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game-accessibility.blogspot.com

game accessibility

This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design & Development course at the HKU.

http://game-accessibility.blogspot.com/

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game accessibility | game-accessibility.blogspot.com Reviews
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This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design &amp; Development course at the HKU.
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1 game accessibility
2 pointer variations
3 press to download
4 gepost door
5 erwin henraat
6 geen opmerkingen
7 pointer system
8 neglected
9 cursor control
10 prototype progress
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game accessibility,pointer variations,press to download,gepost door,erwin henraat,geen opmerkingen,pointer system,neglected,cursor control,prototype progress,oudere posts,blogarchief,maart,februari,game accessibility links,ablegamers com,over mij
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game accessibility | game-accessibility.blogspot.com Reviews

https://game-accessibility.blogspot.com

This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design &amp; Development course at the HKU.

INTERNAL PAGES

game-accessibility.blogspot.com game-accessibility.blogspot.com
1

game accessibility: Pointer System

http://game-accessibility.blogspot.com/2008/04/pointer-system.html

This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design and Development course at the HKU. Woensdag 23 april 2008. I've created a new Pointer System that uses hot spots on the screen to control the character. There are 6 hotspots:. Two for walking left and right;. Three for jumping up, jumping left and jumping right;. And one large one for blocking;. And do so. Feedback is much appriciated. Creat...

2

game accessibility: Cursor Control

http://game-accessibility.blogspot.com/2008/03/cursor-control.html

This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design and Development course at the HKU. Dinsdag 25 maart 2008. Since there are people out there that have difficulties using a keyboard and instead use a trackball i've created a cursor controlled version of the prototype. Download the cursor version here. Abonneren op: Reacties plaatsen (Atom). Big Booty (working title). Features for blind users.

3

game accessibility: Prototype progress

http://game-accessibility.blogspot.com/2008/03/prototype-progress.html

This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design and Development course at the HKU. Zaterdag 15 maart 2008. So here is another screenshot for you which is hanging on my own desktop now:. Download the new version of my prototype here. Make sure to leave your comments about the prototype. Abonneren op: Reacties plaatsen (Atom). Big Booty (working title). Features for blind users.

4

game accessibility: Pointer Variations

http://game-accessibility.blogspot.com/2008/04/pointer-variations.html

This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design and Development course at the HKU. Donderdag 24 april 2008. Today i've made a couple of variations on the pointer system. In addition to the systems that i have made earlier I made a variation where the user can use the pointer to select an attack to execute. So now I have 3 variations on the Pointer System:. Try it out and leave a comment!

5

game accessibility: maart 2008

http://game-accessibility.blogspot.com/2008_03_01_archive.html

This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design and Development course at the HKU. Dinsdag 25 maart 2008. Since there are people out there that have difficulties using a keyboard and instead use a trackball i've created a cursor controlled version of the prototype. Download the cursor version here. Donderdag 20 maart 2008. Latest prototype build and style update. Zondag 16 maart 2008.

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markvanwijnen.blogspot.com markvanwijnen.blogspot.com

The Multi Touch Board Game Experience: Board Game or No Board Game

http://markvanwijnen.blogspot.com/2008/04/board-game-or-no-board-game.html

The Multi Touch Board Game Experience. HKU Game Design and Development Graduation Project. My name is Mark van Wijnen and I am a student finishing a Master degree in Arts and Technology with an emphasis in Game Design and Development at the School of Arts in Utrecht, Netherlands. I am currently doing research on what can a multi-user, multi-touch table mean for the future of board games? Harry van der Veen. Software Application : Part IV. Software Application : Part III. Board Game or No Board Game.

aaronimous.blogspot.com aaronimous.blogspot.com

Aaronimous Research: juli 2008

http://aaronimous.blogspot.com/2008_07_01_archive.html

Dinsdag 1 juli 2008. I've been very busy lately, so I haven't updated much. I've updated the reference model, as well as selected and finished a feature for the third step in the process, which has three defined phases:. In this phase the designer uses creative techniques to break beyond his own patterns and structures. In this phase the reference model allows the designer to relate his ideas to games in general, to fill in blanks and to adapt what he has into an actual game. Another great source of info...

