lab.adjazent.com
Adjazent | Alan Ross | Interaction Design & DevelopmentAdjazent Lab is the place where little useful insights (and unimportant ones) from my everyday work as an user interface developer found their home /
http://lab.adjazent.com/
Adjazent Lab is the place where little useful insights (and unimportant ones) from my everyday work as an user interface developer found their home /
http://lab.adjazent.com/
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Adjazent | Alan Ross | Interaction Design & Development | lab.adjazent.com Reviews
https://lab.adjazent.com
Adjazent Lab is the place where little useful insights (and unimportant ones) from my everyday work as an user interface developer found their home /
Adjazent | Alan Ross | Interaction Design & Development - Wow Physics Engine & Papervision3D Engine Hello World
http://lab.adjazent.com/2008/03/13/wow-physics-engine-papervision3d-engine-hello-world
Wow Physics Engine & Papervision3D Engine Hello World. This is a little Hello World app using Papervision3D. And the Wow Physics Engine. To have a look at the result. Enjoy! Here are some basic tutorials to get things started with the Wow Engine:. Your First WOW-Engine Application. How to use boundArea. How to use sphere and get position. How to use plane, sphere and constraint. Inititalize the physics world and its objects:. Now create the Papervision 3D world:. Now get the Loop going:. Private function...
Adjazent | Alan Ross | Interaction Design & Development - Uncategorized
http://lab.adjazent.com/category/uncategorized
Hello world, after a longer break. After moving to Cologne to join the great AudioTool (André Michelle, Joa Ebert and Kai-Philipp Schöllmann) team at Hobnox, time for experiments had to be shared with getting a kitchen sink, furniture. So, hopefully there will be some time for WiiFlash and other fun soon. But first of all I will have to tidy up my new blog, after moving most of the contents from lab.tojio.com to lab.adjazent.com. October 22, 2008 : No Comments. Examples making use of the WiiFlash library.
Adjazent | Alan Ross | Interaction Design & Development - Experiments
http://lab.adjazent.com/category/experiments
January 9, 2009 : 2 Comments. Getting started with Pixel Bender. I have been wanting to have a look at Pixel Bender for some time now. The Christmas holiday proved a perfect chance. Reading blog posts and looking at some examples by the usual suspects (Andrew Zupko, Joa Ebert, Mr.Doob, Tinic Uro, Pixelero, Lee Brimelow and Antti Kupila ), Adobes Pixel Bender Exchange and the 'Pixel Bender Specification' you can find under 'Help' in the Pixel Bender Toolkit . January 4, 2009 : 2 Comments. After playing ar...
Adjazent | Alan Ross | Interaction Design & Development - More Pixel Bender
http://lab.adjazent.com/2009/01/09/more-pixel-bender
Here are some more Pixel Bender experiments and variations of the shaders from my previous Pixel Bender post. Again using the cow Collada model from Papervision2. But first before we look further into pixel bender source code here is the actionscript part to integrate and make use of the shader (.pbj). That is all you need to make use of the pbj. If you use the Shader as a ShaderFilter you will adjust the code. You can view the Pixel Bender ‘Contrast Outline’ example in action here. March 26, 2009.
Adjazent | Alan Ross | Interaction Design & Development - WiiFlash
http://lab.adjazent.com/category/wiiflash
WiiFlash Server for Mac supporting your Balance Board. WiiFlashServerJ now supports the Wii Balance Board. Reason for this to take so long was the decision to merge the PC and Mac version into one cross platform application to facilitate future development. But somehow we are all too busy with our day to day jobs in the moment. Another reason is the different handling of the balance board. The WiiFlash library and PC version handle the balance board as an extension, . December 21, 2008 : 1 Comment. WiiFl...
