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Koshmaar Games

Because Pixels Don't Cry. You came to a website of Hubert Rutkowski. You'll find here my games. With (hopefully) lots of interesting posts about games. And process of making games. PS this site isn't actively updated. Latest From The Blog. It was third Digital Dragons edition. I was on all of them, second time as an indie. It was the […]. Gadgets I ordered mugs… T-shirts… Posters, stickers, bookmarks…. Ninja Cat social additions. Stay up to date:.

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Koshmaar Games | koshmaar.pl Reviews
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Because Pixels Don't Cry. You came to a website of Hubert Rutkowski. You'll find here my games. With (hopefully) lots of interesting posts about games. And process of making games. PS this site isn't actively updated. Latest From The Blog. It was third Digital Dragons edition. I was on all of them, second time as an indie. It was the […]. Gadgets I ordered mugs… T-shirts… Posters, stickers, bookmarks…. Ninja Cat social additions. Stay up to date:.
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Koshmaar Games | koshmaar.pl Reviews

https://koshmaar.pl

Because Pixels Don't Cry. You came to a website of Hubert Rutkowski. You'll find here my games. With (hopefully) lots of interesting posts about games. And process of making games. PS this site isn't actively updated. Latest From The Blog. It was third Digital Dragons edition. I was on all of them, second time as an indie. It was the […]. Gadgets I ordered mugs… T-shirts… Posters, stickers, bookmarks…. Ninja Cat social additions. Stay up to date:.

INTERNAL PAGES

koshmaar.pl koshmaar.pl
1

PowerPack status | Koshmaar Games

http://www.koshmaar.pl/blog/powerpack-status

Because Pixels Don't Cry. I ordered mugs…. Posters, stickers, bookmarks…. I’ve sent packages to all people with those goodies. They actually received them :) So this point of crowdfunding is completed. But it’s not that pink when it comes to game. Some things are finished, some are work in progress, some are almost not started. Basically the completion status looks like this (updated 29th may):. Added all player words and 100 of mine – 110%. Flavours in dino behaviour (kamikadze and knight) – 100%. Polis...

2

Team | Koshmaar Games

http://www.koshmaar.pl/blog/category/team

Because Pixels Don't Cry. RSS feed for this section. I ordered mugs…. Posters, stickers, bookmarks…. Yesterday at midnight the Ninja Cat and Zombie Dinosaurs PowerPack project has finished with whooping 130%. Funding rate from 50 people. How is this possible, in spite of its problems at beginning? One of the facts was that the CD Action. Biggest polish player magazine, has backed PowerPack and became patron of the game. There was also an awful lot of promotion. It has been created by Michał Friedrich.

3

Ninja Cat and Zombie Dinosaurs PowerPack | Koshmaar Games

http://www.koshmaar.pl/game/ninja-cat-and-zombie-dinosaurs-powerpack

Because Pixels Don't Cry. Ninja Cat and Zombie Dinosaurs PowerPack. This is my first crowdfunding project. I started it at end of october 2013. By doing this I want to significantly improve the game. I love it very much, got good reactions from players and game press alike. After finishing it, it will be available only to PowerPack supporters. However, I plan to build on it new features, and those new versions will be most probably sold by internet. Features that will be added to PowerPack:. Also, that w...

4

Games | Koshmaar Games

http://www.koshmaar.pl/games

Because Pixels Don't Cry. Ninja Cat social additions. Uuk – word managing tool for Ninja Cat PowerPack. Keyboard shortcuts info in debug builds – IMGUI style. Config: Toggle plugin for FlashDevelop. Level editor design in Ninja Cat, part 1 – inner workings. Trailer for Ninja Cat and interview for Puerto Rican gamers. Stay up to date:. I'm experienced game (and starting web) developer, who on summer 2012 went indie and freelance. You can contact me directly by email.

5

Virgin Delivery | Koshmaar Games

http://www.koshmaar.pl/game/virgin-delivery

Because Pixels Don't Cry. My next project… It tells the story of Igor. Classic-hunchback, whoose Master. Needs to eat V irgins. To stay alive. Therefore Igor has a never ending task of catching and delivering virgins. You can imagine the game’s going to have quite dark taste of humor. I’m going to work on it with friend Mariusz Siergiejew. Who’s a professional artist, and with whom I prototyped this game during KrakJam. Igor with his Master, and a Virgin. Do you want to get also news regarding Koshmaar?

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TOTAL PAGES IN THIS WEBSITE

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hubert-rutkowski.pl hubert-rutkowski.pl

Hubert Rutkowski's (Koshmaar) homepage - Developement

http://www.hubert-rutkowski.pl//content/development.php

Wanna have search like this? A top secret project I'm working on with Mariusz Siergiejew :]. Ninja Cat and Zombie Dinosaurs. First commercial game that I completed, as a one man indie team. I am proud of it :). I made everything by myself, including code, design and graphics. I used free sounds from the internet, and music track from Kostya Dolgushyn. I made one week prototype in C , with my old engine Sculpture Clay 2. Zombie Dinosaurs have invaded Paris! You can play it on many game portals.

hubert-rutkowski.pl hubert-rutkowski.pl

Hubert Rutkowski's (Koshmaar) homepage - Other projects

http://www.hubert-rutkowski.pl/content/others.php

Wanna have search like this? They are roughly sorted by the amount of work/dedication they required from me. Bold since there are also projects that I was working on with a team). Idea of 3d graphics engine using DirectX 10 and deferred shading". The point of the thesis was to implement a simple deferred shading. Graphics engine in DirectX 10. And compare its speed to a forward one. Shaders were done in HLSL 4.0. Models done in Blender. Strengths and weaknesses of both forward and deferred approaches hav...

