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Gunmetal Arcadia | War is coming. How will you serve?

Mix ‘n’ Match. August 17, 2015. Sample entity hierarchy from Super Win. This served me well enough on. Super Win the Game. But as I’ve started thinking seriously about content production for the. Prequel (title to be revealed in Wednesday’s video; stay tuned), I’ve run into a few cases where a strict single-parent hierarchy just doesn’t make a whole lot of sense and has led to some redundant markup bloat. Proposed consolidation of item drop markup to a parent entity. Environmental objects require no AI.

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Gunmetal Arcadia | War is coming. How will you serve? | gunmetalarcadia.com Reviews
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Mix ‘n’ Match. August 17, 2015. Sample entity hierarchy from Super Win. This served me well enough on. Super Win the Game. But as I’ve started thinking seriously about content production for the. Prequel (title to be revealed in Wednesday’s video; stay tuned), I’ve run into a few cases where a strict single-parent hierarchy just doesn’t make a whole lot of sense and has led to some redundant markup bloat. Proposed consolidation of item drop markup to a parent entity. Environmental objects require no AI.
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1 gunmetal arcadia
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5 devlogs
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7 video logs
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9 two games
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Gunmetal Arcadia | War is coming. How will you serve? | gunmetalarcadia.com Reviews

https://gunmetalarcadia.com

Mix ‘n’ Match. August 17, 2015. Sample entity hierarchy from Super Win. This served me well enough on. Super Win the Game. But as I’ve started thinking seriously about content production for the. Prequel (title to be revealed in Wednesday’s video; stay tuned), I’ve run into a few cases where a strict single-parent hierarchy just doesn’t make a whole lot of sense and has led to some redundant markup bloat. Proposed consolidation of item drop markup to a parent entity. Environmental objects require no AI.

INTERNAL PAGES

gunmetalarcadia.com gunmetalarcadia.com
1

Mix ‘n’ Match | Gunmetal Arcadia

http://gunmetalarcadia.com/wordpress/mix-n-match

Mix ‘n’ Match. August 17, 2015. Sample entity hierarchy from Super Win. This served me well enough on. Super Win the Game. But as I’ve started thinking seriously about content production for the. Prequel (title to be revealed in Wednesday’s video; stay tuned), I’ve run into a few cases where a strict single-parent hierarchy just doesn’t make a whole lot of sense and has led to some redundant markup bloat. Proposed consolidation of item drop markup to a parent entity. Environmental objects require no AI.

2

In-Dev Builds | Gunmetal Arcadia

http://gunmetalarcadia.com/wordpress/category/in-dev-builds

Category Archives: In-Dev Builds. October 14, 2016. Changes since previous version:. Added Unmade Hive level theme and initial prefab set. Forest level has procedurally generated trees. All four levels appear in a single session now. Boss and miniboss selections are placeholder. You Have to Win the Game. Super Win the Game. Is now a playable character. Mac OS X: GunArc.dmg. Linux: GunArc.tar.gz. September 23, 2016. Changes since previous version:. Added new enemy variants. Bug that spits bombs. Changes s...

3

Gunmetal Gaiden | Gunmetal Arcadia

http://gunmetalarcadia.com/wordpress/gunmetal-gaiden

August 10, 2015. This isn’t an overly long post, but it is an important one, so I feel a tl;dr. Is in order. And here it is:. I’m making two games. I’m making one game. And then I’m making another game. At the same time. Two games. Oh and also go vote on this survey. 8220;Hey Kyle,” I said to myself, “You know how you’ve been feeling like you don’t have enough time to work on. I have just the thing for that. Why don’t you try making two games at once? But suppose instead of. Has felt like it’s tren...

4

Booth Hacks 1 | Gunmetal Arcadia

http://gunmetalarcadia.com/wordpress/booth-hacks-1

July 20, 2015. SGC 2015 wrapped up yesterday, and it was a lot of fun! I was going to write a recap of the event, but I think I’m going to save that for Wednesday’s video. Instead, I’m doing this:. What I’ve Learned in Two Years of Exhibiting at Events. Part 1 of 3: Planning. Every event is going to be a little different. This three-part series of blogs is based on my experiences showing. Super Win the Game. Load in as early as possible. I usually estimate one bottle of water per hour. (I drink a. A lot ...

5

Booth Hacks 3 | Gunmetal Arcadia

http://gunmetalarcadia.com/wordpress/booth-hacks-3

August 3, 2015. This week’s blog concludes my three-part series on tips for first-time convention exhibitors. Have any advice of your own that you’d like to share with others? I’ll be back to normal development updates next week, but I hope this series has been useful for y’all! What I’ve Learned in Two Years of Exhibiting at Events. Part 3 of 3: People. Every event is going to be a little different. This three-part series of blogs is based on my experiences showing. Super Win the Game. Remember that con...