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Interaction Branding - Markenkommunikation durch Interaktion - Datenschutz
http://www.interactive-branding.org/7-0-Datenschutz.html
Wir freuen uns über Ihr Interesse an unserer Homepage und dem Thema Interaction Branding. Für externe Links zu fremden Inhalten können wir dabei trotz sorgfältiger inhaltlicher Kontrolle keine Haftung übernehmen. Erhebung und Verarbeitung von Daten. Zusätzlich werden die IP Adressen der anfragenden Rechner protokolliert. Weitergehende personenbezogene Daten werden nur erfasst, wenn Sie diese Angaben freiwillig, etwa im Rahmen einer Anfrage oder Registrierung, machen. Soweit Sie uns personenbezogene Daten...
Interaction Branding - Markenkommunikation durch Interaktion - Kontakt
http://www.interactive-branding.org/5-0-Kontakt.html
E-Mail: hello (a) interaction-branding.org.
Interaction Branding - Markenkommunikation durch Interaktion - Die Thematik
http://www.interactive-branding.org/1-0-Die-Thematik.html
Lieber Besucher hier können Sie nichts kaufen. Warum gibt es die Seite also? Interaction-Branding.org befasst sich mit den Themen Branding, User interface Design, Joy of Use, Usability, UX und Softwareentwicklung und dem Potenzial welches sich aus der Kombination derer ergibt. Was ist Interaction Branding? Interaction Branding ist in erster Linie ein Werkzeug, um das Potenzial von Interaktion und dessen Wirkung besser und vor allem gezielter für Unternehmen zu nutzen. Grundlage für die Entwicklung v...
WiiSpray
http://www.wiispray.com/page/2
Wii Spray-server 0.2. Now finaly the Wii Spray-server is done! In fact that we need more and particular different funktions,. We had to wrote an own Server. He based basically on Open source version of the Wii Flash-server. For OS X by Alan Ross. Plus the two libraries WiiRemoteJ. More after the 25th. of march. Mrz 14 - 2009. Wii Spray 2nd edition. Designed for regular use with the Nintendo Wii and for the. Three Dimensional interaction concept of Wii Spray. Wii Spray Can and start! And build to resist!
barcinskijeanjean.wordpress.com
Adrien Jeanjean | Barcinski & Jeanjean
https://barcinskijeanjean.wordpress.com/author/adrienjeanjean
Flash ‘n stuff. Interactive Music Video with Steye. December 21, 2009. As soon as I saw an early version of the music video. Shot in Ottowa for the single off his new “ In a Cabin With. 8221; album, I thought; this should be interactive. So now three months later; here it is. Read on for some behind-the-scenes technical details. (more…). Papervision3D Jiglib Dice Demo. June 1, 2009. Is used for casting the die shadows. Jiglib. Is used for the 3D physics, also slightly modified to facilitate fixed timestep.
Interaction Branding - Markenkommunikation durch Interaktion - Grundlagen
http://www.experience-branding.org/2-0-Grundlagen.html
Das Interaction Branding Prozessmodell. Es gibt zahlreiche Methoden und Ansätze um erfolgsversprechende Benutzererlebnisse zu schaffen. Bei der Wahl einer Methode oder Ansatzes ist der wichtigste Aspekt den Nutzer und nicht die technischen Möglichkeiten als Ausgangspunkt für die Lösung zu wählen. Eine Liste der verschiedenen Methoden und Ansätzen wird hier bald verfügbar sein.). Ein Fragenkatalog zur Evaluation. Ist bei der Konzeption der Mensch oder die technischen Möglichkeiten der Ausgangspunkt? Ist d...
Interaction Branding - Markenkommunikation durch Interaktion - Kontakt
http://www.experience-branding.org/5-0-Kontakt.html
E-Mail: hello (a) interaction-branding.org.
Interaction Branding - Markenkommunikation durch Interaktion - Datenschutz
http://www.experience-branding.org/7-0-Datenschutz.html
Wir freuen uns über Ihr Interesse an unserer Homepage und dem Thema Interaction Branding. Für externe Links zu fremden Inhalten können wir dabei trotz sorgfältiger inhaltlicher Kontrolle keine Haftung übernehmen. Erhebung und Verarbeitung von Daten. Zusätzlich werden die IP Adressen der anfragenden Rechner protokolliert. Weitergehende personenbezogene Daten werden nur erfasst, wenn Sie diese Angaben freiwillig, etwa im Rahmen einer Anfrage oder Registrierung, machen. Soweit Sie uns personenbezogene Daten...
