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Game Workshop

Tuesday, September 7, 2010. Industry Workshop - Particles. This semester we have been working with Gordon Moyes in Industry Workshop. We are currently working a game with Mechs. Henrik and I have been tasked with making the sweet particle effects for the game. This is the missile particle effect -. This is an effect I made for when a laser beam hits something metal -. You can download the packages and actually play the effects if you like -. Sunday, September 5, 2010. Personal work - This weekend. For wi...

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Game Workshop | kyliefindlay12.blogspot.com Reviews
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Tuesday, September 7, 2010. Industry Workshop - Particles. This semester we have been working with Gordon Moyes in Industry Workshop. We are currently working a game with Mechs. Henrik and I have been tasked with making the sweet particle effects for the game. This is the missile particle effect -. This is an effect I made for when a laser beam hits something metal -. You can download the packages and actually play the effects if you like -. Sunday, September 5, 2010. Personal work - This weekend. For wi...
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Game Workshop | kyliefindlay12.blogspot.com Reviews

https://kyliefindlay12.blogspot.com

Tuesday, September 7, 2010. Industry Workshop - Particles. This semester we have been working with Gordon Moyes in Industry Workshop. We are currently working a game with Mechs. Henrik and I have been tasked with making the sweet particle effects for the game. This is the missile particle effect -. This is an effect I made for when a laser beam hits something metal -. You can download the packages and actually play the effects if you like -. Sunday, September 5, 2010. Personal work - This weekend. For wi...

INTERNAL PAGES

kyliefindlay12.blogspot.com kyliefindlay12.blogspot.com
1

Game Workshop: Islands - Skybox

http://www.kyliefindlay12.blogspot.com/2010/06/islands-skybox.html

Sunday, June 6, 2010. Last week I created a new sky box for our scene, so that it suits the style of the game a bit more. Here's an in game screenshot without the islands -. I'm not sure how noticable it is, but the edge of each image is in pretty much in the centre of that picture. I'm really happy with how seamless it looks, and the colours work really well too, in my opinion. Here's some more shots with the islands and some place holder foreground clouds -. Subscribe to: Post Comments (Atom).

2

Game Workshop: 6/6/10 - 6/13/10

http://www.kyliefindlay12.blogspot.com/2010_06_06_archive.html

Sunday, June 6, 2010. Last week I created a new sky box for our scene, so that it suits the style of the game a bit more. Here's an in game screenshot without the islands -. I'm not sure how noticable it is, but the edge of each image is in pretty much in the centre of that picture. I'm really happy with how seamless it looks, and the colours work really well too, in my opinion. Here's some more shots with the islands and some place holder foreground clouds -. Industry Workshop - Journal. In the pitch do...

3

Game Workshop: 3/21/10 - 3/28/10

http://www.kyliefindlay12.blogspot.com/2010_03_21_archive.html

Saturday, March 27, 2010. Games Workshop - Personal Project. Which would be really cool. So I'm going to have a crack at doing visual effects this semester. Not the coding part of it, which I'm told can often be shoved with it. Instead I'm going to offer my help with every projects visual effects needs, look up all the tutorials I can to help me get through. And hopefully in the end I'll have gained enough skills and enjoyment to keep going through to next semester. More ideas to come.

4

Game Workshop: 8/29/10 - 9/5/10

http://www.kyliefindlay12.blogspot.com/2010_08_29_archive.html

Saturday, September 4, 2010. Hilarious dialogue. And the more I put in, the more excited I get about how awesome this game could be. Here is just a quick example of how hot spots work. This is the first room with nothing selected. This is what it looks like with the hot spots menu selected, there is a drop down box on the right that lets you select which hotspot you want to paint. I have the beer tree selected. This is the script and you can see what happens when you look at or interact with the beer tree.

5

Game Workshop: Industry Workshop - Particles

http://www.kyliefindlay12.blogspot.com/2010/09/industry-workshop-particles.html

Tuesday, September 7, 2010. Industry Workshop - Particles. This semester we have been working with Gordon Moyes in Industry Workshop. We are currently working a game with Mechs. Henrik and I have been tasked with making the sweet particle effects for the game. This is the missile particle effect -. This is an effect I made for when a laser beam hits something metal -. You can download the packages and actually play the effects if you like -. Subscribe to: Post Comments (Atom). Personal work - This weekend.

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paulstapelberg.blogspot.com paulstapelberg.blogspot.com

Paul Stapelberg: Run 'n Gun #1

http://paulstapelberg.blogspot.com/2010/08/assets.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Monday, August 23, 2010. Run 'n Gun #1. For now I have been assigned a role in asset development for our run 'n gun side-scroller. I have modeled a few buildings that will be used to create the world of this game. I have modeled these buildings in a modular way so they can be re-used to create bigger/longer buildings. They can also be textured in many different ways to create even more variety. Run n Gun #1.

paulstapelberg.blogspot.com paulstapelberg.blogspot.com

Paul Stapelberg: August 2010

http://paulstapelberg.blogspot.com/2010_08_01_archive.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Monday, August 23, 2010. Run 'n Gun #1. For now I have been assigned a role in asset development for our run 'n gun side-scroller. I have modeled a few buildings that will be used to create the world of this game. I have modeled these buildings in a modular way so they can be re-used to create bigger/longer buildings. They can also be textured in many different ways to create even more variety. I think the ...

