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Sound and Software

Explorations of audio programming with Haskell

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Sound and Software | johnlato.blogspot.com Reviews
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Explorations of audio programming with Haskell
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Sound and Software | johnlato.blogspot.com Reviews

https://johnlato.blogspot.com

Explorations of audio programming with Haskell

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1

Sound and Software: Faking it with higher rank (Existential Quantification pt. 2)

http://johnlato.blogspot.com/2012/03/faking-it-with-higher-rank-existential.html

Explorations of audio programming with Haskell. Sunday, March 25, 2012. Faking it with higher rank (Existential Quantification pt. 2). In my previous post. I provided a short background on Existential Quantification. In this post, I'll provide an alternative for some uses and suggest why it may be preferred. Suppose we want to create a data store that uses lists for small amounts of data, but otherwise uses vectors. We can easily use E.Q. And now we have our existentially-quantified buffer. Instead it ne...

2

Sound and Software: Pure delay lines

http://johnlato.blogspot.com/2012/03/pure-delay-lines.html

Explorations of audio programming with Haskell. Sunday, March 25, 2012. While working on my dsp-extras. Project, I needed a pure delay line. Based on previous work. I used Data.Sequence.Seq. And was somewhat surprised to see a very large performance hit when compared to an undelayed signal. Obviously there was more to creating pure buffers in Haskell than my previous microbenchmarks revealed. I resolved to get the performance back. I tested the following buffer types:. T25 - a 25 element, strict data type.

3

Sound and Software: Understandings of Iteratees

http://johnlato.blogspot.com/2012/06/understandings-of-iteratees.html

Explorations of audio programming with Haskell. Monday, June 11, 2012. Although still relatively new, iteratee/enumerator style I/O has achieved a fairly large userbase in the Haskell community. Like many young technologies, the design space is fairly broad, with several. Some definitions, to be perfectly clear (the adventurous can skip this). Iteratee: some sort of resource consumer. The defining feature of an iteratee. Enumerator: some sort of resource provider. It stuffs data into an iteratee. One of ...

4

Sound and Software: June 2012

http://johnlato.blogspot.com/2012_06_01_archive.html

Explorations of audio programming with Haskell. Tuesday, June 12, 2012. I have uploaded a new package to hackage, language-objc. This package provides an AST, parser, and pretty-printer for Objective-C. It's a fork of the excellent language-c package, so if you're familiar with that you should be able to pick up language-objc pretty quickly. Source repository is on github. A few things to note:. The objective-C extensions have only been lightly tested, but I think most of the core functionality works&#46...

5

Sound and Software: September 2011

http://johnlato.blogspot.com/2011_09_01_archive.html

Explorations of audio programming with Haskell. Friday, September 16, 2011. I've just uploaded a new package to Hackage, splaytree-0.1. Splaytree provides pure functional splay trees, implemented using monoidal annotations. A splay tree is a self-balancing tree with the property that recently-accessed nodes remain near the root, and thus subsequent accesses can be quite cheap. As for the monoid annotations, it's the same technique as used in finger trees (see here. RangeSet is perhaps the most interestin...

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Threading and Gtk2Hs

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You're in the right place. Best Practice: Just the Punchline. If you want to get up and running with a threaded application as quickly as possible, read this section and start coding. There's only two rules:. Make all Gtk calls from. Don't worry: callbacks registered on the. Thread will be run on the. Thread.) If other threads need to affect the interface, use. To send your code to the. Link your program with the threaded runtime system by passing GHC the. Option at link time. If you plan on using the.

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Development Central | Bill Sorensen's software development blog

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Bill Sorensen's software development blog. Knockout.js learning tips. 15 February 2015 19:56. It's been awhile. I'm doing web development at my new job, so this and future posts may focus on that. I used Knockout.js. Recently, and I'll share a few tips that I learned the hard way. 1 Watch the parentheses. Remember that ko.observable. If you're binding to the property and nothing else, you can omit the parentheses. If an expression is involved, you'll generally need them. If in doubt, include them. That h...

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Sound and Software

Explorations of audio programming with Haskell. Saturday, November 22, 2014. Exception handling and cleanup. So there's been a bit of a slog. Recently on whether or not cleanup actions (e.g. stuff you'd put in the second argument to. Should be run in an implicit uninterruptibleMask. I have argued that this is a desirable change. I'm writing this post mostly to lay out the logic I've used to reach (and support) this position, because it's a bit tricky (much like the issue itself). I agree that is a better...

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