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Jono Scott, Programmer

My Little Pony. A tycoon game with several minigames, developed by Gameloft Auckland. I spent 18 months on this project, shipping 5 updates overall. I wrote the gameplay and tools for the popular "Minecart" minigame, to which I also contributed design and management. Click here to read more.   Ice Age Avalanche (and Pastry Paradise). Match-3…

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Jono Scott, Programmer | jonoscottcode.com Reviews
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My Little Pony. A tycoon game with several minigames, developed by Gameloft Auckland. I spent 18 months on this project, shipping 5 updates overall. I wrote the gameplay and tools for the popular Minecart minigame, to which I also contributed design and management. Click here to read more.   Ice Age Avalanche (and Pastry Paradise). Match-3…
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2 magna memoria
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Jono Scott, Programmer | jonoscottcode.com Reviews

https://jonoscottcode.com

My Little Pony. A tycoon game with several minigames, developed by Gameloft Auckland. I spent 18 months on this project, shipping 5 updates overall. I wrote the gameplay and tools for the popular "Minecart" minigame, to which I also contributed design and management. Click here to read more.   Ice Age Avalanche (and Pastry Paradise). Match-3…

INTERNAL PAGES

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1

My Little Pony | Jono Scott, Programmer

https://jonoscottcode.com/my-little-pony

Jono Scott, Programmer. Ice Age Avalanche / Pastry Paradise. Matter – Level Editor. My Little Pony – Friendship is Magic for iOS/Android/Windows Phone, based on the popular children’s television show of the same name. A tycoon game with several mini games. It has over 35 million downloads. MLP was built with C and in house engine technology. During the project I also implemented large amounts of Gui. For example, the Events and Global Leaderboard screens, among many others. Leave a Reply Cancel reply.

2

Fugue State | Jono Scott, Programmer

https://jonoscottcode.com/fugue-state

Jono Scott, Programmer. Ice Age Avalanche / Pastry Paradise. Matter – Level Editor. Fugue State is a 2D puzzle platformer created by a team of 3 programmers during their first year of study. It was created during the Qantm Games Competition which ran for one week, which equated to about 40 working hours per team member. Fugue State tied for first place in this competition. You can contact me at jonoscottnz@gmail.com. Leave a Reply Cancel reply. Enter your comment here. Address never made public). You can...

3

Matter | Jono Scott, Programmer

https://jonoscottcode.com/matter

Jono Scott, Programmer. Ice Age Avalanche / Pastry Paradise. Matter – Level Editor. Matter is a 3D first person, physics based puzzle platformer. Matter was developed by a team of 6 students studying at Qantm College in Brisbane over the period of 24 weeks. I was one of two programmers on this project. Matter was created using OGRE. For rendering, and the Bullet. Physics engine, and entirely written in C . The levels were created by our design team using our custom Level Editor. Leave a Reply Cancel reply.

4

Magna Memoria | Jono Scott, Programmer

https://jonoscottcode.com/magna-memoria

Jono Scott, Programmer. Ice Age Avalanche / Pastry Paradise. Matter – Level Editor. Magna Memoria – iOS/Android. Japanese Casual RPG. Developed by Gameloft Tokyo, released May 2015. In late April 2015, I was sent to Tokyo (with 3 days notice) with one other programmer for a month to aid in the game’s golding process. In addition to this, I used my Gameloft experience to close many bugs which were not in fact bugs, and to fix a large number of other online, social and analytics code bugs.

5

Matter – Level Editor | Jono Scott, Programmer

https://jonoscottcode.com/matter-level-editor

Jono Scott, Programmer. Ice Age Avalanche / Pastry Paradise. Matter – Level Editor. Matter – Level Editor. The Matter Level Editor is an application I developed while working on Matter. This tool is a Winforms application developed using MOGRE. Currently, Matter doesn’t support custom levels, but the editor is available for download here. You can contact me at jonoscottnz@gmail.com. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. You are commen...

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Jono Scott, Programmer

Jono Scott, Programmer. Ice Age Avalanche / Pastry Paradise. Matter – Level Editor. A tycoon game with several minigames, developed by Gameloft Auckland. I spent 18 months on this project, shipping 5 updates overall. I wrote the gameplay and tools for the popular “Minecart” minigame, to which I also contributed design and management. Click here. Is a 2D puzzle platformer made over the course of 48 working hours. It was a winning entry in the Qantm Games Competition in 2011. Click here. Enter your comment...

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Not The User's Fault | Jono at Mozilla Labs

These things I believe. Not The User's Fault. Jono at Mozilla Labs. February 25, 2013. Lovebird is ready for beta testing. Posted by jonoscript under Uncategorized. Tags: designing out loud. Cross-posted from http:/ evilbrainjono.net. I wrote a Thunderbird add-on to make the email interface I’ve always wanted — one that helps me remember to stay in touch with people I really care about, instead of always distracting me with the newest incoming trivia. April 26, 2012. Listen to your users. December 7, 2011.

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