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Resource for Computer Graphics - Ke-Sen Huang's Home Page

Ke-Sen Huangs Home Page. I got my Ph. D from the Department of Computer Science. Of National Tsing-Hua University. My research interests include: animation synthesis, animation summarization, and motion retrieval. Paper Collection / Resources. Open Access to ACM SIGGRAPH-Sponsored Content. For both SIGGRAPH and SIGGRAPH Asia, conference content is freely accessible in the ACM Digital Library. For a one-month period that begins two weeks before each conference, and ends a week after it concludes. Page mai...

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Resource for Computer Graphics - Ke-Sen Huang's Home Page | kesen.realtimerendering.com Reviews
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Ke-Sen Huangs Home Page. I got my Ph. D from the Department of Computer Science. Of National Tsing-Hua University. My research interests include: animation synthesis, animation summarization, and motion retrieval. Paper Collection / Resources. Open Access to ACM SIGGRAPH-Sponsored Content. For both SIGGRAPH and SIGGRAPH Asia, conference content is freely accessible in the ACM Digital Library. For a one-month period that begins two weeks before each conference, and ends a week after it concludes. Page mai...
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1 taiwan
2 my web changelog
3 point based graphics papers
4 physics based animation resources
5 real time rendering resources
6 eric haines
7 and naty hoffman
8 visualization paper collection
9 ieee visweek papers
10 eurovis papers
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taiwan,my web changelog,point based graphics papers,physics based animation resources,real time rendering resources,eric haines,and naty hoffman,visualization paper collection,ieee visweek papers,eurovis papers,maintained by zju vag,siggraph,submitted
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Resource for Computer Graphics - Ke-Sen Huang's Home Page | kesen.realtimerendering.com Reviews

https://kesen.realtimerendering.com

Ke-Sen Huangs Home Page. I got my Ph. D from the Department of Computer Science. Of National Tsing-Hua University. My research interests include: animation synthesis, animation summarization, and motion retrieval. Paper Collection / Resources. Open Access to ACM SIGGRAPH-Sponsored Content. For both SIGGRAPH and SIGGRAPH Asia, conference content is freely accessible in the ACM Digital Library. For a one-month period that begins two weeks before each conference, and ends a week after it concludes. Page mai...

INTERNAL PAGES

kesen.realtimerendering.com kesen.realtimerendering.com
1

Computer Graphics Conference and Special Issue 2008

http://kesen.realtimerendering.com/conference2009.html

Computer Graphics Conference and Special Issue. This page is co-maintained by Ke-Sen Huang. Full Paper Submission: 12 May 2009, 23:59 GMT. Accepted papers will be presented at SIGGRAPH Asia 2009 and published as a special issue of ACM Transactions on Graphics. Symposium on Computer Animation (SCA) 2009. New Orleans, Louisiana. All deadlines are 6pm, US Eastern Daylight Time (UTC-4). Full Paper Submission: 19 May 2009. Acceptance decision due: 26 Jun 2009. Camera ready: 10 Jul 2009. And The Visual Computer.

2

Computer Graphics Conference and Special Issue 2010

http://kesen.realtimerendering.com/conference2010.html

Computer Graphics Conference and Special Issue. This page is maintained by Ke-Sen Huang. The town of Llandudno. In Wales, UK at Venue Cymru. 12th to 15th April 2011. Abstracts for Full Papers: 24 September 2010. Full Papers: 1 October 2010. Full Papers Notifications: 29 November 2010. STARs, Tutorials: 8 October 2010. STARs, Tutorials Notifications: 7 December 2010. Short Papers, Area Papers, Education Papers: 10 December 2010. Short Papers, Area Papers, Education Papers Notifications: 28 January 2011.

3

Computer Graphics Conference and Special Issue 2010

http://kesen.realtimerendering.com/conference.html

Computer Graphics Conference and Special Issue. This page is maintained by Ke-Sen Huang. Conference on Animation, Effects, Games and Transmedia 2013. April 23-26, 2013. TorinoIncontra, Turin, Italy. 15 - 18 Oct 2013. 9th International Symposium on Visual Computing (ISVC'13). Rethymnon, Crete, Greece. July 29-31, 2013. February 1, 2013 Special track proposals due. May 10, 2013 (at 11:59 PM PST) Paper submissions due. June 10, 2013 Notification of acceptance. June 28, 2013 Final camera ready papers due.