Interaction Branding - Branding by Interaction - What It Is
http://www.experience-branding.org/1-1-What-It-Is.html
Adding the feel to the look in a virtual world. Everybody is talking about online experiences today. So what exactly are these experiences? What should they do? When do they work? What is Interaction Branding? Interaction Branding is primarily a tool. A tool which companies can use to exploit the potential and optimize the effects of interaction. Interaction Branding has been developed out of a fusion of knowledge in the fields of Brand Management, Communications Design / Interaction Design and HCI (Huma...
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lab.activespa.net
This is my experimental trial for leaning by Munechika ISHIBASHI.
activprayer - Inspired Action
Sport Coaches as Educators. The Mystery of Roseto. Sport Coaches as Educators. Confessions of an Unhealthy Fitness Professional. Invent new ways to use activprayer. We're looking for developers who would like to use the activprayer API to develop cool applications. The core activprayer API will allow you to do everything you can do on the website - create/join activprayers and much more! Reason For Contacting Us. The 8 Core Principles. 2 Elevate Our Environment. 3 Dedicate Inspired Action.
АДАНИ ЭПР и гамма спектрометры
ЭПР и гамма спектрометры. ЭПР и гамма спектрометры. ЭПР и гамма спектрометры. АДАНИ предлагает уникальный автоматизированный малогабаритный (выполненный в одном корпусе) спектрометр электронного парамагнитного резонанса (ЭПР) для решения широкого круга научных и прикладных задач, а также компактные гамма- и бета- спектрометры-анализаторы для контроля качества пищевых продуктов и строительных материалов. 2015 АДАНИ Designed by Red Graphic Interactive Agency. Спасибо за заполнение формы!
ADANI Benchtop Analytical Instruments and Spectroscopy
X-ray Security Screening Systems. X-ray NDT Inspection Systems. History of ADANI is associated with the development and production of compact analytical instruments. Competence, experience, creativity, innovative approach and involvement of the team allow ADANI to be the one of world’s leading suppliers of Electron Paramagnetic (Spin) Resonance - EPR (ESR) systems and spectrometers through years. ADANI EPR (ESR) Spectrometer, glassware and acessories. ADANI will take part in ACS. We are at ACS!
Addapp Labs
Learn more about your well-being with a free. Wearable device and help us deliver accurate insights to people worldwide. Addapp Labs is a 6 month program analysing the accuracy of data created by wearable devices (don't worry, we'll do all the hard work). Participating couldn't be simpler:. For free on the App Store. We'll give a wearable device that will provide you with data about the areas you're interested in (choose from sleep, activity, nutrition, and much more).
Adjazent | Alan Ross | Interaction Design & Development
January 9, 2009 : 2 Comments. Getting started with Pixel Bender. I have been wanting to have a look at Pixel Bender for some time now. The Christmas holiday proved a perfect chance. Reading blog posts and looking at some examples by the usual suspects (Andrew Zupko, Joa Ebert, Mr.Doob, Tinic Uro, Pixelero, Lee Brimelow and Antti Kupila ), Adobes Pixel Bender Exchange and the 'Pixel Bender Specification' you can find under 'Help' in the Pixel Bender Toolkit . January 4, 2009 : 2 Comments. I recently had t...
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Adrian Quevedo: Web Development Lab
Adrian Quevedo: Web Lab. Something is happening here… come back in a few days….
Projects, experiments and mad science | the secret lab of Adrian Sandu
Welcome to Adrian's laboratory. Where ideas are brewed, concepts are distilled and refined, old projects come to rest and mad science happens. Let's see: sugar, spice and everything nice. Add a healthy dolop of box vanisher (Why think outside the box when you can get rid of it completely? And, finally, half a bottle of. well, I have no idea what THIS is, but I bet it's something awesome. When you've had enough, you can visit the other wings of my online estate:. View the HD concept. The purpose of this d...
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