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I finally found a decent algorithm forcreating a voxel world. No it’s not Perlin- or simplex-baeed, just a plasma map. It still needs work, of course, but running through it with a basic character does gives a sense of satisfaction. My first post in two years. o.O. So I’m testing a bit of code I encountered regarding procedural meshes, creating shapes directly into UE4 by just loading cube geometry from this nice little voxel program called MagicaVoxel. To generate random terrain. 8230; you code.

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I finally found a decent algorithm forcreating a voxel world. No it’s not Perlin- or simplex-baeed, just a plasma map. It still needs work, of course, but running through it with a basic character does gives a sense of satisfaction. My first post in two years. o.O. So I’m testing a bit of code I encountered regarding procedural meshes, creating shapes directly into UE4 by just loading cube geometry from this nice little voxel program called MagicaVoxel. To generate random terrain. 8230; you code.
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Geekchef.com | geekchef.com Reviews

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I finally found a decent algorithm forcreating a voxel world. No it’s not Perlin- or simplex-baeed, just a plasma map. It still needs work, of course, but running through it with a basic character does gives a sense of satisfaction. My first post in two years. o.O. So I’m testing a bit of code I encountered regarding procedural meshes, creating shapes directly into UE4 by just loading cube geometry from this nice little voxel program called MagicaVoxel. To generate random terrain. 8230; you code.

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Geekchef.com | Page 4

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Well, I got hooked today. I found a little tech store down the street selling Raspberry Pi. Anyways, it’s another great device to my too-big collection of computers / tablets at home. If I haven’t already said it, I also owned a Sheeva plug. For over three years now: still running strong streaming the News in Japanese from the NHK. They were all the all rage when I got them. Now, the ecosystem as changed so much in the last years, it’s hard to follow up on everything. Fear not, thanks to this thread.

2

New network tutorial in C++ | Geekchef.com

http://geekchef.com/new-network-tutorial-in-c

New network tutorial in C. New network tutorial in C. In my first post on Unreal 4, I got acquainted with Blueprint programming with a networked game tutorial. Today, I officially released a C version of this game. Trackback ( 0 ). Comments ( 1 ). Otak FOKE sudah kepenuhan sama kumisnya numbuh di otak…. makanya otaknya tumpul. Kalau ngomong kagak mikir dulu. Baiknye lu jangan cume ngomong di media, Ke. Elo ngomong sama oknum2 ustad bayaran elo… Mangerti boss? Click here to cancel reply.

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Unreal | Geekchef.com

http://geekchef.com/tag/unreal

Posts Tagged ‘ Unreal. New network tutorial in C. In my first post on Unreal 4, I got acquainted with Blueprint programming with a networked game tutorial. Today, I officially released a C version of this game. Introducing myself to Mocaps. I landed on a host of tutorials on Motion capture (aka Mocaps). It all starts with these free motion captures files from the AACAD (Ohio State U.). Then you take MakeHuman. A free tool for making realistic figures for rigging, then the rigging per say in Blender.

4

Introducing myself to Mocaps | Geekchef.com

http://geekchef.com/introducing-myself-to-mocaps

Introducing myself to Mocaps. Introducing myself to Mocaps. I landed on a host of tutorials on Motion capture (aka Mocaps). It all starts with these free motion captures files from the AACAD (Ohio State U.). Then you take MakeHuman. A free tool for making realistic figures for rigging, then the rigging per say in Blender. Adding the Mocap animation data on top of it. Finally, importing mesh and animation into UE4. I’m still learning but I do believe my brain grew a millimetre today. 🙂. Trackback ( 0 ).

5

mocap | Geekchef.com

http://geekchef.com/tag/mocap

Posts Tagged ‘ mocap. Introducing myself to Mocaps. I landed on a host of tutorials on Motion capture (aka Mocaps). It all starts with these free motion captures files from the AACAD (Ohio State U.). Then you take MakeHuman. A free tool for making realistic figures for rigging, then the rigging per say in Blender. Adding the Mocap animation data on top of it. Finally, importing mesh and animation into UE4. I’m still learning but I do believe my brain grew a millimetre today. 🙂. Battle of Pi’s.

