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flashdevch.blogspot.com

Leechlabs Blog

This is a flash game development blog. You will find news and information about current projects and experiments as some source code. Saturday, June 12, 2010. Flash - Dynamic Smoke FX. Check out this new feature I've been toying around with and testing. Its some sort of animated and physical emulated smoke engine, which might end up in the Jump-N-Gun project. Though this is a first prototype and the performance is questionable. Posted by LeechmasterB @ 6/12/2010 09:28:00 PM. Wednesday, February 10, 2010.

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Leechlabs Blog | flashdevch.blogspot.com Reviews
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This is a flash game development blog. You will find news and information about current projects and experiments as some source code. Saturday, June 12, 2010. Flash - Dynamic Smoke FX. Check out this new feature I've been toying around with and testing. Its some sort of animated and physical emulated smoke engine, which might end up in the Jump-N-Gun project. Though this is a first prototype and the performance is questionable. Posted by LeechmasterB @ 6/12/2010 09:28:00 PM. Wednesday, February 10, 2010.
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Leechlabs Blog | flashdevch.blogspot.com Reviews

https://flashdevch.blogspot.com

This is a flash game development blog. You will find news and information about current projects and experiments as some source code. Saturday, June 12, 2010. Flash - Dynamic Smoke FX. Check out this new feature I've been toying around with and testing. Its some sort of animated and physical emulated smoke engine, which might end up in the Jump-N-Gun project. Though this is a first prototype and the performance is questionable. Posted by LeechmasterB @ 6/12/2010 09:28:00 PM. Wednesday, February 10, 2010.

INTERNAL PAGES

flashdevch.blogspot.com flashdevch.blogspot.com
1

Leechlabs Blog: 01/01/2005 - 02/01/2005

http://flashdevch.blogspot.com/2005_01_01_archive.html

This is a flash game development blog. You will find news and information about current projects and experiments as some source code. Friday, January 28, 2005. TileEditor v. beta 2. Check out the latest version of the tile editor for the gta style game engine:. TE v beta 2. Posted by LeechmasterB @ 1/28/2005 04:59:00 PM. Some new source files have been added. Mostly for flash MX but also containing 2k4 source if neccessary. Check the .fla / source section. Posted by LeechmasterB @ 1/28/2005 04:52:00 PM.

2

Leechlabs Blog: Normal Mapped Tiles

http://flashdevch.blogspot.com/2009/11/normal-mapped-tiles.html

This is a flash game development blog. You will find news and information about current projects and experiments as some source code. Monday, November 02, 2009. See it for yourself in the following screenshots. Left side are without normal maps and right side are with normal maps. If you are interested in how this is actually done, feel free to drop a comment on this post. Since I've always been wondering if anyone actually cared and read this blog :). Posted by LeechmasterB @ 11/02/2009 02:00:00 PM.

3

Leechlabs Blog: 04/01/2005 - 05/01/2005

http://flashdevch.blogspot.com/2005_04_01_archive.html

This is a flash game development blog. You will find news and information about current projects and experiments as some source code. Sunday, April 03, 2005. I have created a series of short minigames. They are made for the FlashKit. The Minigame Marathon consists of a holder which randomly launches 5 second games on the user. Each game is really simple with either keyboard or mouse control. All of the games are open source, so feel free to download the source. Here are the games and some screenshots:.

4

Leechlabs Blog: 11/01/2004 - 12/01/2004

http://flashdevch.blogspot.com/2004_11_01_archive.html

This is a flash game development blog. You will find news and information about current projects and experiments as some source code. Sunday, November 21, 2004. New source has been added. Its a strange and slow running realtime 3D engine for flash mx 2004. Its not meant to do anything serious with it. Posted by LeechmasterB @ 11/21/2004 11:06:00 AM. New tutorial/source has been added. A Flash MX 2004 version of the Mbenney timer from flashkit.com, using AS 2.0. Thursday, November 18, 2004. I am updating ...

5

Leechlabs Blog: 02/01/2005 - 03/01/2005

http://flashdevch.blogspot.com/2005_02_01_archive.html

This is a flash game development blog. You will find news and information about current projects and experiments as some source code. Thursday, February 24, 2005. Major bugfixes and performance optimization was done on the tile engine. The zoom was improved and a radio was added. When driving you can choose from 20 radio stations which sound you like best. Have fun testing! Posted by LeechmasterB @ 2/24/2005 04:48:00 PM. Monday, February 21, 2005. Posted by LeechmasterB @ 2/21/2005 03:45:00 AM. The engin...

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Leechlabs Blog

This is a flash game development blog. You will find news and information about current projects and experiments as some source code. Saturday, June 12, 2010. Flash - Dynamic Smoke FX. Check out this new feature I've been toying around with and testing. Its some sort of animated and physical emulated smoke engine, which might end up in the Jump-N-Gun project. Though this is a first prototype and the performance is questionable. Posted by LeechmasterB @ 6/12/2010 09:28:00 PM. Wednesday, February 10, 2010.

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Daniel Albu - Albu Interactive Labs

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