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3d Modelling

Tuesday, 5 May 2009. The final post this semester sums up my work over both semesters, what Ive learnt, and of course showcases my final products this semester. I started in September with absolutely no 3d experience other than having seen films in 3d at the cinema. I started out by learning the basics, and built my knowledge from there. In January, we moved on to learnign how to make these scenes come to life through animation procsses. The first scene, titles "Temple Of Doom" is a throwback to the Indi...

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3d Modelling | kkempton.blogspot.com Reviews
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Tuesday, 5 May 2009. The final post this semester sums up my work over both semesters, what Ive learnt, and of course showcases my final products this semester. I started in September with absolutely no 3d experience other than having seen films in 3d at the cinema. I started out by learning the basics, and built my knowledge from there. In January, we moved on to learnign how to make these scenes come to life through animation procsses. The first scene, titles Temple Of Doom is a throwback to the Indi...
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3d Modelling | kkempton.blogspot.com Reviews

https://kkempton.blogspot.com

Tuesday, 5 May 2009. The final post this semester sums up my work over both semesters, what Ive learnt, and of course showcases my final products this semester. I started in September with absolutely no 3d experience other than having seen films in 3d at the cinema. I started out by learning the basics, and built my knowledge from there. In January, we moved on to learnign how to make these scenes come to life through animation procsses. The first scene, titles "Temple Of Doom" is a throwback to the Indi...

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kkempton.blogspot.com kkempton.blogspot.com
1

3d Modelling: Space Scene

http://www.kkempton.blogspot.com/2009/04/space-scene.html

Thursday, 16 April 2009. Having previously built the space ship, I needed to make a scene for it to go into. The most suitable idea was to use a desert scene, as this seems to be the most commonly associated place with aliens (think Roswell, Area 51 etc.). I started with one flat plane. This was to serves as the desert floor, and I stretched this out far so that it would look expansive like the desert. The animation at this stage is shown below:. It is worth noting a few things at this stage:. Currently,...

2

3d Modelling: April 2009

http://www.kkempton.blogspot.com/2009_04_01_archive.html

Wednesday, 29 April 2009. After a long render process (around 60 minutes), my scene was complete. To this, I added a soundtrack usign Premiere pro. I had difficulty choosing a good soundtrack, and settled on a track titled "No More Dead Heroes" fro the Halo video game, as it seemed to set the mood, give a bass frequency suitable to a hoverign UFO and even a traction beam sound. The completed scene is unique comapred to my other two for several reasons, these are:. No Bitmaps as textures. Following this n...

3

3d Modelling: The Piano Falling scene

http://www.kkempton.blogspot.com/2009/05/piano-falling-scene.html

Tuesday, 14 April 2009. The Piano Falling scene. After much work, and using many new effects shown below I finally created my piano falling down the stairs scene. This scene lasts for 15 seconds, and involves a combination of jazz music overlaid on itself so that would sound more like a piano falling. The scene uses one camera which rotates to give the best view of the piano throughout. The final animation is shown below:. Subscribe to: Post Comments (Atom). Textures and props for the UFO.

4

3d Modelling: November 2008

http://www.kkempton.blogspot.com/2008_11_01_archive.html

Tuesday, 25 November 2008. I needed to create a snowman for the use in my December scene. Rather than list how I made the snowman, I’ve turned it into a useful tutorial. 1 Start a new 3dsMax scene. 2 Draw a sphere using the geometry tool. Name this sphere “body”. 3 Draw a second sphere, smaller than the previous one. Whilst I am not listing dimensions, it is worth mentioning that they need to be proportionate. Name this sphere “head”. 6 The next important stage for us is to add eyes to the snowman. S...

5

3d Modelling: Lighting up your home

http://www.kkempton.blogspot.com/2009/04/lighting-up-your-home.html

Sunday, 12 April 2009. Lighting up your home. The piano falling scene, was in my opinion the most akward scene to light. The main reason for it being so award is that I did not design any windows so there was no way of natural light coming in from the sides, therefore the scene relied soley on lighting from above. After trying many options, all of which gave me light which created horrible shadows, ruining the scene, I found the perfect light setting. Subscribe to: Post Comments (Atom).

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Steven's 3D Module Project: October 2008

http://sr26-wildwing64.blogspot.com/2008_10_01_archive.html

Steven's 3D Module Project. Sunday, 19 October 2008. Tree - Work In Progress. The second object to be used for my October image is nearly complete, and I've been working quite hard on this for the last couple of weeks. Since October is the start of Autumn, I have been working on an Autumn tree, which will be my main focus for said image. After applying meshsmooth, I then extruded some roots from where the original box was, and then applied meshsmooth again. The new branches, as well as the leaves, were c...

sr26-wildwing64.blogspot.com sr26-wildwing64.blogspot.com

Steven's 3D Module Project: April 2009

http://sr26-wildwing64.blogspot.com/2009_04_01_archive.html

Steven's 3D Module Project. Monday, 20 April 2009. This is, so far, the most complete one out of all three of my idents. Using the Space Shuttle featured in my previous entry, as well as a tutorial that helped me to make Planet Earth, as well as a star field in the background, this is what I have at the moment:. In the above screengrab, I've labeled where I've placed the bomb. It doesn't need to be placed directly into the object to blow it up. As for the fiery blast in the ident itself, that's actually ...

sr26-wildwing64.blogspot.com sr26-wildwing64.blogspot.com

Steven's 3D Module Project: Final Idents

http://sr26-wildwing64.blogspot.com/2009/05/final-idents.html

Steven's 3D Module Project. Tuesday, 5 May 2009. And now, I present to you the final three idents. I will also explain the changes I made to each one, except for the rather obvious inclusion of sound. SRTV Ident 1 - Ton Weight. As the SRTV branded ton weight hits the ground. SRTV Ident 2 - Curry. SRTV Ident 3 - Space Shuttle. And last of all, for those of you who want a better look at the holiday photo in Ident 2, here it is, complete with a photo frame:. So what did I think of this Module overall? I act...

