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Iggy Zuk – Game Designer / Programmer

Game Designer / Programmer. Here’s something I’ve been thinking about… At the heart, games are about solving problems. So my question is – How can we as game designers come up with new and interesting problems for players to solve? Firstly we must understand what a problem means in a game. As an example a problem could be a deadly pit ahead of…. On "Tales from Development: Deadly 30". Tales from Development: Deadly 30. Tales from Development: Deadly 30. On "Year of Knowledge". Click here to play it!

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Iggy Zuk – Game Designer / Programmer | iggyzuk.com Reviews
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Game Designer / Programmer. Here’s something I’ve been thinking about… At the heart, games are about solving problems. So my question is – How can we as game designers come up with new and interesting problems for players to solve? Firstly we must understand what a problem means in a game. As an example a problem could be a deadly pit ahead of…. On Tales from Development: Deadly 30. Tales from Development: Deadly 30. Tales from Development: Deadly 30. On Year of Knowledge. Click here to play it!
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Iggy Zuk – Game Designer / Programmer | iggyzuk.com Reviews

https://iggyzuk.com

Game Designer / Programmer. Here’s something I’ve been thinking about… At the heart, games are about solving problems. So my question is – How can we as game designers come up with new and interesting problems for players to solve? Firstly we must understand what a problem means in a game. As an example a problem could be a deadly pit ahead of…. On "Tales from Development: Deadly 30". Tales from Development: Deadly 30. Tales from Development: Deadly 30. On "Year of Knowledge". Click here to play it!

INTERNAL PAGES

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1

Greed Wars

http://www.iggyzuk.com/stuff/games/greedwars

Ignatus Zuk Pavel Zuk Matt Baldwin 2012.

2

Year of Knowledge | Iggy Zuk

http://www.iggyzuk.com/2013/03/04/year-of-knowledge

4 March 2013 17:09. Every time I sit down to write a new post I am shocked by the dates of my previous posts, time flies. So it’s been almost a year since the last one and it’s time to write down what I’ve achieved since then. I know I’m probably writing this to my self). I found Khan Academy. And started from scratch, spent 2 months studying, 5 hours a day, going all the way from Pre-algebra, to Trigonometry and Linear Algebra. After I got the essentials, I could finally start learning 3D API’s, m...

3

Life | Iggy Zuk

http://www.iggyzuk.com/category/life

4 March 2013 17:09. Every time I sit down to write a new post I am shocked by the dates of my previous posts, time flies. So it’s been almost a year since the last one and it’s time to write down what I’ve achieved since then. I know I’m probably writing this to my self). I found Khan Academy. And started from scratch, spent 2 months studying, 5 hours a day, going all the way from Pre-algebra, to Trigonometry and Linear Algebra. After I got the essentials, I could finally start learning 3D API’s, m...

4

Games | Iggy Zuk

http://www.iggyzuk.com/games

2 Thoughts on “ Games. On 21 September 2014 at 17:30. On 28 September 2014 at 01:18. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. Leave this field empty. Oh hi, I make games and write here about the process of making them. Retina Theme by WPAisle.

5

Player Verb-Actions | Iggy Zuk

http://www.iggyzuk.com/2014/05/15/player-verb-actions

15 May 2014 23:24. Here’s a thought. At the heart games are about solving problems. So my question is – How can we as game designers come up with new and interesting problems for players to solve? E must understand what a problem means in a game. Now how does the player actually deal with it? That is, what actions are available for execution? All of our actions are secretly just verbs – Jump, Think, Destroy, Go, Cut,. All you have to ask yourself is – What can I do in this game? Some of these might seem ...

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alexbhpp.blogspot.com alexbhpp.blogspot.com

Another cpp guy: Bad programmer about programming

http://alexbhpp.blogspot.com/2013/03/bad-programmer-about-programming.html

Tuesday, March 12, 2013. Bad programmer about programming. Кто такие хорошие и плохие программисты? Сколько можно зарабатывать если выучить js, cxx, java, asm? На эти и другие вопросы даёт ответ Thomas Figg. С его слов - "плохой программист". Отличное выступление на EMFCamp2012. В стиле stand-up на темы программирования, образования, языков, что лучше подходят для изучения программирования, а не языков. MFC Support for Direct2D – Part 5: Interoperability with GDI. I Wrote The Fastest Hashtable.

