ha●●●●●●●●@comcast.net

View this contact

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Finite Arts | finitearts.com Reviews
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Hal Barwood provides creative services to game developers
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Finite Arts | finitearts.com Reviews

https://finitearts.com

Hal Barwood provides creative services to game developers

INTERNAL PAGES

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1

Barwood Bio

http://www.finitearts.com/Pages/biopage.html

Nowadays I work for my own publishing company (and crank out a game now and then when I get stuck). Starting in 2003, I spent ten years as an independent contractor, designing and writing videogames for studios large and small. I joined the company as a project leader in 1990, and while I was there designed, wrote, and supervised a number of projects. Brown University; B.A., Honors in Art. Rhode Island School of Design; Freshman Foundation, other classes. Bull; PERSONAL HISTORY. One summer, back home fro...

2

Books

http://www.finitearts.com/Pages/bookpage.html

Marianne's three adventures in the California foothills and elsewhere. Sometimes far afield . . . Click on images for excerpts and purchasing info).

3

Games

http://www.finitearts.com/Pages/gamepage.html

Bull; TUMBLE TILES. Arrange and re-arrange the heavens . . . Bull; THORN OF THE MIDNIGHT ROSE. Solve slider puzzles to restore Oberon and Titania to their enchanted forest realm . . . Happy Holidays 2008 — modern electronics look a lot like railroads . . . Happy Holidays 2005 — a golden oldie . . . Bull; YODA STORIES. A casual game before such things existed . . . Bull; BIG SKY TROOPER. A ridiculous SNES RPG . . . Bull; INDIANA JONES and the FATE of ATLANTIS. SCUMM at its scummiest . . .

4

Lectures

http://www.finitearts.com/Pages/speakerpage.html

Bull; Story and Games Conference Vienna 2011. Some lessons I've learned telling interactive stories. Game narratives share features with traditional media, but modified and valued differently. Watch the video here. Rarr; Observations From Experience @ YouTube. Bull; Game Developer Magazine 2009 Career Guide. If you're hoping for a career in game design, look at this short article as a sympathetic warning — game development is a tough business! View the PDF here. Bull; Game Developers Conference 2007.

5

Credits

http://www.finitearts.com/Pages/creditpage.html

BOOKS @ FINITE ARTS:. Fiction is my current passion . . . Terrorists, trains, and trouble with demons. Paperback and Ebook; Finite Arts, 2015. Supernatural sabotage, spells, and spirits. Paperback and Ebook; Finite Arts, 2014. A tale of murder, a rookie cop, and a ghost. Paperback and Ebook; Finite Arts, 2013. GAMES @ FINITE ARTS:. Some of my freelance efforts . . . Bull; ADVENTURE WORLD. Online Social Game; Zynga, Inc., 2011. Bull; MOBSTERS 2: VENDETTA. Online Social Game; Playdom, Inc., 2009. Bull; IND...

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Emotion Engineering in Videogames

http://www.stephanebura.com/emotion

Emotion Engineering in Videogames. Toward a Scientific Approach to Understanding the Appeal of Videogames. This is a very exciting time to be a videogame designer. But it's still a big mess, a large toolbox where any designer can find the right tool to confirm exactly what he believes in. There are no universally accepted truths, only opinions about what makes a great game, whether or not videogames are an art form or whether there is an effective method to teach videogame design. Where is our redox law?

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Bull; narrative • characters • plots • scenes • talk. Bull; mechanics • worlds • prototypes • cinematics. Site 2014 Hal Barwood / Finite Arts.

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