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Hey, I'm John. @ Hey, I'm John.

Hey, I'm John Sharp. I'm a design, writer, organizer & educator. Professor at Parsons School of Design, member of Local No.12, author of Works of Game.

http://www.heyimjohn.com/

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Hey, I'm John. @ Hey, I'm John. | heyimjohn.com Reviews
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Hey, I'm John. @ Hey, I'm John. | heyimjohn.com Reviews

https://heyimjohn.com

Hey, I'm John Sharp. I'm a design, writer, organizer & educator. Professor at Parsons School of Design, member of Local No.12, author of Works of Game.

INTERNAL PAGES

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Category » The Metagame Archives - Hey, I'm John.Hey, I'm John.

http://www.heyimjohn.com/category/the-metagame

Teaching & Academia. How The Metagame cards went from a sports card-like to dictionary chic. Five years of Metagame card designs. 2010: The Metagame Conference Game. Mid-century baseball cards were a model for our early layouts. Summer 2010: the first playtested card design. Spring 2011: card layouts used at GDC 2011. 2012: Metagame Videogame Edition. 2012: Illustrations for the Metagame Videogame Edition. 2013: Metagame Culture Edition. Fall 2011: Esopus #17 premieres The Metagame (Culture Edition).

2

Category » Uncategorized Archives - Hey, I'm John.Hey, I'm John.

http://www.heyimjohn.com/category/uncategorized

Teaching & Academia. What Yvonne Rainer taught me about experimental game design. All the turbulence around games and the increasingly diverse range of opinion on what is or isn’t a game, and what does or doesn’t constitute game development leads me to a fairly basic question:. What do we mean when we talk about game design? Is it the design of spaces of possibility defined by the mechanics and fueled by the goals to which they are applied? Is it a tool for self-exploration and expression? No to moving o...

3

Category » Critique Archives - Hey, I'm John.Hey, I'm John.

http://www.heyimjohn.com/category/critique

Teaching & Academia. Game Design, Dynamics and the Ripples of Play. The basic idea of this essay is pretty simple: when we design a game, we aren’t making a static thing, a tchotchke that people set on a shelf and forget about. Our games interact with people and culture in ways that ripple out well beyond the play experience. As obvious as this may seem, we all too often ignore the rippling effects of our games on ourselves, our players and those around us. That’s because game design is. Shows, there is ...

4

Category » Opinion Archives - Hey, I'm John.Hey, I'm John.

http://www.heyimjohn.com/category/opinion

Teaching & Academia. Game Design, Dynamics and the Ripples of Play. The basic idea of this essay is pretty simple: when we design a game, we aren’t making a static thing, a tchotchke that people set on a shelf and forget about. Our games interact with people and culture in ways that ripple out well beyond the play experience. As obvious as this may seem, we all too often ignore the rippling effects of our games on ourselves, our players and those around us. That’s because game design is. Shows, there is ...

5

Category » Games Archives - Hey, I'm John.Hey, I'm John.

http://www.heyimjohn.com/category/games

Teaching & Academia. Game Design, Dynamics and the Ripples of Play. The basic idea of this essay is pretty simple: when we design a game, we aren’t making a static thing, a tchotchke that people set on a shelf and forget about. Our games interact with people and culture in ways that ripple out well beyond the play experience. As obvious as this may seem, we all too often ignore the rippling effects of our games on ourselves, our players and those around us. That’s because game design is. Shows, there is ...

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Learn to Play: A Lack of Taste | Dead Pixel Co

http://deadpixel.co/2015/05/learn-to-play-a-lack-of-taste

Let's consume some culture. Learn to Play: A Lack of Taste. I had the chance the other day to see one playtester’s comments on a game being made by a friend of mine. The player’s thoughts went something like this:. 8220;Look, I’m a gamer, and you ought to know that gamers are the most discerning kind of consumer.”. 8220;If I give you my money and give you the time I spend playing your game, I expect you to work for it by providing enough experiences, not by having me repeat something.”. From fermented so...

colleenmacklin.com colleenmacklin.com

The Metagame: A social card game about pop culture

http://www.colleenmacklin.com/projects/the-metagame

Talking & Writing. Visit Site →. The Metagame is a social card game about culture that encourages players to share their wildest and most intelligent ideas about everything from Wonder Woman to the paintings of Jackson Pollock, unicorns to The Breakfast Club. You can buy The Metagame on Amazon. Or download the full deck for free at http:/ metaga.me. The Metagame is a project of Local No. 12, the Union of Design and Play which also includes John Sharp.

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Criticism | Mattie Brice

http://www.mattiebrice.com/tag/criticism

Letters with John Sharp: Inter-generational conflict in games. Related, it often surprises me when ideas that seemed well-known are treated as new not necessarily by the critic but by the response to the criticism. It also makes me wonder why certain concepts take hold when explored by younger critics outside academia when they didn’t when explored by academics or older critics/designers/artists. And what’s your take on Sage Solitaire? The game seems to boil down to typical gambling-probability themes, a...

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Hey, I'm John. @ Hey, I'm John.

Teaching & Academia. Hey, I’m John Sharp. I’m a designer, writer, organizer & educator. Hey, I’m John Sharp. I’m a designer. My book, Works of Game. Looks at the intersections of games and art. Local No. 12’s The Metagame. Is now available on Amazon. And at Target, Barnes and Noble and lots of indie game stores. Colleen Macklin and I’s game design textbook, Games, Design and Play. Is out and already getting some use in classes around the world. Local No. 12. A Brief Theory of Technology & Creativity.

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hey, i'm just saying...

CLICK HERE FOR THOUSANDS OF FREE BLOGGER TEMPLATES. Hey, i'm just saying. Wednesday, August 13, 2008. Celebrity Crushes: A 20 Year Retrospective (part 2). The High School Years: 1992ish-1995. Kadeem Hardison as Dewayne Wayne. Dewayne Wayne: One of the classic nerdy-turned-cool guys. And much cuter than Bill Gates, no? Luke Perry as Dylan McKay. To be honest: This crush did linger into my college years, when an unnamed roommate and I watched 90210 from the very beginning. (Even the episodes we had mis...

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Annyeong a Todos!

Viernes, 13 de diciembre de 2013. Lección 2: Bloques de sílaba. Formar los bloques de s. Las letras se reúnen juntas para formar un bloque que representa una sílaba. Por ejemplo, una sílaba, "kan", si vemos a la tabla de las letras en Leccion 1. Sabemos que la letra que representa:. La sonida "k" es ㄱ. La sonida "a" es ㅏ. Y la sonida "n" es ㄴ. Pero no podemos ponerlas lado a lado asi, ㄱ ㅏ ㄴ. Se ve muy raro y es incorrecta. Tenemos que formar un bloque de sílaba. Cuantas letras se usa. El numero de letras.

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