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Lisp-Qix

Thursday, April 16, 2015. Why does it seem so hard to learn? I think we've been teaching this whole idea backwards. This is a different approach which is closer to how I think about things. So, if you are ready to try ONE more time, I hope I can help you make sense of the insanity which are shaders. Let's start at the beginning: A pixel. A single pixel on the screen. That's simple enough, right? Advanced programmers, please stay with me here. In the olden days (think the age of VGA), you would set th...

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Lisp-Qix | lisp-qix.blogspot.com Reviews
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Thursday, April 16, 2015. Why does it seem so hard to learn? I think we've been teaching this whole idea backwards. This is a different approach which is closer to how I think about things. So, if you are ready to try ONE more time, I hope I can help you make sense of the insanity which are shaders. Let's start at the beginning: A pixel. A single pixel on the screen. That's simple enough, right? Advanced programmers, please stay with me here. In the olden days (think the age of VGA), you would set th...
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6 what
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Lisp-Qix | lisp-qix.blogspot.com Reviews

https://lisp-qix.blogspot.com

Thursday, April 16, 2015. Why does it seem so hard to learn? I think we've been teaching this whole idea backwards. This is a different approach which is closer to how I think about things. So, if you are ready to try ONE more time, I hope I can help you make sense of the insanity which are shaders. Let's start at the beginning: A pixel. A single pixel on the screen. That's simple enough, right? Advanced programmers, please stay with me here. In the olden days (think the age of VGA), you would set th...

INTERNAL PAGES

lisp-qix.blogspot.com lisp-qix.blogspot.com
1

Lisp-Qix

http://www.lisp-qix.blogspot.com/2013/01/how-to-write-software-ive-been-reading.html

Wednesday, January 9, 2013. How to Write Software. I've been reading a few articles from professional programmers which I strongly disagree with. I've heard that static types should be mandatory or there should only be one way to do things. This really bothers me as younger programmers read this and believe it. Still, I read a long time ago (COMPUTE! Don't start a project without a clear end goal. If you don't know where you going, then you will never get there. Communication between project members shou...

2

Lisp-Qix

http://www.lisp-qix.blogspot.com/2012/12/merry-christmas-as-i-look-back-on-last.html

Tuesday, December 25, 2012. As I look back on the last year, I can't help but think of it as a wonderful gift. I've had a very good year, and although there were some difficult times I am grateful to have my family; together and healthy. I'm still working on CLinch and Qix, which is my present to myself. In the next year I hope to share these creations with others and to make the world a little better, at least for those writing software. Subscribe to: Post Comments (Atom). OpenGL 3D Graphics Library.

3

Lisp-Qix

http://www.lisp-qix.blogspot.com/2015/04/shaders-why-bother-lets-face-it-if-you.html

Thursday, April 16, 2015. Why does it seem so hard to learn? I think we've been teaching this whole idea backwards. This is a different approach which is closer to how I think about things. So, if you are ready to try ONE more time, I hope I can help you make sense of the insanity which are shaders. Let's start at the beginning: A pixel. A single pixel on the screen. That's simple enough, right? Advanced programmers, please stay with me here. In the olden days (think the age of VGA), you would set th...

4

Lisp-Qix: How Using Puzzles Can Estimate Software Time and Effort

http://www.lisp-qix.blogspot.com/2013/12/how-using-puzzles-can-estimate-software.html

Friday, December 6, 2013. How Using Puzzles Can Estimate Software Time and Effort. I've worked on several project so far in my career and in every one, I've been asked a seemingly simple question:. How long will this take? So how can developers predict how long code takes to make? Obviously not, but there is still a correlation and the implication is clear: smaller is better. Well, what is one of the "new things"? We could ask the developer and he could have told me the same information. Well, this i...

5

Lisp-Qix: Events for Lazy Lisp Programmers...

http://www.lisp-qix.blogspot.com/2010/08/events-for-lazy-lisp-programmers.html

Monday, August 2, 2010. Events for Lazy Lisp Programmers. Setf *handler-hash* (make-hash-table :test 'eq). Then I made a couple of simple functions:. Defun register-handler (obj handler). Setf (gethash obj *handler-hash*). Append (gethash obj *handler-hash*) (list handler) ). Defun fire (object &rest e). Let ( handlers (gethash object *handler-hash*) ). For i in handlers. Do (setf e (apply i e). Register-handler *standard-input* (lambda (&rest x). Format t "I was passed: A %" x). I was passed: (HELLO).

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Lisp-Qix

Thursday, April 16, 2015. Why does it seem so hard to learn? I think we've been teaching this whole idea backwards. This is a different approach which is closer to how I think about things. So, if you are ready to try ONE more time, I hope I can help you make sense of the insanity which are shaders. Let's start at the beginning: A pixel. A single pixel on the screen. That's simple enough, right? Advanced programmers, please stay with me here. In the olden days (think the age of VGA), you would set th...

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Or browse results titled. 1 & (pageBandParentLabel() pageLabel() , col1: columns() = = 1, col2: columns() = = 2, col3: columns() = = 3 } ". 0 }" Other Linked Artists/Labels. Edit artists. add more artists. Please verify your email by clicking the link we sent to . Change email / Send again. If { then } else { do }. After a few fits and starts attempting to include a handful of other musicians, jhimm and dave decided to stick to the power duo approach, and (lisp) was born. Switch to mobile view.