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Future Data Lab

A family of physically-based blobs. Soft body simulation using a Verlet-based mass-spring system, modeling point mass as particles with semi-rigid constraints, and rendered using metaballs. Blob simulation using a Verlet-based mass-spring system to model point mass as particles with semi-rigid constrains, simulated with a particle-based collision engine and rendered with metaballs. The goal was to create a simple game based on the classic puzzle game. By Craig Reynolds, this project was created with Proc...

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Future Data Lab | futuredatalab.com Reviews
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A family of physically-based blobs. Soft body simulation using a Verlet-based mass-spring system, modeling point mass as particles with semi-rigid constraints, and rendered using metaballs. Blob simulation using a Verlet-based mass-spring system to model point mass as particles with semi-rigid constrains, simulated with a particle-based collision engine and rendered with metaballs. The goal was to create a simple game based on the classic puzzle game. By Craig Reynolds, this project was created with Proc...
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2 showcasing creative design
3 data visualization
4 and coding experiments
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6 projects
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9 spotlight
10 blob family
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Future Data Lab | futuredatalab.com Reviews

https://futuredatalab.com

A family of physically-based blobs. Soft body simulation using a Verlet-based mass-spring system, modeling point mass as particles with semi-rigid constraints, and rendered using metaballs. Blob simulation using a Verlet-based mass-spring system to model point mass as particles with semi-rigid constrains, simulated with a particle-based collision engine and rendered with metaballs. The goal was to create a simple game based on the classic puzzle game. By Craig Reynolds, this project was created with Proc...

INTERNAL PAGES

futuredatalab.com futuredatalab.com
1

Lighters | Future Data Lab

http://www.futuredatalab.com/lighters

This one's for you and me, living out our dreams. We're all right where we should be. Lift my arms out wide, I open my eyes. And now all I wanna see, Is a sky full of lighters. A sky full of lighters. Inspired by this song. Starry night skies, and a passion for creative coding, Lighters is an interactive coding experiment that resulted in a small game. The game is created using Processing. Early experiments with procedural content generation lead to a separate Procedural Dungeon Generator. The original d...

2

Rendering | Future Data Lab

http://www.futuredatalab.com/rendering

3D chess set modeled and rendered in Maya. My first 3D modeling project using Maya. The goal was to model something with multiple parts, so I picked a chess set. Metal Gear REX modeled and rendered in Maya. A 3D model of Metal Gear REX from Konami's. The goal was to model some kind of machinary. A dinner table modeled and rendered in Maya. 2010 Future Data Lab.

3

Processing Sketches | Future Data Lab

http://www.futuredatalab.com/interactsketch/index.html

Collection of interactive Processing. Sketches and small programs, mostly to test out new ideas or provide a diversion and something to write about. This is where good ideas get their start before graduating into a larger project, and bad ideas get burried. Click on the sketch to see it in action! ERROR: JavaScript is turned off or your browser does not support the canvas tag. A small physically-based blob. Soft body simulation using a Verlet-based mass-spring system. Try dragging them around. Ambient Su...

4

Future Data Lab

http://www.futuredatalab.com/index.html

A family of physically-based blobs. Soft body simulation using a Verlet-based mass-spring system, modeling point mass as particles with semi-rigid constraints, and rendered using metaballs. Blob simulation using a Verlet-based mass-spring system to model point mass as particles with semi-rigid constrains, simulated with a particle-based collision engine and rendered with metaballs. The goal was to create a simple game based on the classic puzzle game. By Craig Reynolds, this project was created with Proc...

5

Procedural Dungeon Generator | Future Data Lab

http://www.futuredatalab.com/proceduraldungeon

Rocedural content generation is a great way to generate interesting worlds, and dungeon generation is often the first step in level creations. A variety of algorithms have been researched and developed to produce interesting random levels that make games, especially roguelike games, unique and fun. Below is the original prototype cave generator, which procedurally "grows" a cave based on user inputs. To create a new cave, press Enter. Everal algorithms are implemented; some are very simple while others c...

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LINKS TO THIS WEBSITE

matteoporopat.com matteoporopat.com

Ebook & Book

http://www.matteoporopat.com/ebook

La tana dello sciamano. Too rambley; didn’t listen. Ebook & Book. Per un certo periodo ho dedicato parte del mio tempo alla scrittura, collaborando con siti e forum e partecipando a concorsi. Questi ebook raccolgono il risultato di quegli anni. Il silenzio dell’acqua. Brossura, 108 pagine, ISBN: 9781482580952. I giochi di Cthulhu. Brossura, 62 pagine, ISBN: 9788895186078. Un viaggio avventuroso tra i passatempi ispirati agli scritti di Howard Phillips Lovecraft. Dai giochi di carte come. Ha dimenticato o...

matteoporopat.com matteoporopat.com

Libro Game Creator 3

http://www.matteoporopat.com/libro-game-creator-3

La tana dello sciamano. Too rambley; didn’t listen. Libro Game Creator 3. Per restare informati sui prossimi sviluppi. Potete iscrivervi alla newsletter del mio sito (col modulo che vedete nella colonna a fianco) e al forum di Librogame’s Land. Sul sito trovate anche la pagina con tutte le opere scritte con Libro Game Creator. Molte delle quali in download gratuito. Il nuovo ambiente di scrittura, Libro Game Creator, mappe e grafi di gioco. Tutte le informazioni aggiornate le trovate nel manuale allegato.

matteoporopat.com matteoporopat.com

L'ultimo dell'anno

http://www.matteoporopat.com/ultimo-post-dell-anno-2016

La tana dello sciamano. Too rambley; didn’t listen. L’ultimo dell’anno. Basandomi sul fatto che passo più volentieri il tempo a camminare che a raccontare storie (siano mie o di altri). Ci sono state comunque molte soddisfazioni, tra le quali la collaborazione con l’amico Zeno su Providence di Alan Moore. E gli articoli dedicati alla saga di Hellboy. Sono stati aggiornati all’ultimo numero di. BPRD Inferno sulla Terra. Tra i pochi titoli che vale la pena recuperare. Per il resto l’elenco è così...Ad esem...

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Future Data Lab

A family of physically-based blobs. Soft body simulation using a Verlet-based mass-spring system, modeling point mass as particles with semi-rigid constraints, and rendered using metaballs. Blob simulation using a Verlet-based mass-spring system to model point mass as particles with semi-rigid constrains, simulated with a particle-based collision engine and rendered with metaballs. The goal was to create a simple game based on the classic puzzle game. By Craig Reynolds, this project was created with Proc...

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Future Data Solutions - Delivering technology solutions today to better your tomorrow...

Trade in your obsolete equipment for cash or credit. We offer top dollar! A green initiative that s good for your planet and your bottom line. Paying too much for maintenance? Future Data Solutions provides a full range of maintenance support options for IT hardware. Providing New and Certified. Contact us for more information or a free quote! And Technical Support Services. Call today for a customized service assessment! Is proud to announce we are a Ciphertex Worldwide Platinum Reseller.

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