alexbhpp.blogspot.com alexbhpp.blogspot.com

Another cpp guy: 9 months of being indie game dev

http://alexbhpp.blogspot.com/2013/08/9-months-of-being-indie-game-dev.html

Thursday, August 1, 2013. 9 months of being indie game dev. Actually I like Terraria for it's mechanics, sprites, flying islands and meteorites. Playing it really is fun. Anyway, it's not about Terraria or my wannabe friend. It's all about choices. And especially about one, which changed my life a lot. It's about writing games. Game dev helps me be me. PS Fcuk you all, outsourcing companies of my country. You're fcuking piece of shit destroying people will. I Wrote The Fastest Hashtable.

alexbhpp.blogspot.com alexbhpp.blogspot.com

Another cpp guy: Out of Another World post-mortem by Eric Chahi

http://alexbhpp.blogspot.com/2013/03/out-of-another-world-post-mortem-by.html

Saturday, March 16, 2013. Out of Another World post-mortem by Eric Chahi. Французский парень Eric Chahi. В возрасте 22 лет вдохновился научно-фантастическими книгами и кинофильмами, и решил создать игру, о далёком непознанном мире - Out of Another Wolrd. Через 21 год, после начала работы, он рассказал о своём опыте на GDConf. Рассказал, что такое Pixagon. И как использовал их в своей игре. Рассказал о своём инструментарии и о само-писанном интерпретируемом языке, чем-то среднем между asm.

alexbhpp.blogspot.com alexbhpp.blogspot.com

Another cpp guy: October 2012

http://alexbhpp.blogspot.com/2012_10_01_archive.html

Wednesday, October 17, 2012. Задача в стиле С. Один коллега, в прошлом С/C , а ныне C#, выслал интересный пример кода, с вопросом: что будет если компилить под gcc. Я не удержался и ввязался в спор. Эх, молодо-зелено. Int a[10] = {0};. A[5] = 7;. Printf( "%d n", 5[a] );. Массив 10 интовых элементов инициализируем 0;. 6ой элемент инициализируем 7;. Какая-то массакра. Не должно компильнуться;. Ведь не компильнёт же! В таком случае пройди по линке и убедись что всё компильнётся. Saturday, October 13, 2012.

alexbhpp.blogspot.com alexbhpp.blogspot.com

Another cpp guy: Bright and nice future

http://alexbhpp.blogspot.com/2013/06/bright-and-nice-future.html

Monday, June 3, 2013. Bright and nice future. Наконец-то я переехал на новое место и заимел довольно хороший канал инета. Рабочее место пока временное, но лучше, чем нечего. Да и в связи с некоторыми причинами было принято решение сделать ремонт. Fast and dirty, но это лишь на некоторое время, я надеюсь. И локальных проектов. Нужно не отлынивать и делать по проектам всю необходимую работу - документирование, UML, разделение абстракций и кода и тд. Для того, чтобы наконец-то закончить игру для 1GAM.

alexbhpp.blogspot.com alexbhpp.blogspot.com

Another cpp guy: February 2013

http://alexbhpp.blogspot.com/2013_02_01_archive.html

Sunday, February 24, 2013. Linux Games Programming(John R. Hall). Оказалась чересчур устаревшей. До 5ой главы все примеры компилируются и работают (SDL рулит), но после идёт глава о звуке в играх. Оказывается в библиотеке libsndfile (Erik de Castro Lopo). Который немного подновил исходники и используемые в коде API. Вот уж забрезжил луч надежды, но я был обречён наступить на те же грабли, что и в самом начале "пути". Поискав немного и наткнувшись на багрепорт в трекере OpenAL. Thursday, February 14, 2013.

alexbhpp.blogspot.com alexbhpp.blogspot.com

Another cpp guy: KNBLive "Инди-шминди"

http://alexbhpp.blogspot.com/2013/03/knblive.html

Saturday, March 30, 2013. После просмотра KNBLive "Инди-шминди" я понял, что термин "инди" довольно аморфен для большинства игроков и я решил внести. Ясность в сознание граждан. И таки написал статейку в паб Канобу. MFC Support for Direct2D – Part 5: Interoperability with GDI. I Wrote The Fastest Hashtable. GDC 2017 Session Preview: Marketing, Steam, Vikings and a Sword. Cpp dev. Linux user. Newbie team lead. 2d engine dev. View my complete profile. There was an error in this gadget.

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Deadly 30

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Headup Games and Co KG. Phone: ( 49) 02421 486 8700.

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Deadly 30

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Iggy Zuk – Game Designer / Programmer

Game Designer / Programmer. Here’s something I’ve been thinking about… At the heart, games are about solving problems. So my question is – How can we as game designers come up with new and interesting problems for players to solve? Firstly we must understand what a problem means in a game. As an example a problem could be a deadly pit ahead of…. On "Tales from Development: Deadly 30". Tales from Development: Deadly 30. Tales from Development: Deadly 30. On "Year of Knowledge". Click here to play it!

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