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The Keep on the Gaming Lands

The Keep on the Gaming Lands. Monday, January 6, 2014. Last week, I wrote about working with success. By leaning into the players' success, you make your campaign more engaging and exciting. When you put your game on rails, you undermine the players' choices and shut down some of the chaos and unpredictability that make RPGs fun. What does the cult do to those who defeat its most powerful figures? By thinking in generalities, you can ensure that you can quickly adapt your ideas to suit the specific situa...

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The Keep on the Gaming Lands | kotgl.blogspot.com Reviews
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The Keep on the Gaming Lands. Monday, January 6, 2014. Last week, I wrote about working with success. By leaning into the players' success, you make your campaign more engaging and exciting. When you put your game on rails, you undermine the players' choices and shut down some of the chaos and unpredictability that make RPGs fun. What does the cult do to those who defeat its most powerful figures? By thinking in generalities, you can ensure that you can quickly adapt your ideas to suit the specific situa...
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The Keep on the Gaming Lands | kotgl.blogspot.com Reviews

https://kotgl.blogspot.com

The Keep on the Gaming Lands. Monday, January 6, 2014. Last week, I wrote about working with success. By leaning into the players' success, you make your campaign more engaging and exciting. When you put your game on rails, you undermine the players' choices and shut down some of the chaos and unpredictability that make RPGs fun. What does the cult do to those who defeat its most powerful figures? By thinking in generalities, you can ensure that you can quickly adapt your ideas to suit the specific situa...

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The Keep on the Gaming Lands: Making Success Interesting, Part I

http://kotgl.blogspot.com/2014/01/making-success-interesting-part-i.html

The Keep on the Gaming Lands. Wednesday, January 1, 2014. Making Success Interesting, Part I. I had the chance to play Dungeon World over the holiday break. The game went well, even if we did mar it with our typical propensity to turn any RPG into the plot of a Marx brothers movie. In my experience, making failure interesting is fairly easy once you understand why to do it. It doesn't even come into play in some campaign styles. Gives you directions to the cultist's hideout, but you miss the clue that po...

2

The Keep on the Gaming Lands: February 2010

http://kotgl.blogspot.com/2010_02_01_archive.html

The Keep on the Gaming Lands. Sunday, February 28, 2010. A Tale of Two House Rules. Delta's Target 20 system was nearly flawless for use in combat. I'll use it whenever I play AD&D or OD&D. It kept things moving quickly, especially once I had the player's ACs memorized. In contrast, I didn't bother with the initiative rules. At least, not yet. I think there was a grand total of one spell cast in combat ( bless,. Oddly enough, after years of running iterative initiative having everyone roll each round was...

3

The Keep on the Gaming Lands: October 2010

http://kotgl.blogspot.com/2010_10_01_archive.html

The Keep on the Gaming Lands. Sunday, October 24, 2010. Originally posted on EN World, but re-posted here since people on that site seemed to like it.). I think you can learn a lot about a game by listening to how people describe it after they play it. It shows you how they interact with, see, and process the game. It did, and the session ended with the characters entered the ruler's audience chamber to find the "wandering tracker" they had harassed standing at his side. Subscribe to: Posts (Atom). The S...

4

The Keep on the Gaming Lands: April 2010

http://kotgl.blogspot.com/2010_04_01_archive.html

The Keep on the Gaming Lands. Thursday, April 22, 2010. I Am Not a Storyteller. My monthly AD&D campaign has confirmed something I suspected after observing my two 4e campaigns. I am the god of this tiny, virtual universe, and if I decide at moment the characters enter the dungeon that there are three-headed kobolds there instead of the cyborgs I wrote about in my notes, there's no power in all the cosmos that can contradict me. Then let's see that rulebook run a campaign! Subscribe to: Posts (Atom).

5

The Keep on the Gaming Lands: Prepping for Success

http://kotgl.blogspot.com/2014/01/prepping-for-success.html

The Keep on the Gaming Lands. Monday, January 6, 2014. Last week, I wrote about working with success. By leaning into the players' success, you make your campaign more engaging and exciting. When you put your game on rails, you undermine the players' choices and shut down some of the chaos and unpredictability that make RPGs fun. What does the cult do to those who defeat its most powerful figures? By thinking in generalities, you can ensure that you can quickly adapt your ideas to suit the specific situa...

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Xeveninti: Blue Dancer session #6

http://xeveninti.blogspot.com/2009/03/blue-dancer-session-6.html

Zev, my love, you have expired. But robot head is hot and wired". For now, Im done with 4e. Blue Dancer session #6. In memory of the Dungeon Master. Lamentations of the Flame Princess. The Keep on the Gaming Lands. What's New with Phil and Dixie. Wednesday, March 25, 2009. Blue Dancer session #6. The first creatures they encountered were a bunch of giant centipedes inhabiting a forgotten latrine. After squishing these horrors, the players were confronted with a monster that challenged them. One o...At th...

