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Genisis of a Game - Generations

Tales from those who came after. Where We Came From. Looking for other players? Try the chat below! Genisis of a Game. Included page clone:generationsgame does not exist ( create it now. The Sickle is a tool, used for harvest. It represents the basic need to draw in food and the use of intellect to overcome the limitations of the wild. Innovation and creativity being applied as a means of moving forward a whole species towards some future point. Some credit must be given for the inspiration of this idea.

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Genisis of a Game - Generations | generationsgame.wikidot.com Reviews
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Tales from those who came after. Where We Came From. Looking for other players? Try the chat below! Genisis of a Game. Included page clone:generationsgame does not exist ( create it now. The Sickle is a tool, used for harvest. It represents the basic need to draw in food and the use of intellect to overcome the limitations of the wild. Innovation and creativity being applied as a means of moving forward a whole species towards some future point. Some credit must be given for the inspiration of this idea.
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1 generations
2 legal
3 setting
4 earth's future
5 zones of life
6 the plot
7 rules
8 quick overview
9 character creation
10 setting up
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generations,legal,setting,earth's future,zones of life,the plot,rules,quick overview,character creation,setting up,phases of play,rounds,tokens,card decks,land mass,wisdom,success,character,character sheet,race,names,relationships,all that glitters,edit
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Genisis of a Game - Generations | generationsgame.wikidot.com Reviews

https://generationsgame.wikidot.com

Tales from those who came after. Where We Came From. Looking for other players? Try the chat below! Genisis of a Game. Included page clone:generationsgame does not exist ( create it now. The Sickle is a tool, used for harvest. It represents the basic need to draw in food and the use of intellect to overcome the limitations of the wild. Innovation and creativity being applied as a means of moving forward a whole species towards some future point. Some credit must be given for the inspiration of this idea.

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generationsgame.wikidot.com generationsgame.wikidot.com
1

Race - Generations

http://generationsgame.wikidot.com/race

Tales from those who came after. Where We Came From. Looking for other players? Try the chat below! The first thing that needs to be decided is what race of beings everyone will be playing. Of the hypothetical creatures that inherit the earth, only one of those below can rise to sentience for the sake of gameplay. This means everyone will have to play the same race once it is decided on. Males average 4 feet (1.22m) tall and 350 pounds (158kg). This strange species has three genders. One analogous to...

2

Land - Generations

http://generationsgame.wikidot.com/land

Tales from those who came after. Where We Came From. Looking for other players? Try the chat below! Due to the relatively safe nature of these zones for life, each of the following is worth only a single point. 2, 3, 4, and 5. Zones 7 and 8 are considerably more difficult to maintain a civilization in thanks to the harsh weather patterns. As such, they are worth two points. The deserts of zone 1 and the hot spring speckled cold of zone 6 are tricky places to live and each is therefore worth 3 points.

3

Basics - Generations

http://generationsgame.wikidot.com/basic

Tales from those who came after. Where We Came From. Looking for other players? Try the chat below! Has risen to sentience and the others do not exist. The decision should be based on how challenging you wish for gameplay to be. After selecting a race, you go through character creation. The basic sheet template can be found under Character Creation. And the aspects of what goes where can be found in the drop-down menu of 'Character' along the topbar. For the chosen race is read and initial cards are drawn.

4

Zones - Generations

http://generationsgame.wikidot.com/zones

Tales from those who came after. Where We Came From. Looking for other players? Try the chat below! Badlands and deserts, this area gets precious little water except around a few rivers that cut across the landscape. While life is capable of surviving here, the northern portion of this zone is especially inhospitable to most life forms. Hot, but sheltered from most sudden environmental shifts, this area is prone to frequent rain. It has become densely forested. Hit the hardest by regular ill weather in t...

5

Plot - Generations

http://generationsgame.wikidot.com/plot

Tales from those who came after. Where We Came From. Looking for other players? Try the chat below! What is the meaning of life? Why are we here. Questions that millions of years have done nothing to clarify for the humans that find them, yet these people have come to a solid grasp of at least some sense of direction. Whatever other plots may be woven into the immediate story, the end result shows a race growing and changing as it seeks out it's place in the universe. Powered by Wikidot.com. Click here t...

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Genisis of a Game - Generations

Tales from those who came after. Where We Came From. Looking for other players? Try the chat below! Genisis of a Game. Included page clone:generationsgame does not exist ( create it now. The Sickle is a tool, used for harvest. It represents the basic need to draw in food and the use of intellect to overcome the limitations of the wild. Innovation and creativity being applied as a means of moving forward a whole species towards some future point. Some credit must be given for the inspiration of this idea.

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