paulstapelberg.blogspot.com paulstapelberg.blogspot.com

Paul Stapelberg: Run 'n Gun #2

http://paulstapelberg.blogspot.com/2010/09/run-n-gun-2.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Friday, September 17, 2010. Run 'n Gun #2. To edit and texture the way he wanted. Luckily his texturing skills are a lot better than mine which makes things easier on me. Fig 11) Rig and Controller Setup. Fig 12) Character with Controllers. The character is skinned, but I have not yet weighted it correctly. First I will create a short animation to test the rig in-game and make sure it works. If this...That'...

paulstapelberg.blogspot.com paulstapelberg.blogspot.com

Paul Stapelberg: September 2010

http://paulstapelberg.blogspot.com/2010_09_01_archive.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Saturday, September 18, 2010. Today I managed to do a few weapon models for the mechs. The player is supposed to be able to completely customize their mech and this includes the weapons. Once again Kai. Did up some awesome concepts for us to model from. The concepts for these weapons were great and made it easy to model. Fig 11) Side View. Fig 12) Front View. Fig 21) Missile Launchers (4 and 6 pack). The pa...

paulstapelberg.blogspot.com paulstapelberg.blogspot.com

Paul Stapelberg: Mech #2

http://paulstapelberg.blogspot.com/2010/09/mech-2.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Monday, September 13, 2010. I have been given a second mech to work on. Dan Deppe. Had already modeled it from another one of Kai's. Fig 1) Rig and controller setup. Animation 1) Walk cycle. Subscribe to: Post Comments (Atom). View my complete profile. Run n Gun #2. 3114gfs 2010 Blog Pipe. Awesome Inc. template. Template images by centauria.

paulstapelberg.blogspot.com paulstapelberg.blogspot.com

Paul Stapelberg: Mech #3

http://paulstapelberg.blogspot.com/2010/09/mech-3.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Friday, September 17, 2010. This week I carried on with modelling, rigging and animating another mech. Kai. Had already done up a few concepts and we all chose which one we wanted to try complete. I chose a rather strangely structure mech, the legs remind me of a pair of bird legs. Once again I modelled, rigged and animated this mech. Fig 11) Front and Side View. Fig 21) Front View. Fig 22) Side View. View ...

paulstapelberg.blogspot.com paulstapelberg.blogspot.com

Paul Stapelberg: Mech #4

http://paulstapelberg.blogspot.com/2010/09/mech-4.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Saturday, September 18, 2010. Today I managed to do a few weapon models for the mechs. The player is supposed to be able to completely customize their mech and this includes the weapons. Once again Kai. Did up some awesome concepts for us to model from. The concepts for these weapons were great and made it easy to model. Fig 11) Side View. Fig 12) Front View. Fig 21) Missile Launchers (4 and 6 pack).

paulstapelberg.blogspot.com paulstapelberg.blogspot.com

Paul Stapelberg: April 2010

http://paulstapelberg.blogspot.com/2010_04_01_archive.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Monday, April 19, 2010. I did up a couple more buildings a few weeks ago and just didn't get around to putting them up on the blog. I decided I would put screenshots up for them today. So here they are. Wednesday, April 14, 2010. Various Assets for Zombies RTS. Here are a couple screen grabs of what I have done so far. And lastly here is a first attempt at Mo-cap. Its just a walk cycle.

paulstapelberg.blogspot.com paulstapelberg.blogspot.com

Paul Stapelberg: Mech #1

http://paulstapelberg.blogspot.com/2010/09/mech-1.html

3D Character Animator and Game Designer. Planning to take over the world one walk cycle at a time. Sunday, September 12, 2010. I have been given the tasks of modeling, rigging and animating the mechs. I have been modeling the mechs according to Kai Hulme's. Concept art which has been great and makes life a lot easier. I had to tweak a couple things from the concepts to get the model to look right and functional in 3D. Fig 11) Front and Side View. Fig 12) Perspective View. Fig 21) Front View. Run n Gun #2.

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Game Workshop

Tuesday, September 7, 2010. Industry Workshop - Particles. This semester we have been working with Gordon Moyes in Industry Workshop. We are currently working a game with Mechs. Henrik and I have been tasked with making the sweet particle effects for the game. This is the missile particle effect -. This is an effect I made for when a laser beam hits something metal -. You can download the packages and actually play the effects if you like -. Sunday, September 5, 2010. Personal work - This weekend. For wi...

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The life and travels of. Tuesday, April 21, 2009. I am not a fan of the locked blog thing.So I am back to blog world for all to see! I have bunches to catch up on so here goes nothing. Thursday, November 27, 2008. She is such a little angel. Born november 14th and 10:59 pm. I just want to squeeze her cause she is so cute. These are just a few snaps of sweet little Eden! Monday, November 17, 2008. Good ol' E town. First off this is me shooting my first gun! And it blew up! It is always a good time here!

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