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Robert Briscoe - Environment Artist and Indie Game Developer

Home of Robert Briscoe, his Development Diary for his latest projects, portfolio of works, tutorials and indie games

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Robert Briscoe - Environment Artist and Indie Game Developer | littlelostpoly.co.uk Reviews
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Robert Briscoe - Environment Artist and Indie Game Developer | littlelostpoly.co.uk Reviews

https://littlelostpoly.co.uk

Home of Robert Briscoe, his Development Diary for his latest projects, portfolio of works, tutorials and indie games

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About Robert Briscoe, Environment Artist and Indie Game Developer | Robert Briscoe - Environment Artist and Indie Game Developer

http://www.littlelostpoly.co.uk/info

Function fb move admin bar() { echo ' '; }. ROBERT BRISCOE ENVIRONMENT ART. My name is Robert Briscoe and i’m a 3D Artist currently residing in Devon, in the UK. I specialise in Environment Art and have over 10 years of professional experience both inside and outside of the games industry and have won multiple awards for my work. Below is a small selection those works to date. Email: robert.briscoe@littlelostpoly.co.uk. July 2009 February 2012. IGF 2012: Best in Visual Art. HoPlay 2012: Best Original Idea.

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Leaving The Comfort Zone | Robert Briscoe - Environment Artist and Indie Game Developer

http://www.littlelostpoly.co.uk/leaving-the-comfort-zone

Function fb move admin bar() { echo ' '; }. ROBERT BRISCOE ENVIRONMENT ART. Leaving The Comfort Zone. Posted March 11, 2014 Dear Esther. So for a long while I’ve been examining what direction I want to go, both personally and professionally, into the future. Over the past 11 months I’ve been in the process of applying for a US work visa, which was successfully approved a couple of months ago, and consequently, as of March 20. So what does this mean for DE Unity? The bulk of the port is done, with just so...

3

A Retrospective/Post-mortem on Dear Esther | Robert Briscoe - Environment Artist and Indie Game Developer

http://www.littlelostpoly.co.uk/my-retrospectivepost-mortem-on-dear-esther

Function fb move admin bar() { echo ' '; }. ROBERT BRISCOE ENVIRONMENT ART. A Retrospective/Post-mortem on Dear Esther. Posted November 6, 2012 Dear Esther. To start off with, I should probably go back to where things all began and how I ended up as a game artist in the first place so that you can get a better idea of how I ended up working on Dear Esther. With Source and HL2 back then really pushed me to find out more about game development. I started out by making a couple of maps that. At this time I ...

4

Robert Briscoe's Past and Present Projects | Robert Briscoe - Environment Artist and Indie Game Developer

http://www.littlelostpoly.co.uk/portfolio

Function fb move admin bar() { echo ' '; }. ROBERT BRISCOE ENVIRONMENT ART. A collection media from various personal works and experiements. Lead Artist and Designer Source Engine 2009-2013. Dear Esther is a deep, poetic ghost story told using game technologies. You explore a deserted island, uncovering a tale of love, loss, grief and redemption, delivered through a stunning voice-over and soundtrack set against beautiful environments. [dropdown box]. IGF 2012: Best in Visual Art. During the project I to...

5

Dear Esther Unity: How..? | Robert Briscoe - Environment Artist and Indie Game Developer

http://www.littlelostpoly.co.uk/dear-esther-unity-how

Function fb move admin bar() { echo ' '; }. ROBERT BRISCOE ENVIRONMENT ART. Dear Esther Unity: How? Posted February 17, 2014 Dear Esther. So I thought I’d do a follow-up to my previous post on the Dear Esther Unity port with a little more detail for those of you who are curious about exactly how I managed it and some of the tools I used:. Overall, I’d estimate Dear Esther to be 10% gameplay code and 90% content, so starting out, my number 1 priority was to get the content into Unity. Wall Worm Model Tools.

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Mundinator: Games

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Design, Web, Music, Movies and Life for the Gamer Generation - By: John Mundy. July 04, 2009. Hi there and welcome back to another episode of Where has John been? Well, to make another long story short, I have not really been anywhere.  . I have been hard at work on Fat Princess and just can’t wait to share it with everyone. Some fart-knocker announced a release date for Fat Princess which was not true.  . We never announced a release date at all.  . The first one was much easier.  . The story is kinda s...

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XWired Games » NomadKing

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Out Now for PC - Aftermath and City Living. Available through your local one-stop indie-shop - IndieCity! Welcome to the End. Fight your way across the Wastelands in our post apocalyptic racer. A Tale of One City. Spend a day in Stone Valley in our quirky time management game. In Art and Design. Mar 1, 2016. Oops… it’s been a while since I posted something here! In Art and Design. Mar 2, 2015. Well here we are again – another month, another Unity Community Art Contest. In Art and Design. Jan 5, 2015.