hubert-rutkowski.pl hubert-rutkowski.pl

Hubert Rutkowski's (Koshmaar) homepage - Main

http://www.hubert-rutkowski.pl//content/main.php

Wanna have search like this? This is a homepage of Hubert Rutkowski. Individual who specializes in computer game programming. This site is mainly an online portfolio of the games I created. And other remains of past work as a coder. Shows the state of current projects. Plus tells something more personal. About me :-) and my other hobbies. Of my sketches, while music section. Is devoted to. music (duh), playing guitar, singing and learning them. Comparing to programming, I suck. Posted: 2015.02.02. Obviou...

hubert-rutkowski.pl hubert-rutkowski.pl

Hubert Rutkowski's (Koshmaar) homepage - Gfx

http://www.hubert-rutkowski.pl/content/gfx.php

Wanna have search like this? As far as I can remember, I was always drawing on school lessons little pictures on the edge of exercise book. My parents both are educated in arts and encouraged me to draw and gave me little hints how to do it better. My first contact with computer graphics was in primary school, when out of curiosity I started playing with Corel Photopaint. Then in famous Gfx2. I get to know GIMP. Used it for some time and it was good. till I got my hands on Photoshop CS2. Less stressful t...

hubert-rutkowski.pl hubert-rutkowski.pl

Hubert Rutkowski's (Koshmaar) homepage - News archive

http://www.hubert-rutkowski.pl/content/news_archive.php

Wanna have search like this? Info Main News archive. Posted: 2015.02.02. For half a year already, I have a new job. Graphics software engineer at Intel in Gdańsk. Yep. I'm writing shader compilers for our GPU. Talk about cool job :) It's not gamedev. but it doesn't really matter. I'm using low level C , working in huuge codebases, using git and linux terminal (and dozens of other tools), cooperating with some really kickass coders (ie. Adam Sawicki. Oh, and the commute is not that bad. Preparing to KrakJ...

hubert-rutkowski.pl hubert-rutkowski.pl

Hubert Rutkowski's (Koshmaar) homepage - Articles

http://www.hubert-rutkowski.pl//content/articles.php

Wanna have search like this? Articles about programming, efficently managing computer etc. written by me. Article about tweaking Firefox 2 so that it gives you all the best. rather dated ;). Other than that I try to regulary write about interesting practical things on my work blog. Too many things to list here. Nowa koncepcja silnika grafiki 3d z wykorzystaniem DirectX 10 i deferred shadingu. Moja praca magisterska, mnóstwo praktycznych informacji, sporo teorii. Więcej info pod powyższym linkiem. Page ge...

hubert-rutkowski.pl hubert-rutkowski.pl

Hubert Rutkowski's (Koshmaar) homepage - Gfx

http://www.hubert-rutkowski.pl//content/gfx.php

Wanna have search like this? As far as I can remember, I was always drawing on school lessons little pictures on the edge of exercise book. My parents both are educated in arts and encouraged me to draw and gave me little hints how to do it better. My first contact with computer graphics was in primary school, when out of curiosity I started playing with Corel Photopaint. Then in famous Gfx2. I get to know GIMP. Used it for some time and it was good. till I got my hands on Photoshop CS2. Less stressful t...

hubert-rutkowski.pl hubert-rutkowski.pl

Hubert Rutkowski's (Koshmaar) homepage - Games I Made

http://www.hubert-rutkowski.pl/content/games.php

Wanna have search like this? Code Games I Made. I've been playing games since early childhood. I can clearly remember my first experience with computer game. I was five years old, a young innocent being living in a country under heavy transformation. I was at holidays with my grandfather, and in the guesthouse we were at, there appeared new gadgets. original Pong machines. Those green bouncing dots changed my life forever. As I grew little older, I owned Pegasus. Even though it's laptop, I use it more li...

hubert-rutkowski.pl hubert-rutkowski.pl

Hubert Rutkowski's (Koshmaar) homepage - Other projects

http://www.hubert-rutkowski.pl//content/others.php

Wanna have search like this? They are roughly sorted by the amount of work/dedication they required from me. Bold since there are also projects that I was working on with a team). Idea of 3d graphics engine using DirectX 10 and deferred shading". The point of the thesis was to implement a simple deferred shading. Graphics engine in DirectX 10. And compare its speed to a forward one. Shaders were done in HLSL 4.0. Models done in Blender. Strengths and weaknesses of both forward and deferred approaches hav...

hubert-rutkowski.pl hubert-rutkowski.pl

Hubert Rutkowski's (Koshmaar) homepage - Music

http://www.hubert-rutkowski.pl//content/music.php

Wanna have search like this? Music plays important part in my life. There's no day without listening to it at least. For several hours. I'm a die hard fan of rock. I also listen to some grunge, pop-rock, rock n' roll, blues and the like. I have gigabytes of music on my hard drive and dozens of audio CDs on shelf. Unfortunately, I don't have the time to concentrate only on listening to music, therefore, I make the music play in the background and do some other stuff. Do you play any instrument? There's no...

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Koshmaar Games

Because Pixels Don't Cry. You came to a website of Hubert Rutkowski. You'll find here my games. With (hopefully) lots of interesting posts about games. And process of making games. PS this site isn't actively updated. Latest From The Blog. It was third Digital Dragons edition. I was on all of them, second time as an indie. It was the […]. Gadgets I ordered mugs… T-shirts… Posters, stickers, bookmarks…. Ninja Cat social additions. Stay up to date:.

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