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Blogging… | Mike's Linux Desktop Experiences

https://mylinuxdesktop.wordpress.com/2010/03/19/blogging

Mike’s Linux Desktop Experiences. March 19, 2010. 8212; Mr. Mike @ 1:54 pm. Before the world started Blogging, most of what we read online was from news desks or regular columns. There are assumptions which come along with this:. Like news entries, Blog entries have a place in time. Like the news, Blogs have audiences. With very few exceptions, like the news, entries are immutable. Entries need to be fun to write and (broadly) entertaining to read. Kind of an effortless blogging? What if we felt more com...

blog.hugochinchilla.net blog.hugochinchilla.net

Creating time lapse videos with mencoder | Hugo Chinchilla

http://blog.hugochinchilla.net/2011/09/time-lapse-videos-mencoder

Coder, geek, photographer. Creating time lapse videos with mencoder. In the last post. I wrote about the intervalometer I was using to create time lapse videos but I forgot to share how I’m making these videos from the camera files. There are lots of tools you can use for mounting a time lapse, like Adobe Premiere or Final Cut, but there is also some more simple yet effective ways to do so, using the open source mencoder utility. Ls -1tr frames.txt. Next thing is to execute mencoder to create the video.

seotch.wordpress.com seotch.wordpress.com

Ubunchu! Episode 03: Time for the Forums to Debut!? | AERIAL LINE

https://seotch.wordpress.com/2009/11/25/ubunchu03

Episode 03: Time for the Forums to Debut! November 25, 2009 at 12:09 pm · Filed under Ubunchu! Read the Japanese original edition of this episode online. You can find the international editions of this episode and the information about the translation process at our official website. Http:/ www.ubunchu.net/c3.html. The following list will be merged to the site above, but would be maintained for the time being. 3화 “포럼 데뷔는 아직 일러! Page Direction: Right to Left. Release Date: 2009.12.02. This manga artwork i...

cyberciti.biz cyberciti.biz

Linux / UNIX Desktop Fun: Terminal ASCII Aquarium

http://www.cyberciti.biz/tips/linux-unix-apple-osx-terminal-ascii-aquarium.html

Linux Shell Scripting TutoriaL. Linux Tips, Hacks, Tutorials, And Ideas In Blog Format. Linux / UNIX Desktop Fun: Terminal ASCII Aquarium. January 5, 2011 last updated. January 9, 2014. Download of the day. Ou can now enjoy mysteries of the sea from the safety of your own terminal using ASCIIQuarium. It is an aquarium/sea animation in ASCII art created using perl. Sudo apt-get install libcurses-perl. Wget http:/ search.cpan.org/CPAN/authors/id/K/KB/KBAUCOM/Term-Animation-2.4.tar.gz. This entry is 1.

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I finally found a decent algorithm forcreating a voxel world. No it’s not Perlin- or simplex-baeed, just a plasma map. It still needs work, of course, but running through it with a basic character does gives a sense of satisfaction. My first post in two years. o.O. So I’m testing a bit of code I encountered regarding procedural meshes, creating shapes directly into UE4 by just loading cube geometry from this nice little voxel program called MagicaVoxel. To generate random terrain. 8230; you code.

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I cook, I talk, I geek. Vanilla Bean and/or Orange Shortbread Cookies. January 31, 2013. 8212; geekchef @ 5:11 pm. I made some super fantastic cookies for my mom on her birthday. 1 1/2 cups (3 sticks) unsalted butter, at room temperature. 1 1/3 cups sugar. 2 teaspoons kosher salt. 2 tablespoons vanilla extract. Interior scrapings of 1 split vanilla bean. 3-4 cups flour depending on moisture and altitude. 3 teaspoons finely grated fresh orange zest. Bake until cookies look dry and lightly golden. She gave...

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the pod

Our podcast to chew over the geeky things we love. We consider movies and television a productive use of our time. We have always been huge book nerds, both independently and together. We love comic books and comic book scholarship. Podcasts have largely replaced music in our listening library, and podcasting seemed like a great way to take the time to consider what we love about all of these things. So this is GeekChew. San Antonio, TX.

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