pihlaja.wordpress.com
Using glClipPlanes and plane equations | Pihlaja | scene based editor development
https://pihlaja.wordpress.com/2010/10/05/using-glclipplanes-and-plane-equations
Pihlaja scene based editor development. Just another WordPress.com weblog. Laquo; Rae GUI library first demo screencapture. A link to my new blog about programming and everything. Using glClipPlanes and plane equations. Then I did another search and found this page: http:/ local.wasp.uwa.edu.au/ pbourke/geometry/planeeq/. Double[] planeEquation( float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3). Double[] eq = new double[4];. GlEnable(GL CLIP PLANE0);. Delete top eq;.
0fps.net
Ambient occlusion for Minecraft-like worlds | 0 FPS
https://0fps.net/2013/07/03/ambient-occlusion-for-minecraft-like-worlds
Relations are hard to model in category theory. Texture atlases, wrapping and mip mapping →. Ambient occlusion for Minecraft-like worlds. July 3, 2013. It has been a while since I’ve written about Minecraft-like games, and so today I figured I’d take a moment to discuss something which seems to come up a lot in online discussions, specifically how to implement ambient occlusion in a Minecraft-like game:. Smooth lighting in Minecraft. (c) Mojang AB. Image obtained from Minecraft wiki. Perhaps the most wel...
0fps.net
Collision detection (part 1): Overview | 0 FPS
https://0fps.net/2015/01/07/collision-detection-part-1
Replication in network games: Bandwidth (Part 4). Collision detection (part 2): Box intersection →. Collision detection (part 1): Overview. January 7, 2015. Collision, or intersection, detection is an important geometric operation with a large number of applications in graphics, CAD and virtual reality including: map overlay operations. It is common to make a distinction between two types of collision detection:. Find all pairs of intersections in a set of n. For more complicated shapes (that is shapes w...
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