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NEON STRUCT

http://neonstruct.com/blog

May 15, 2015. It’s almost here! Http:/ store.steampowered.com/app/310740. I’ve just uploaded the third and hopefully final release candidate of. It launches in 5 days, on May 20 (at 10 am PST). Thanks for following along during the development of. And I hope you enjoy the game! March 14, 2015. I made a slightly risky change to the AI vision system yesterday afternoon. I’d noticed for a while that the AI response (and the. February 27, 2015. The big news this week is that I announced a release date! By Da...

piratehearts.bandcamp.com piratehearts.bandcamp.com

Gunmetal Arcadia Zero OST | J. Kyle Pittman

https://piratehearts.bandcamp.com/album/gunmetal-arcadia-zero-ost

Gunmetal Arcadia Zero OST. By J Kyle Pittman. Includes unlimited streaming via the free Bandcamp app, plus high-quality download in MP3, FLAC and more. Gunmetal Arcadia Zero OST (Compact Disc). The complete soundtrack to Gunmetal Arcadia Zero on compact disc in a glossy full-color jacket. Includes unlimited streaming of. Gunmetal Arcadia Zero OST. Via the free Bandcamp app, plus high-quality download in MP3, FLAC and more. Ships out within 5 days. Get all 3 J. Kyle Pittman releases. Odd Numbers of Eyes.

piratehearts.bandcamp.com piratehearts.bandcamp.com

Super Win the Game Soundtrack | J. Kyle Pittman

https://piratehearts.bandcamp.com/album/super-win-the-game-soundtrack

Super Win the Game Soundtrack. By J Kyle Pittman. Includes unlimited streaming via the free Bandcamp app, plus high-quality download in MP3, FLAC and more. Get all 3 J. Kyle Pittman releases. Available on Bandcamp and save 40%. Includes unlimited streaming via the free Bandcamp app, plus high-quality downloads of Gunmetal Arcadia OST. Gunmetal Arcadia Zero OST. And Super Win the Game Soundtrack. A Dream of a Memory. Its Time to Super Win the Game. A Memory of a Dream. Released October 1, 2014.

piratehearts.bandcamp.com piratehearts.bandcamp.com

Fatalism | J. Kyle Pittman

https://piratehearts.bandcamp.com/track/fatalism

From Gunmetal Arcadia OST. By J Kyle Pittman. Includes unlimited streaming via the free Bandcamp app, plus high-quality download in MP3, FLAC and more. Buy the Full Digital Album. Get all 3 J. Kyle Pittman releases. Available on Bandcamp and save 40%. Includes unlimited streaming via the free Bandcamp app, plus high-quality downloads of Gunmetal Arcadia OST. Gunmetal Arcadia Zero OST. And Super Win the Game Soundtrack. From Gunmetal Arcadia OST. Released February 7, 2017. Feeds for this album.

piratehearts.bandcamp.com piratehearts.bandcamp.com

The Firewood Blues | J. Kyle Pittman

https://piratehearts.bandcamp.com/track/the-firewood-blues

From Gunmetal Arcadia OST. By J Kyle Pittman. Includes unlimited streaming via the free Bandcamp app, plus high-quality download in MP3, FLAC and more. Buy the Full Digital Album. Get all 3 J. Kyle Pittman releases. Available on Bandcamp and save 40%. Includes unlimited streaming via the free Bandcamp app, plus high-quality downloads of Gunmetal Arcadia OST. Gunmetal Arcadia Zero OST. And Super Win the Game Soundtrack. From Gunmetal Arcadia OST. Released February 7, 2017. Feeds for this album.

piratehearts.bandcamp.com piratehearts.bandcamp.com

Downcycle | J. Kyle Pittman

https://piratehearts.bandcamp.com/track/downcycle

From Gunmetal Arcadia OST. By J Kyle Pittman. Includes unlimited streaming via the free Bandcamp app, plus high-quality download in MP3, FLAC and more. Buy the Full Digital Album. Get all 3 J. Kyle Pittman releases. Available on Bandcamp and save 40%. Includes unlimited streaming via the free Bandcamp app, plus high-quality downloads of Gunmetal Arcadia OST. Gunmetal Arcadia Zero OST. And Super Win the Game Soundtrack. From Gunmetal Arcadia OST. Released February 7, 2017. Feeds for this album.

piratehearts.bandcamp.com piratehearts.bandcamp.com

Sick Burst | J. Kyle Pittman

https://piratehearts.bandcamp.com/track/sick-burst

From Gunmetal Arcadia OST. By J Kyle Pittman. Includes unlimited streaming via the free Bandcamp app, plus high-quality download in MP3, FLAC and more. Buy the Full Digital Album. Get all 3 J. Kyle Pittman releases. Available on Bandcamp and save 40%. Includes unlimited streaming via the free Bandcamp app, plus high-quality downloads of Gunmetal Arcadia OST. Gunmetal Arcadia Zero OST. And Super Win the Game Soundtrack. From Gunmetal Arcadia OST. Released February 7, 2017. Feeds for this album.

piratehearts.bandcamp.com piratehearts.bandcamp.com

Run Faster | J. Kyle Pittman

https://piratehearts.bandcamp.com/track/run-faster

From Gunmetal Arcadia OST. By J Kyle Pittman. Includes unlimited streaming via the free Bandcamp app, plus high-quality download in MP3, FLAC and more. Buy the Full Digital Album. Get all 3 J. Kyle Pittman releases. Available on Bandcamp and save 40%. Includes unlimited streaming via the free Bandcamp app, plus high-quality downloads of Gunmetal Arcadia OST. Gunmetal Arcadia Zero OST. And Super Win the Game Soundtrack. From Gunmetal Arcadia OST. Released February 7, 2017. Feeds for this album.

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Gunmetal Arcadia | War is coming. How will you serve?

Mix ‘n’ Match. August 17, 2015. Sample entity hierarchy from Super Win. This served me well enough on. Super Win the Game. But as I’ve started thinking seriously about content production for the. Prequel (title to be revealed in Wednesday’s video; stay tuned), I’ve run into a few cases where a strict single-parent hierarchy just doesn’t make a whole lot of sense and has led to some redundant markup bloat. Proposed consolidation of item drop markup to a parent entity. Environmental objects require no AI.

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