dev.ggzgamingzone.org
GGZ Gaming Zone
http://dev.ggzgamingzone.org/tech
Beside game development, a lot of extra sources happen to be created in a project such as GGZ. On this page the developer tools are presented. Other game projects can make use of them even when not having integrated GGZ! Are available in C, C and Python and cover general networking tasks, multiplayer support for other games and interfacing the login and player system which sits at the heart of GGZ. Get Hot New Stuff integration. Communication Protocol Compiler (ggzcommgen). Works like with an IDL compile...
dev.ggzgamingzone.org
GGZ Gaming Zone
http://dev.ggzgamingzone.org/protocols
Some GGZ games communicate using binary opcode protocols, others prefer XML protocols or line-based ones. There is a format called GGZComm which can be used to describe the protocol in an abstract way, build the networking source code from it automatically, and auto-generate some XHTML documentation for it. The ggzcommgen executable and the sample files can be found in the ggz-utils package. Page lists some information about them and implementations. For all GGZCards games). For several GGZBoard games).
dev.ggzgamingzone.org
GGZ Gaming Zone
http://dev.ggzgamingzone.org/platforms
Target platforms for GGZ. Over time, four major platforms (and a few minor ones) were defined which should all be enhanced with GGZ technologies. The platforms are the KDE and GNOME desktops, SDL for embedded games and Java for browser games. The KDE platform packages. Encompass ggz-kde-client and ggz-kde-games. The KDE project. Provides GGZ support from KDE 4 on. KDE uses the GNU Autotools. For building software in KDE 3, but will switch to CMake. The GNOME platform packages. The SDL platform packages.
dev.ggzgamingzone.org
GGZ Gaming Zone
http://dev.ggzgamingzone.org/art
Artwork elements like images, icons or music are crucial to any gaming project. This page attempts to provide an overview of what is available already. Please have a look at the page KGGZ Mission: Graphics. To see the attempt on shaping KGGZ for the next GGZ release (0.0.11). We need a lot of graphics!
dev.ggzgamingzone.org
GGZ Gaming Zone
http://dev.ggzgamingzone.org/contribute.php
Due to the nature of GGZ, many small and sometimes completely unrelated tasks are waiting to be worked on. One clear advantage of game project is that having fun can already help a lot, if bugs or bogus game situations are reported to the GGZ bug tracker. Most of our applications and games are internationalized, as are the web pages. Maintenance and new translations are always needed. Have a look at our internationalization page.
noya.inrain.org
Open Source | NoyaInRain
http://noya.inrain.org/tag/open-source
Tag Archives: Open Source. Today we are happy to introduce Spreact. A new open source platform for decentralized events and actions (i.e. events / actions that happen not in one, but several locations). The name. Is a combination of the words. The first release lays the foundation of the platform and is ready to be used for sharing decentralized events. It features:. Creating and editing events. Creating, editing and deleting local events. An event page containing a map of local events. August 20, 2012.
chinesecheckers.vegard2.net
Chinese Checkers - Online games
http://chinesecheckers.vegard2.net/online.html
Online (java/flash) Chinese Checkers / Halma games. NB: I have not listed games where you have to register and/or pay to play. AI game with an Flash front by Bruce K.B. Tong, Hong Kong. Java application / applet by Miltiadis Mitrakas (1996). See also ' Chinese Checkers 0.66. In the freeware section. Java application 127 kb. Java applet 183 kb. Play at Thinks.com. Or Play at this site. Java applet by JGames. Play with 2 to 6 players, humans or the computer. Three levels of computer play. Play at this site.
play.kstuff.org
KDE Games Server - KDE Games Server News
http://play.kstuff.org/news.php
Skip to link menu. KDE Games Server News. 21-July-2007: KDE Games Server launched. Piggybacked on the GGZ Community server, play.kde.org is destined to become the central entry point for KDE online gaming, without all the maintenance burden which a dedicated server would bring along. Description of Access Keys. Maintained by play.kde.org Webmaster. And the K Desktop Environment. Are registered trademarks of KDE e.V.