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Late To The Adventuring Party: July 2009

http://latetotheadventuringparty.blogspot.com/2009_07_01_archive.html

Late To The Adventuring Party. No posts. Show all posts. No posts. Show all posts. Subscribe to: Posts (Atom). All My Life In A Bag. You, the universe, or both have gone very wrong. The Bundle of Lamentations: The Perfect Introduction to LotFP. A Rust Monster Ate My Sword. Further Updates from (far) Beyond the Borderlands, Part II. The Society of Torch, Pole and Rope. Stonehell Dungeon: Into the Heart of Hell On Sale Now. Save vs Pointy Stick. Conventions I've been to. The Keep on the Gaming Lands.

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Save vs Pointy Stick: Village of Hommlet 4E: The Cell Block

http://savevspointystick.blogspot.com/2010/06/village-of-hommlet-4e-cell-block.html

Save vs Pointy Stick. Musings about gaming. Irregularly updated. June 21, 2010. Village of Hommlet 4E: The Cell Block. If the PC:s, after defeating the bandits, find the secret door in the leader's room and. Decide to go down there (reaching the closet to the north of room 14) instead of taking the stairs (to room 11) and. The PC:s are totally stumped, have the ghouls in the room to the east attack (leaving the secret pillar door open). Subscribe to: Post Comments (Atom). Keep on the Gaming Lands. Villag...

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Chronicles of The Known World: A Brief Summary of the Game So Far

http://chroniclesoftheknownworld.blogspot.com/2010/03/brief-summary-of-game-so-far.html

Chronicles of The Known World. Real time collaborative fantasy world-building. Thursday, 25 March 2010. A Brief Summary of the Game So Far. We negotiated with the kobold bandits after defeating their leader Irontooth the previous night. We had a brief but difficult fight with owlbears in the wood that hearkened back to games of yore for some of the group. At some point the plan was hatched to buy an inn so we could store our wealth and have a base of operations. This is a decision we have never stopp...

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Chronicles of The Known World: The Land of Milk and Honey

http://chroniclesoftheknownworld.blogspot.com/2009/02/land-of-milk-and-honey.html

Chronicles of The Known World. Real time collaborative fantasy world-building. Saturday, 28 February 2009. The Land of Milk and Honey. Nestled on the west bank of Lake Windmere and centered around the city that bears its name, The Haemophage Duchy of Ralidor remains a point of light in this world of darkness. Among the great cities of The Known World, Ralidor remains the lone lasting monument men have built to Progress and Enlightenment. For four long centuries. The Striga — or, as the beloved meni...

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Xeveninti: February 2009

http://xeveninti.blogspot.com/2009_02_01_archive.html

Zev, my love, you have expired. But robot head is hot and wired". The Blue Dancer campaign begins! Lamentations of the Flame Princess. The Keep on the Gaming Lands. What's New with Phil and Dixie. Wednesday, February 25, 2009. The Blue Dancer campaign begins! Actually, it begins again. But this time, I'm focusing on a megadungeon. I knew that Greyhawk and Blackmoor started with a large dungeon. But I suppose that I hadn't considered such dungeons essential until recently. This time around, I really did n...

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Xeveninti: The Blue Dancer campaign begins!

http://xeveninti.blogspot.com/2009/02/blue-dancer-campaign-begins.html

Zev, my love, you have expired. But robot head is hot and wired". The Blue Dancer campaign begins! Lamentations of the Flame Princess. The Keep on the Gaming Lands. What's New with Phil and Dixie. Wednesday, February 25, 2009. The Blue Dancer campaign begins! Actually, it begins again. But this time, I'm focusing on a megadungeon. I knew that Greyhawk and Blackmoor started with a large dungeon. But I suppose that I hadn't considered such dungeons essential until recently. This time around, I really did n...

xeveninti.blogspot.com xeveninti.blogspot.com

Xeveninti: September 2008

http://xeveninti.blogspot.com/2008_09_01_archive.html

Zev, my love, you have expired. But robot head is hot and wired". I never understood ear seekers until now. I miss the old spells. Youve got to make the time. Why no hirelings or henchmen? How I discovered sandbox campaigning. Improvisation: D&D is not a video game. How do you play D&D? Oak Ridge D&D Meetup. I did it my way. A bad gaming experience. Lamentations of the Flame Princess. The Keep on the Gaming Lands. What's New with Phil and Dixie. Sunday, September 28, 2008. Well, how does that work? It wa...

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Xeveninti: Holmes Basic Box Cover

http://xeveninti.blogspot.com/2010/08/holmes-basic-box-cover.html

Zev, my love, you have expired. But robot head is hot and wired". 4e powers are nice but. Holmes Basic Box Cover. Lamentations of the Flame Princess. The Keep on the Gaming Lands. What's New with Phil and Dixie. Monday, August 2, 2010. Holmes Basic Box Cover. I will be using this image for the cover of my own set of D&D house rules that I will compile into one PDF document suitable for the iPad (or similar device). More on that project later. August 2, 2010 at 4:54 PM. Excellent, well done. :-). Im also ...

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The Keep on the Gaming Lands

The Keep on the Gaming Lands. Monday, January 6, 2014. Last week, I wrote about working with success. By leaning into the players' success, you make your campaign more engaging and exciting. When you put your game on rails, you undermine the players' choices and shut down some of the chaos and unpredictability that make RPGs fun. What does the cult do to those who defeat its most powerful figures? By thinking in generalities, you can ensure that you can quickly adapt your ideas to suit the specific situa...

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