andyda.blogspot.com
Andy's Interactive Digital Art World: Linksssss
http://andyda.blogspot.com/2007/10/linksssss.html
001: Hung Keung's Website. Http:/ www.hungkeung.hk/. Hung Keung is an independent filmmaker and new media artist bases in Hong Kong. He is well-known of creating interactive digital artworks. 010: Living escher: a gallery of interactive digital art. Http:/ www.cs.unm.edu/ cello/livingescher/. A collection of interactive processing Applets based off work by Maurits Cornelis Escher (1898-1972), one of the world's most famous graphic artists. Http:/ www.hmcinteractive.co.uk/. 訂閱: 發佈留言 (Atom). This is the mi...
andyda.blogspot.com
Andy's Interactive Digital Art World: Research Paper
http://andyda.blogspot.com/2007/12/subject-vis201-visual-culture-and_14.html
Subject: VIS201 –. Visual Culture and Digital Media. Name: Andy Lee Pak Kwan. Discuss a number of types of digital interactive artwork, the differing roles played by the public in relation to the works. In DVD product of the movie, Final Destination 3 (fig.2), there is a feature calls ’Choose Their Fate’. It is a new interactive feature lets the audience to decide the fate of the characters. [3]. 8216;A-Trees’ is an electronic tree (fig.4a), which is grown on the computer desktop (fig.4b)&#...The artist ...
chloe-chui.blogspot.com
Chloe's Digital Art Community: Bibligraphy, Key quotes and Key visual materials
http://chloe-chui.blogspot.com/2007/10/bibligraphy-key-quotes-and-key-visual.html
Chloe's Digital Art Community. Friday, October 26, 2007. Bibligraphy, Key quotes and Key visual materials. 1)Linda Candy and Ernest Edmonds. Explorations in Art and technology",. Making art of databases",. V2 publishing, 2003. Digital Art History, A subject in Transition. Intellect Books UK, 2005. Online Report and Paper. 1)Impact of digital imaging on fine art teaching and practice by Max Davison. Http:/ www.agocg.ac.uk/reports/graphics/26/node5.htm. Http:/ www.dietberg.de/zewall/index.php? Flickr, is a...
chloe-chui.blogspot.com
Chloe's Digital Art Community: Research question 2: How can we define Collaborative culture in Digital Art world?
http://chloe-chui.blogspot.com/2007/10/question2.html
Chloe's Digital Art Community. Wednesday, October 24, 2007. Research question 2: How can we define Collaborative culture in Digital Art world? As the culture of collaboration penetrate into both our real-life and computer-life, our habits are changing faster than we realize. While different kinds of interaction has its place, collaboration is increasingly rich, real-time and spontaneous. I will cover this question in three different aspects:. Subscribe to: Post Comments (Atom). Helen's whim of digital art.
chloe-chui.blogspot.com
Chloe's Digital Art Community: Research question 3&4: What are the examples and features of collaborative Digital Art? How are they functioned?
http://chloe-chui.blogspot.com/2007/10/question3_25.html
Chloe's Digital Art Community. Thursday, October 25, 2007. Research question 3&4: What are the examples and features of collaborative Digital Art? How are they functioned? These are the two main questions of my research, I will first discuss the relation between Collaborative Digital art and "PhotoshopTennis". Which i think is the pioneer of the former.). Http:/ en.wikipedia.org/wiki/Photoshop Tennis. And then I will further discuss the features. With specific examples) as well as the functions.
andyda.blogspot.com
Andy's Interactive Digital Art World: Key quotes
http://andyda.blogspot.com/2007/10/key-quotes.html
What does it mean for a work of computer art to be "interactive"? By David Z. Saltz,. The Journal of Aesthetics and Art Criticism. Vol55, No. 2, Perspectives on the Arts and Technology. (Spring, 1997), pp118. They disagree with people who think that if one person creates the work entirely by himself or herself, that work is the purest and most perfect, because it's undiluted by outside inspiration or interference. By Jeffrey Rona and Chris Meyer,. CyberArts: exploring art and technology. By Linda Candy,.
eriswong.blogspot.com
Eris Wong - Digital games as virtual reality story
http://eriswong.blogspot.com/2007/12/vis-201-visual-culture-and-digital.html
Eris Wong - Digital games as virtual reality story. I would like to focusing on the digital games of PC, PS2 and XBOX360. Most of them are excellent works of computer graphic. In this blog, I would like to study the some digital games, and explore how they create a virtual world via the interactive story telling. VIS 201 Visual Culture and Digital Media. Name : Eris Hiu Ying, Wong Student no. 1061049. Lecturer: Dr Carol Archer Date: 14 December 2007. Blog: http:/ eriswong.blogspot.com/. Under those senso...
andyda.blogspot.com
Andy's Interactive Digital Art World: Annotated bibliography
http://andyda.blogspot.com/2007/10/annotated-bibliography.html
01 CyberArts: Exploring Art and Technology. A book edited by Linda Jacobson. The sections 'new technologies and the arts' and 'interactive media: theories, tools, results' are related to my topic, and it looks quite easy to read. A book by Simon and Schuster. This book talked about the wired world, virtual world, software world and the animated world which are the platforms of the digital art, but it looks difficult to read. 03 Prixars Electronica - 2003 CyberArts. DVD and book by Hatje Cantz. An article...
andyda.blogspot.com
Andy's Interactive Digital Art World: Key Visual materials
http://andyda.blogspot.com/2007/10/key-visual-materials.html
Http:/ www.ok-head.com/blog/? Body Movies in Hong Kong. Tsim Sha Tsui, HK. I went to this event and I found it very interesting! And this is the one made me interested in this topic! Http:/ www.canadacouncil.ca/aboutus/organization/annualreports/ar ra 0304.htm? This is an image example showing the interactive effect of Body Movies and the public.=]. Http:/ www.cs.unm.edu/ cello/livingescher/view.php? This is an example showing that people can interact with the work on Internet.=]. 15 - 24 June 2007.