ourglasslake.com
My USC course: “Gender and Sexuality in Video Games” / Our Glass Lake
http://ourglasslake.com/2015/07/my-usc-course-gender-and-sexuality-in-video-games
Videos & Multimedia. Queerness & Games. New job at USC’s Interactive Media and Games! QGCon is back for 2015! My USC course: “Gender and Sexuality in Video Games”. July 6, 2015. This entry was posted in Uncategorized. New job at USC’s Interactive Media and Games! QGCon is back for 2015! Bonnie is a postdoctoral scholar at the University of Southern California in the Interactive Media and Games Division. And an incoming Assistant Professor of Informatics at UC Irvine. BONNIE ON THE WEB. For the lovely wri...
ourglasslake.com
About Bonnie / Our Glass Lake
http://ourglasslake.com/about
Videos & Multimedia. Queerness & Games. Check out Bonnie’s CURRICULUM VITAE. Bonnie is a Provost’s Postdoctoral Scholar. At the University of Southern California, where she works in the Interactive Media and Games Division. IMGD) where she works on issues of gender and sexuality in digital cultures. She received her PhD in Comparative Literature. And Gender, Women, and Sexuality. Bonnie is the lead organizer and co-founder of the annual Queerness and Games Conference. Writing for venues like. Bonnie̵...
ourglasslake.com
Publications / Our Glass Lake
http://ourglasslake.com/publications
Videos & Multimedia. Queerness & Games. In addition to publishing in a variety of scholarly venues (2010 to present), Bonnie has worked as a journalist (2005 to 2009) writing about sex, gender, and digital cultures for outlets like. Links to her scholarly publications. As well as a recommended selection of her journalism. Queer Game Studies: Gender, Sexuality, and a Queer Approach to Game Studies. Collection forthcoming from University of Minnesota Press. Co-edited with Adrienne Shaw, Temple University.
ourglasslake.com
Why ‘gamer cred’ is a fundamentally sexist concept / Our Glass Lake
http://ourglasslake.com/2014/01/why-gamer-cred-is-a-fundamentally-sexist-concept
Videos & Multimedia. Queerness & Games. Lessons from QGC: 10 steps to creating your own games conference. How to promote inclusivity when playing video games in the classroom →. Why ‘gamer cred’ is a fundamentally sexist concept. January 25, 2014. Reference, jangle around your N64 keychain, and roll your eyes at the success of whatever new title in whatever longstanding series is still nowhere as good as the original. Throw down! The problem is that gamer cred as an institution is. Let’s think abou...
ourglasslake.com
Our Glass Lake | Page 2
http://ourglasslake.com/page/2
Videos & Multimedia. Queerness & Games. Newer posts →. QGCon is back for 2015! August 6, 2015. The Queerness and Games Conference is officially back for 2015! This year’s conference will take place on Saturday, October 17 and Sunday, 18. We received a wonderful batch of submissions for session proposals and we have an exciting new location (the UC Berkeley Alumni House. As always, the event is free and open to the public — because accessibility is key! I hope you’ll join us in Berkeley this October.
ourglasslake.com
Teaching / Our Glass Lake
http://ourglasslake.com/teaching
Videos & Multimedia. Queerness & Games. During her time at USC and Berkeley, Bonnie has had the exciting opportunity to design and teach many original courses on game-making, gender/sexuality, and digital cultures. Bonnie’s teaching philosophy is inspired by the belief that students learn best when their educational environments are interactive, creative, accessible, and diverse. Some of Bonnie’s recent courses have included:. Gender and Sexuality in Video Games. For American players, issues of race perv...
ourglasslake.com
Queerness and Games at First Person Scholar / Our Glass Lake
http://ourglasslake.com/2015/03/queerness-and-games-at-first-person-scholar
Videos & Multimedia. Queerness & Games. The 2015 Game Developers Conference: something different? New job at USC’s Interactive Media and Games! Queerness and Games at First Person Scholar. March 16, 2015. Over the past few months, I’ve had the opportunity to serve as guest editor for a series of four issues of the wonderful online journal. 8216;s mission is to publish dynamic critical writing on games, so I was very excited to pair up with editor-in-chief Steve Wilcox. Bonnie is a postdoctoral scholar at...
mccnm336.blogspot.com
Interactive Media & Interface Design: 11/01/2005 - 12/01/2005
http://mccnm336.blogspot.com/2005_11_01_archive.html
Interactive Media and Interface Design. Monday, November 28, 2005. Cyber Monday and Interactive Marketing. Posted by Samuel Ebersole at 11/28/2005 09:00:00 PM. Tuesday, November 08, 2005. A new book about RFID and privacy issues. Of course we already carry around personal electronic information that we willingly offer up to retail employees. They're called credit cards and shopping discount cards. Posted by Samuel Ebersole at 11/08/2005 03:30:00 PM. Tuesday, November 01, 2005. Interactivity at a price!
mccnm336.blogspot.com
Interactive Media & Interface Design: Facebook to backtrack on Beacon?
http://mccnm336.blogspot.com/2007/11/facebook-to-backtrack-on-beacon.html
Interactive Media and Interface Design. Friday, November 30, 2007. Facebook to backtrack on Beacon? I've posted earlier about the new social advertising feature on Facebook. Called Beacon and how it was ruffling a few feathers. Turns out that it is more than just a few. According to an article in Business Week. 45,000 people have signed a petition started by MoveOn. To turn face on this initiative. Bloggers at MediaShift have offered up a Web Privacy Manifesto. This anecdote, if true, is an example of wh...
mccnm336.blogspot.com
Interactive Media & Interface Design: 11/01/2004 - 12/01/2004
http://mccnm336.blogspot.com/2004_11_01_archive.html
Interactive Media and Interface Design. Monday, November 29, 2004. Need help with your online shopping? Well get on over to the giftmixer. And let their intelligent agent give you some suggestions. With a voice that sounds eerily reminiscent of HAL (from. 2001: A Space Odyssey. Posted by Samuel Ebersole at 11/29/2004 09:36:00 AM. Monday, November 22, 2004. A surreal multimedia moment. Two days ago I was standing in a light rain in Times Square, listening to speakers in front of the. Now, for breaking new...