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Comments Off on GDC 2016. For the last few months I’ve been had a bit of derailment from the game development. I’ve had to attend to something completely different for a while in my personal life along with the launch of a separate business. However, I was still able to make it to GDC 2016 and am writing this from one of the sessions of the last day. It’s been bittersweet, as I won’t have the bandwidth for a while longer to do full time game development. Comments Off on Running and Thinking. However, fro...

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Comments Off on GDC 2016. For the last few months I’ve been had a bit of derailment from the game development. I’ve had to attend to something completely different for a while in my personal life along with the launch of a separate business. However, I was still able to make it to GDC 2016 and am writing this from one of the sessions of the last day. It’s been bittersweet, as I won’t have the bandwidth for a while longer to do full time game development. Comments Off on Running and Thinking. However, fro...
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Iron Ninja Games » | ironninja.com Reviews

https://ironninja.com

Comments Off on GDC 2016. For the last few months I’ve been had a bit of derailment from the game development. I’ve had to attend to something completely different for a while in my personal life along with the launch of a separate business. However, I was still able to make it to GDC 2016 and am writing this from one of the sessions of the last day. It’s been bittersweet, as I won’t have the bandwidth for a while longer to do full time game development. Comments Off on Running and Thinking. However, fro...

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1

Iron Ninja Games » Last Minutes Sounds (Part I)

http://ironninja.com/2015/04/15/last-minutes-sounds-part-i

Last Minutes Sounds (Part I). April 15, 2015 Posted in Uncategorized. I’ve seen it numerous times as a software developer the very late addition of a sound library right before launch. Since I have a little extra time, (unexpectedly) I’ve taken a more serious run at the sounds in Beaver Smash and am very glad I did. I’ve added unique attack sounds to almost every type of beaver and a new yelling sound most will make when blown away by bombs. Need more Souls of Light. First Impressions on Script Inspector.

2

Iron Ninja Games » Archives » 2015 » May

http://ironninja.com/2015/05

Monthly Archives: May 2015. The last time I posted, I was alluding to three developments. The first two were publishers I was speaking to, but was unable to reveal. Both took a pass on Beaver Smash, but both are interested in the next title (of which I haven’t discussed here yet). I’ve stopped making estimates on the launch date for now, but I hope it will be very soon. Need more Souls of Light. First Impressions on Script Inspector. Proudly powered by WordPress. BACK TO TOP ↑.

3

Iron Ninja Games » Archives » 2015 » January

http://ironninja.com/2015/01

Monthly Archives: January 2015. In a previous post. My hope is that it will be ready and stable by the time I’m back from the upcoming trip, with the game launch around a month later. This would coincide nicely with our trip to GDC at the beginning of March. That would give us a chance to do some networking before the launch. Getting the PR Hat Ready. Thus, we must advertise! After a bit of research, I came across an interesting business known as PreApps. It has a web platform it manages to help get ...

4

Iron Ninja Games » Category » Uncategorized

http://ironninja.com/category/uncategorized

For the last few months I’ve been had a bit of derailment from the game development. I’ve had to attend to something completely different for a while in my personal life along with the launch of a separate business. However, I was still able to make it to GDC 2016 and am writing this from one of the sessions of the last day. It’s been bittersweet, as I won’t have the bandwidth for a while longer to do full time game development. Regardless, I managed to crank out 5 miles this evening without keeling over.

5

Iron Ninja Games » Archives » 2014 » September

http://ironninja.com/2014/09

Monthly Archives: September 2014. The last bloc of programming has been pretty intense. I had some other obligations to attend to, taking around a week and a half. However, the remainder has been almost exclusively on overhauling the UI and adding a few features to it on the way. Ahead I still have to round out the levels, add the new beaver types and their abilities, add the Power Ups page, and plug in the bonus level framework. All that said, I believe I’m 75-80% of the way to a full beta.

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Iron Ninja Games »

Comments Off on GDC 2016. For the last few months I’ve been had a bit of derailment from the game development. I’ve had to attend to something completely different for a while in my personal life along with the launch of a separate business. However, I was still able to make it to GDC 2016 and am writing this from one of the sessions of the last day. It’s been bittersweet, as I won’t have the bandwidth for a while longer to do full time game development. Comments Off on Running and Thinking. However, fro...

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