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XWired Games » Website

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Out Now for PC - Aftermath and City Living. Available through your local one-stop indie-shop - IndieCity! Welcome to the End. Fight your way across the Wastelands in our post apocalyptic racer. A Tale of One City. Spend a day in Stone Valley in our quirky time management game. Sep 29, 2014. After some ups and downs, a cancelled project and small hiatus from development, the monkeys behind XWired Games have returned. Huzzah! Dec 7, 2011. Some of the most awesome game related blog stuff from the internet:.

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XWired Games

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Out Now for PC - Aftermath and City Living. Available through your local one-stop indie-shop - IndieCity! Welcome to the End. Fight your way across the Wastelands in our post apocalyptic racer. A Tale of One City. Spend a day in Stone Valley in our quirky time management game. Never Cross The Streams. On Jun 12, 2012 in Development. I’m Rob, and welcome to my section of the XG hive mind! Lets get into it! The Problem […]. On May 16, 2012 in Games. On May 15, 2012 in Games. On May 15, 2012 in Games. Greet...

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XWired Games » Rob

http://www.xwiredgames.com/wp/author/rob-davies

Out Now for PC - Aftermath and City Living. Available through your local one-stop indie-shop - IndieCity! Welcome to the End. Fight your way across the Wastelands in our post apocalyptic racer. A Tale of One City. Spend a day in Stone Valley in our quirky time management game. Jun 12, 2012. I’m Rob, and welcome to my section of the XG hive mind! Lets get into it! The Problem […]. Some of the most awesome game related blog stuff from the internet:. 45; Dev and Art. 45; Quick Fingers. 45; Procedural World.

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Marvindie: Dear Esther ve "Oyun"

http://marvin-die.blogspot.com/2012/03/dear-esther-ve-oyun.html

12 Mart, 2012. Dear Esther ve "Oyun". Bu yazı ben bu adama karşıyım. O üniversite öğrenci grubundan kurulan profesyonel oyun şirketi, ve yine mod kültüründen yetişip Mirror's Edge gibi oyunlarda da çalışmış olan Robert Briscoe. Güçlerini birleştirip Dear Esther'i sıfırdan inşa etmeye karar verdiler. Keyfinizi kaçırmamak için hafif de olsa spoilerlar, oyunun oyunluğu üzerine bir takım yorumlar ve nihai düşüncelerim, yazının devamında. Çok başarılı olmadığını görmek üzücü. Çok, çok fena bir şekilde öneririm.

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Blame Suffocate: Dear Esther Review

http://blamesuffocate.blogspot.com/2012/02/dear-esther-review.html

Wednesday, 15 February 2012. Dear Esther is a game devoloped by thechineseroom and Robert Briscoe ,published by the chineseroom. It is distributed on Steam, which is an good choice, not only because I like Steam, but because Dear Esther was originally a modification for the Half Life 2 engine aka Source. The game was released on 14. February 2012 which is about 3 years after the mod, which was released in 2008. Through this narrative you learn why you are on this island and ofcourse who Esther is. This m...

xwiredgames.com xwiredgames.com

XWired Games » Playing with Fire

http://www.xwiredgames.com/wp/playing-with-fire

Out Now for PC - Aftermath and City Living. Available through your local one-stop indie-shop - IndieCity! Welcome to the End. Fight your way across the Wastelands in our post apocalyptic racer. A Tale of One City. Spend a day in Stone Valley in our quirky time management game. On Mar 2, 2015 in Art and Design. Well here we are again – another month, another Unity Community Art Contest. I’ve placed it…. Ok, that was bad. Sorry! In previous months, I’ve always tried to set myself some kind of challen...

xwiredgames.com xwiredgames.com

XWired Games » Turtle Power!

http://www.xwiredgames.com/wp/turtle-power

Out Now for PC - Aftermath and City Living. Available through your local one-stop indie-shop - IndieCity! Welcome to the End. Fight your way across the Wastelands in our post apocalyptic racer. A Tale of One City. Spend a day in Stone Valley in our quirky time management game. On Nov 1, 2014 in Art and Design. For those that don’t know – and that was me up until a few weeks ago – there is a monthly Community Art Contest. Held over on the Unity. Even with that in mind, I still felt like there was room to ...

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Robert Briscoe - Environment Artist and Indie Game Developer

Function fb move admin bar() { echo ' '; }. ROBERT BRISCOE ENVIRONMENT ART. Leaving The Comfort Zone. Posted March 11, 2014 Dear Esther. Dear Esther Unity: How? Posted February 17, 2014 Dear Esther. Dear Esther and Unity. Posted February 14, 2014 Dear Esther. Allow me to explain …Read More. A Retrospective/Post-mortem on Dear Esther. Posted November 6, 2012 Dear Esther. This Beta Be Good…. Posted December 1, 2011 Dear Esther. Older Entries ».

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