aaronimous.blogspot.com aaronimous.blogspot.com

Aaronimous Research: Structural Innovation

http://aaronimous.blogspot.com/2008/02/structural-innovation.html

Vrijdag 15 februari 2008. After speaking to my peers for some time, I realized something that was actually very obvious: Game Design as a task is split into two main factors. 1 Coming up with a concept. 2 Specifying and Communicating this concept through a Design Document. Where am I going with this? A technique by Edward D. Tauber called Heuristic Ideation Technique (HIT). Proposes a formalization of the creativity process, which he illustrates with examples from the food industry. In this technique...

aaronimous.blogspot.com aaronimous.blogspot.com

Aaronimous Research: februari 2008

http://aaronimous.blogspot.com/2008_02_01_archive.html

Woensdag 27 februari 2008. Having spent the past few weeks revising my graduation project proposal, I thought it would be a good idea to post how things were at this time. As things stand now, I will be focussing on streamlining the development of exploratory prototypes. This means improving efficiency of idea generation and design translation to development, and in turn improving the relationship between initial idea and eventual implementation. Phase 1 - The Problem. Phase 2 - The Ideas. After speaking...

aaronimous.blogspot.com aaronimous.blogspot.com

Aaronimous Research: Coming along

http://aaronimous.blogspot.com/2008/07/coming-along.html

Dinsdag 1 juli 2008. I've been very busy lately, so I haven't updated much. I've updated the reference model, as well as selected and finished a feature for the third step in the process, which has three defined phases:. In this phase the designer uses creative techniques to break beyond his own patterns and structures. In this phase the reference model allows the designer to relate his ideas to games in general, to fill in blanks and to adapt what he has into an actual game. Another great source of info...

aaronimous.blogspot.com aaronimous.blogspot.com

Aaronimous Research

http://aaronimous.blogspot.com/2008/05/ive-been-busy-building-small-engine-for.html

Maandag 5 mei 2008. I've been busy building a small engine for the prototypes over the last month, so I'll post some screenshots of the first prototype soon. I've used the first cycle mostly to define the exact parameters and how to evaluate a possible outcome. Along the way I found a very interesting blog I think everybody should look at, which is the blog of Annakaisa Kultima, a (game) researcher at the university of Tampere. AaKoo’s Game Lab. Abonneren op: Reacties plaatsen (Atom). View my full profile.

markvanwijnen.blogspot.com markvanwijnen.blogspot.com

The Multi Touch Board Game Experience: Software Application : Part III

http://markvanwijnen.blogspot.com/2008/04/software-application-part-iii.html

The Multi Touch Board Game Experience. HKU Game Design and Development Graduation Project. My name is Mark van Wijnen and I am a student finishing a Master degree in Arts and Technology with an emphasis in Game Design and Development at the School of Arts in Utrecht, Netherlands. I am currently doing research on what can a multi-user, multi-touch table mean for the future of board games? Harry van der Veen. Software Application : Part IV. Software Application : Part III. Board Game or No Board Game.

aaronimous.blogspot.com aaronimous.blogspot.com

Aaronimous Research: maart 2008

http://aaronimous.blogspot.com/2008_03_01_archive.html

Maandag 31 maart 2008. The problem with game design. I've been studying creative techniques, and the biggest issue when translating them to game design is that they usually deal with problems. Game design doesn't, at least not on the level of the game designer. The product we make contains problems and tools to achieve solutions, but our design of the game cannot be abstracted to a problem. Abonneren op: Berichten (Atom). The problem with game design. View my full profile.

aaronimous.blogspot.com aaronimous.blogspot.com

Aaronimous Research: About the model

http://aaronimous.blogspot.com/2008/05/about-model.html

Zondag 11 mei 2008. Through the project and research I'm doing, I'm setting up a methodology for short single-iteration prototyping projects. The properties are currently:. Provide a situation in which the designer can judge the viability of an idea after a single prototype cycle. (ideal). Streamline creativity and allow for a faster concept and development cycle. And has the following requirements:. The method may not reduce the overall ‘depth’ of the creative process. Provided a very interesting distin...

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game accessibility

This weblog is about game accessibility. I will write on the progress of my research and development project that I will be doing for my graduation of my Game Design and Development course at the HKU. Donderdag 24 april 2008. Today i've made a couple of variations on the pointer system. In addition to the systems that i have made earlier I made a variation where the user can use the pointer to select an attack to execute. So now I have 3 variations on the Pointer System:. Try it out and leave a comment!

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