infinitespace-studios.co.uk infinitespace-studios.co.uk

infinitespace-studios.co.uk

Infinitespace Studios Mobile and Game Development using C

After the package has been built and signed, or do some process before the build process. Allot of people end up trying to use the CustomCommands which are available in the IDE to do this work, and shy away from getting down and dirty with MSBuild. The thing is, sometimes MSBuild is the only way to get certain things done. Now we want to run a script after this has been done, Custom Commands can’t be used as they run at the wrong time in the build process, so what do we do? The /Project element like so.

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    PAGE TITLE
    Infinitespace Studios | Mobile and Game Development using C# | infinitespace-studios.co.uk contacts
    <META>
    DESCRIPTION
    After the package has been built and signed, or do some process before the build process. Allot of people end up trying to use the CustomCommands which are available in the IDE to do this work, and shy away from getting down and dirty with MSBuild. The thing is, sometimes MSBuild is the only way to get certain things done. Now we want to run a script after this has been done, Custom Commands can’t be used as they run at the wrong time in the build process, so what do we do? The /Project element like so.
    <META>
    KEYWORDS
    11 go fork
    12 and contribute’
    13 argumented reality
    14 required
    15 mgcbexe
    16 release from here
    17 pipeline exe
    18 csharp
    19 coupons
    20 reviews
    CONTENT
    After the package has been built and signed, or do some process before the build process. Allot of people end up trying to use the CustomCommands which are available in the IDE to do this work, and shy away from getting down and dirty with MSBuild. The thing is, sometimes MSBuild is the only way to get certain things done. Now we want to run a script after this has been done, Custom Commands cant be used as they run at the wrong time in the build process, so what do we do? The Project element like so.
    KEYWORDS ON
    PAGE
    posted in csharp, scaling your game, scene = new, float, dst = new, rectangle 0, rectangle barwidth 0, things to consider, posted in gamedevelopment, tagged gamedev, go fork, and contribute’, argumented reality, required, mgcbexe, release from here, pipeline exe, csharp
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    Infinitespace Studios Mobile and Game Development using C

    https://infinitespace-studios.co.uk

    After the package has been built and signed, or do some process before the build process. Allot of people end up trying to use the CustomCommands which are available in the IDE to do this work, and shy away from getting down and dirty with MSBuild. The thing is, sometimes MSBuild is the only way to get certain things done. Now we want to run a script after this has been done, Custom Commands can’t be used as they run at the wrong time in the build process, so what do we do? The /Project element like so.

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