4

SIGGRAPH 2012 Papers

http://kesen.realtimerendering.com/sig2012.html

Papers on the web. Page maintained by Ke-Sen Huang. If you have additions or changes, send an e-mail. Information here is provided with the permission of the ACM. ACM Transactions on Graphics (TOG) Volume 31, Issue 4 (July 2012) Proceedings of ACM SIGGRAPH 2012. ACM Digital Library (DOI). Link for the paper. Demo Program or Source Code. Optimizing Locomotion Controllers Using Biologically-Based Actuators and Objectives. Jack M. Wang. Samuel R. Hamner. Scott L. Delp. Georgia Institute of Technology. Pract...

5

SIGGRAPH 2011 Papers

http://kesen.realtimerendering.com/sig2011.html

Papers on the web. Page maintained by Ke-Sen Huang. If you have additions or changes, send an e-mail. Information here is provided with the permission of the ACM. ACM Transactions on Graphics (TOG) Volume 30, Issue 4 (July 2011) Proceedings of ACM SIGGRAPH 2011. ACM Digital Library (DOI). Link for the paper. Demo Program or Source Code. Drawing, Painting and Stylization. ShadowDraw: Real-Time User Guidance for Freehand Drawing. University of Texas at Austin. Michael F. Cohen. And Disney Research Zurich.

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About - who I am

http://www.liyiwei.org/personal

Some useful links (for myself).

3dvizart.blogspot.com 3dvizart.blogspot.com

3DVizART: октября 2010

http://3dvizart.blogspot.com/2010_10_01_archive.html

Архитектурная визуализация, параметрическое моделирование, геометрические алгоритмы в архитектуре и дизайне. Суббота, 30 октября 2010 г. Просто сногсшибательный ресурс: http:/ kesen.realtimerendering.com/. Содержит море ссылок на публикации по всем аспектам CG. Публикации отсортированы по конференциями (SIGGRAPH, Eurographics и т.д.). Ссылки на это сообщение. Пятница, 29 октября 2010 г. Простенький деф. для построения эволюты кривой. Ссылки на это сообщение. Среда, 20 октября 2010 г. Глава 2. Начало.

heart-touching-graphics.blogspot.com heart-touching-graphics.blogspot.com

Hitchhiker's guide to the universe of graphics: Bidirectional Path Tracing using Nvidia Optix , Part 9 (Textures)

http://heart-touching-graphics.blogspot.com/2012/05/bidirectional-path-tracing-using-nvidia.html

Hitchhiker's guide to the universe of graphics. My trip into the photorealistic galaxy! Πως να γυρίσετε τον κόσμο των γραφικών με ωτοστόπ! Ένα ταξίδι στα 3D γραφικά. Whoever wants to contribute to this blog , posting his experiences on the same place, please send me a message! Saturday, May 5, 2012. Bidirectional Path Tracing using Nvidia Optix , Part 9 (Textures). Note that the material on the .Obj is not a full material as in this example i read and use only the texture file associated with the obj!

heart-touching-graphics.blogspot.com heart-touching-graphics.blogspot.com

Hitchhiker's guide to the universe of graphics: Bidirectional Path Tracing using Nvidia Optix , Part 11 (Light sampling)

http://heart-touching-graphics.blogspot.com/2012/05/bidirectional-path-tracing-using-nvidia_08.html

Hitchhiker's guide to the universe of graphics. My trip into the photorealistic galaxy! Πως να γυρίσετε τον κόσμο των γραφικών με ωτοστόπ! Ένα ταξίδι στα 3D γραφικά. Whoever wants to contribute to this blog , posting his experiences on the same place, please send me a message! Tuesday, May 8, 2012. Bidirectional Path Tracing using Nvidia Optix , Part 11 (Light sampling). What should happen if several lights appear into the scene? To solve this problem i used this simple two-legged method :. So i select t...

heart-touching-graphics.blogspot.com heart-touching-graphics.blogspot.com

Hitchhiker's guide to the universe of graphics: Design Dilemma : Hybrid Rendering ?

http://heart-touching-graphics.blogspot.com/2012/05/algorithmic-dilemma-hybrid-rendering.html

Hitchhiker's guide to the universe of graphics. My trip into the photorealistic galaxy! Πως να γυρίσετε τον κόσμο των γραφικών με ωτοστόπ! Ένα ταξίδι στα 3D γραφικά. Whoever wants to contribute to this blog , posting his experiences on the same place, please send me a message! Friday, May 25, 2012. Design Dilemma : Hybrid Rendering? Last days I read some papers(and still reading.) on hybrid rendering , either with cuda/opencl or other languages. I was thinking of doing the opposite. My thought was : IF t...

