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Home of the Ghostlords » 2014 » June
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Home of the Ghostlords. Jonathan Polley’s nerd stuff. Archive for June, 2014. Infinity Dice Rolling Engine. Thursday, June 19th, 2014. In this basic case, the probabilities are relatively easy to calculate. For each of the active player’s dice, it is easy to calculate the chance that they rolled less than or equal to their target, minus the chance that their opponent rolled higher without going over their own target value. And in fact, there has long been an online tool called Infinity Math. As you can s...
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Lead Rising: Infinity - How to win games and influence outcomes
http://www.lead-rising.com/2014/09/infinity-how-to-win-games-and-influence.html
Contact Me and FAQ. Monday, 22 September 2014. Infinity - How to win games and influence outcomes. There was an interesting article. Written by Kris Sherriff over at Bell of Lost Souls about not doing stuff " just because you can. The gist of it, as far as Infinity is concerned, was that " opposed rolls are bad. And that spending orders to give your opponent a chance to kill your own models seems like something you should avoid. Can there be such a thing as a 'key' to playing Infinity well? Note: This ar...
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Home of the Ghostlords. Jonathan Polley’s nerd stuff. December 31st, 2014. I took a quick group shot of all of my painted Infinity. It’s mostly Morats. The Charontid’s base is definitely too bright, and I will be glazing another layer or two of blue ink on there to get it back in line with the rest of them. Next up is some Icestorm! Minis Painting in 2015. December 29th, 2014. I’ve started a new painting thread. Infinity Dice Rolling Engine. June 19th, 2014. Optimization – Matrix Symmetries. The first an...