sr26-wildwing64.blogspot.com sr26-wildwing64.blogspot.com

Steven's 3D Module Project: September 2008

http://sr26-wildwing64.blogspot.com/2008_09_01_archive.html

Steven's 3D Module Project. Monday, 22 September 2008. This is a pair of limes that I made in 3DS Max, my very first 3D object. It was originally supposed to be an apple, but I had a bit of difficulty with that and it ended up turning into a lime instead. Subscribe to: Posts (Atom). A Blog Concerning Robbo. Captain Pineapple Goes 3D. Stoo's 3D Mod Blog. Tina's 3D Modelling Blog. The Ducks play at the Pond, I am a Ducks fan who lives across the pond, and that's where the name came from. I'm a big hock...

sr26-wildwing64.blogspot.com sr26-wildwing64.blogspot.com

Steven's 3D Module Project: Space Shuttle

http://sr26-wildwing64.blogspot.com/2009/04/space-shuttle.html

Steven's 3D Module Project. Thursday, 2 April 2009. In my third ident, Ste will be exploring the Final Frontier. in this:. This space shuttle was fairly simple to make, as all I really did was recycle my plane from last semester. Making the neccesary changes to make it look less like an airplane and more like a NASA Space Shuttle. or at least, something closely resembling one. And in this second animation, it's going to "Do a Barrel Roll! Subscribe to: Post Comments (Atom). A Blog Concerning Robbo.

sr26-wildwing64.blogspot.com sr26-wildwing64.blogspot.com

Steven's 3D Module Project: December 2008

http://sr26-wildwing64.blogspot.com/2008_12_01_archive.html

Steven's 3D Module Project. Monday, 8 December 2008. Since I followed some online tutorials to help me make some of my objects for this project, I will post the links here. Http:/ www.3dtotal.com/ffa/tutorials/max/tree/tree1.asp. Http:/ xyztutorials.blogspot.com/2008/10/making-of-cristmas-tree.html. Http:/ www.livevideo.com/video/TutorialChannel/68E129963D12433E941344D711616EA6/3ds-max-tutorial-create-a-lo.aspx. Http:/ www.pawas.com/graphics/palm-tree-tutorial.htm. Thursday, 4 December 2008. A few more c...

sr26-wildwing64.blogspot.com sr26-wildwing64.blogspot.com

Steven's 3D Module Project: August - Progress so far

http://sr26-wildwing64.blogspot.com/2008/11/august-progress-so-far.html

Steven's 3D Module Project. Thursday, 13 November 2008. August - Progress so far. For August, instead of making an image that makes fun of British Summer, I am instead producing a holiday scene on a beach, including palmtrees, and a plane in the sky. First of all, I shall go through how my plane was made:. The next thing I did was to adjust the shape of the wings as I saw fit, making it look slightly more accurate to a real airplane. As shown in this render, I also attempted to add windows to the plane u...

sr26-wildwing64.blogspot.com sr26-wildwing64.blogspot.com

Steven's 3D Module Project: November 2008

http://sr26-wildwing64.blogspot.com/2008_11_01_archive.html

Steven's 3D Module Project. Sunday, 23 November 2008. I think one of my strengths throughout this project is my use of materials, although in some cases the objects I've made look fairly good without any, while other objects such as the ice hockey puck, plane and beach ball needed them. My materials are fairly minimalistic and yet work well. My other strengh is that I have been able to create simple but effective scenes for all three of the images I have been working on. One of my weaknesses. Coming up n...

3dmodellingandanimation2008-9.blogspot.com 3dmodellingandanimation2008-9.blogspot.com

3D Modelling and Animation 2008-9: Happy New Year and welcome to Semester 2 - Animation!!

http://3dmodellingandanimation2008-9.blogspot.com/2009/01/happy-new-year-and-welcome-to-semester.html

3D Modelling and Animation 2008-9. Wednesday, 21 January 2009. Happy New Year and welcome to Semester 2 - Animation! The most recent memorable ident campaigns are those for BBC1, BBC 2 and Channel 4. So why are corporate idents needed? They provides a breathing space between programmes. They allow for announcements between programmes. They orientate and remind viewers which broadcasting company they are watching. Promotion of the company. Subscribe to: Post Comments (Atom). Watch here for great idents.

3dmodellingandanimation2008-9.blogspot.com 3dmodellingandanimation2008-9.blogspot.com

3D Modelling and Animation 2008-9: October 2008

http://3dmodellingandanimation2008-9.blogspot.com/2008_10_01_archive.html

3D Modelling and Animation 2008-9. Wednesday, 22 October 2008. Using the Light Lister and Ram Player. In order to see what lighting you have in a scene a really useful tool is the light lister. You will find this under tools Light lister. Here you can change the listed parameters without having to enter the modify panel and you can keep the lister up on your desktop for easy viewing. Basic Lighting - Spotlights, Directional and Omni Lights. Target Spotlights are very useful for mood lighting, free target...

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3d Modelling

Tuesday, 5 May 2009. The final post this semester sums up my work over both semesters, what Ive learnt, and of course showcases my final products this semester. I started in September with absolutely no 3d experience other than having seen films in 3d at the cinema. I started out by learning the basics, and built my knowledge from there. In January, we moved on to learnign how to make these scenes come to life through animation procsses. The first scene, titles "Temple Of Doom" is a throwback to the Indi...

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