heart-touching-graphics.blogspot.com heart-touching-graphics.blogspot.com

Hitchhiker's guide to the universe of graphics: Bidirectional Path Tracing using Nvidia Optix , Part 14 (Schlick specular gloss)

http://heart-touching-graphics.blogspot.com/2012/05/bidirectional-path-tracing-using-nvidia_20.html

Hitchhiker's guide to the universe of graphics. My trip into the photorealistic galaxy! Πως να γυρίσετε τον κόσμο των γραφικών με ωτοστόπ! Ένα ταξίδι στα 3D γραφικά. Whoever wants to contribute to this blog , posting his experiences on the same place, please send me a message! Sunday, May 20, 2012. Bidirectional Path Tracing using Nvidia Optix , Part 14 (Schlick specular gloss). I have used the most simple fresnel approximation as provided by nvidia in the fresnel schlick() function. Bidirectional Path T...

heart-touching-graphics.blogspot.com heart-touching-graphics.blogspot.com

Hitchhiker's guide to the universe of graphics: Bidirectional Path Tracing using Nvidia Optix , Part 10 (Importance sampling)

http://heart-touching-graphics.blogspot.com/2012/05/bidirectional-path-tracing-using-nvidia_05.html

Hitchhiker's guide to the universe of graphics. My trip into the photorealistic galaxy! Πως να γυρίσετε τον κόσμο των γραφικών με ωτοστόπ! Ένα ταξίδι στα 3D γραφικά. Whoever wants to contribute to this blog , posting his experiences on the same place, please send me a message! Saturday, May 5, 2012. Bidirectional Path Tracing using Nvidia Optix , Part 10 (Importance sampling). So i used , a weighted average such as this :. So i had these resul ts with the exact same materials and scene :. I found one mis...

heart-touching-graphics.blogspot.com heart-touching-graphics.blogspot.com

Hitchhiker's guide to the universe of graphics: July 2011

http://heart-touching-graphics.blogspot.com/2011_07_01_archive.html

Hitchhiker's guide to the universe of graphics. My trip into the photorealistic galaxy! Πως να γυρίσετε τον κόσμο των γραφικών με ωτοστόπ! Ένα ταξίδι στα 3D γραφικά. Whoever wants to contribute to this blog , posting his experiences on the same place, please send me a message! Tuesday, July 19, 2011. Bidirectional Path Tracing using Brilliance Engine #2. Our project is nearly over, stay tuned for the version 0.1 during this week. This is his personal site: http:/ www.alatzidis.gr/. Bidirectional Path Tra...

heart-touching-graphics.blogspot.com heart-touching-graphics.blogspot.com

Hitchhiker's guide to the universe of graphics: Bidirectional Path Tracing using Nvidia Optix , Part 12 (Depth of field))

http://heart-touching-graphics.blogspot.com/2012/05/bidirectional-path-tracing-using-nvidia_11.html

Hitchhiker's guide to the universe of graphics. My trip into the photorealistic galaxy! Πως να γυρίσετε τον κόσμο των γραφικών με ωτοστόπ! Ένα ταξίδι στα 3D γραφικά. Whoever wants to contribute to this blog , posting his experiences on the same place, please send me a message! Friday, May 11, 2012. Bidirectional Path Tracing using Nvidia Optix , Part 12 (Depth of field). Http:/ en.wikipedia.org/wiki/Depth of field. In the BDPT function:. Float2 d = pixel sample / make float2(screen) * 2.f - 1.f;. Ray ori...

heart-touching-graphics.blogspot.com heart-touching-graphics.blogspot.com

Hitchhiker's guide to the universe of graphics: Πρόλογος...

http://heart-touching-graphics.blogspot.com/2010/09/blog-post.html

Hitchhiker's guide to the universe of graphics. My trip into the photorealistic galaxy! Πως να γυρίσετε τον κόσμο των γραφικών με ωτοστόπ! Ένα ταξίδι στα 3D γραφικά. Whoever wants to contribute to this blog , posting his experiences on the same place, please send me a message! Thursday, September 23, 2010. Στο BLOG αυτό θα δοκιμάσω να ξαπλώσω τις γνώσεις που απέκτησα κατά την διάρκεια της πτυχιακής μου εργασίας (τμήμα Πληροφορικής και Τηλεπικοινωνιών, ΕΚΠΑ) που μόλις τελειώσαμε παρέα με έναν φίλο. Μόλις ...

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Resource for Computer Graphics - Ke-Sen Huang's Home Page

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