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Lux in Summoner's Rift

League of Legends Fan Art and Web Comic

http://lol-lux.blogspot.com/

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Lux in Summoner's Rift | lol-lux.blogspot.com Reviews
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League of Legends Fan Art and Web Comic
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1 taunting
2 deviant art link
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5 email this
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7 share to twitter
8 share to facebook
9 share to pinterest
10 labels caitlyn
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taunting,deviant art link,posted by,no comments,email this,blogthis,share to twitter,share to facebook,share to pinterest,labels caitlyn,shen,veigar,vladimir,new art,lux and demacia,deviant art links,labels fan art,garen,jarvan iv,xin zhao,future updates
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Lux in Summoner's Rift | lol-lux.blogspot.com Reviews

https://lol-lux.blogspot.com

League of Legends Fan Art and Web Comic

INTERNAL PAGES

lol-lux.blogspot.com lol-lux.blogspot.com
1

Lux in Summoner's Rift: How not to use abilities #1

http://lol-lux.blogspot.com/2011/07/how-not-to-use-abilities-1.html

Lux in Summoner's Rift. League of Legends Fan Art and Web Comic. Sunday, 17 July 2011. How not to use abilities #1. Ah sorry about the wait, had to travel back home and also didn't really have a lot of time to finish the comic during that time. But now I am finally back and with that the completion of a new comic! This one may become a small series of comics on the improper use of abilities in LOL. Enjoy! Http:/ iceninjax77.deviantart.com/#/d3ynoir. Labels: League of Legends Comic. 22 July 2011 at 10:37.

2

Lux in Summoner's Rift: Taunting

http://lol-lux.blogspot.com/2011/05/taunting.html

Lux in Summoner's Rift. League of Legends Fan Art and Web Comic. Sunday, 26 February 2012. For today's comic Lux is back and she discusses with Caitlyn how taunting works. Featuring Shen, Vladimir and Veigar. Http:/ iceninjax77.deviantart.com/#/d3g55rg. League of Legends Comic. Subscribe to: Post Comments (Atom). League of Legends Comic. View my complete profile. Picture Window template. Powered by Blogger.

3

Lux in Summoner's Rift: November 2011

http://lol-lux.blogspot.com/2011_11_01_archive.html

Lux in Summoner's Rift. League of Legends Fan Art and Web Comic. Friday, 4 November 2011. School is honestly super busy but I am not out of League of Legends. I still play every now and then which helps to give me some inspiration for some ideas. Picked up Irelia and I've enjoyed playing her so decided to draw some art for her. Enjoy! Http:/ iceninjax77.deviantart.com/#/d4f41pa. Subscribe to: Posts (Atom). League of Legends Comic. View my complete profile. Picture Window template. Powered by Blogger.

4

Lux in Summoner's Rift: January 2012

http://lol-lux.blogspot.com/2012_01_01_archive.html

Lux in Summoner's Rift. League of Legends Fan Art and Web Comic. Sunday, 15 January 2012. Http:/ iceninja77.blogspot.com/. Subscribe to: Posts (Atom). League of Legends Comic. Mainly a gamer but now a learning Game Developper. I also started trying to do art about 2 years ago. I've also started my own League of Legends comic series but need to get back into making them. View my complete profile. Picture Window template. Powered by Blogger.

5

Lux in Summoner's Rift: August 2011

http://lol-lux.blogspot.com/2011_08_01_archive.html

Lux in Summoner's Rift. League of Legends Fan Art and Web Comic. Monday, 1 August 2011. Ah, sorry I have not been posting all that much right now, I haven't had any quality comic ideas at the moment and I have been getting busier at home and such. Don't really have the inspiration I quite had earlier so I am going to try to look for that and will return with some comics/fan art once I do. For now I will just put some random poll about League of Legends. Subscribe to: Posts (Atom). League of Legends Comic.

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Penguin Game Inquiry: 04/01/2012 - 05/01/2012

http://iceninja77.blogspot.com/2012_04_01_archive.html

Monday, April 30, 2012. Game of the Week : Skullgirls. Skullgirls features 1 on 1 battles or up to 3 on 3 on each team. Ninja Nurse "Valentine" (on the right) performing a combo. Half of the cast of Skullgirls. Each has character has over 2000 frames of animation. The developpers themselves highlight the process of creating these sprites. They show the palettes they choose. Cleaning up the sprites. And getting details into the sprites. Early animation of Filia, without clean up. As was noted in my tunes ...

iceninja77.blogspot.com iceninja77.blogspot.com

Penguin Game Inquiry: 02/01/2014 - 03/01/2014

http://iceninja77.blogspot.com/2014_02_01_archive.html

Sunday, February 2, 2014. Breaking Down UGC - HCI Entry #1. HCI Journal Entry 1. After having taken several Human Computer Interaction courses, it’s allowed me to understand more about the concept of HCI and how it’s used in our everyday lives. I specifically want to focus on how it was used in some of past game development projects at UOIT and how well they implemented feedback for players or not. Ultimate Gladiator Coliseum : 80 AD. From UGC : 80 AD beginning menu). In the image above, in order to even...

iceninja77.blogspot.com iceninja77.blogspot.com

Penguin Game Inquiry: 12/01/2012 - 01/01/2013

http://iceninja77.blogspot.com/2012_12_01_archive.html

Tuesday, December 4, 2012. MIGs 2012: Creating Efficient Tools. Amongst the presentations at MIGs, one of them was so simple and yet so well done that it had my attention the entire time. This presentation was" the Art of Creating Efficient Tools". Look - Act - Think. The user experience is key. We want users to be able to have a streamlined experience that maximizes acting and reduces looking and thinking. Well he gave a few tips on how to best maximize acting. In the Real World. What about Game Design?

iceninja77.blogspot.com iceninja77.blogspot.com

Penguin Game Inquiry: Game Engines in Review

http://iceninja77.blogspot.com/2012/12/game-engines-in-review.html

Tuesday, December 4, 2012. Game Engines in Review. The semester is nearly over and the last class of Game Engines just passed on Monday. It was a class that was difficult but also very interesting and quite fair. The topics that were discussed were quite broad but were all very interesting. All the lessons from in class to the tutorial sessions were all useful and both professor and TA were extremely helpful, easy to listen to and really great overall. Subscribe to: Post Comments (Atom). Tunes of the Week.

iceninja77.blogspot.com iceninja77.blogspot.com

Penguin Game Inquiry: Game Engines : INFR3110

http://iceninja77.blogspot.com/p/game-engines-infr3110.html

Game Engines : INFR3110. Here is where I will be posting anything relating to Game Engines, which means this area will be rather broad. A Look into Super Smash Bros. Brawl's Engine. Ogre3D: Making a robot arm. Game Engines and Game Glitches. Human Opponents vs AI opponents. Fragmentation - My Memory has got some holes! How to make a Basic AI - Seek and Wander. Havok - Friend of Foe Learning Havok. MIGs - Look into the Glacier 2 Engine. Subscribe to: Posts (Atom). Breaking Down UGC - HCI Entry #1.

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Penguin Game Inquiry: 09/01/2012 - 10/01/2012

http://iceninja77.blogspot.com/2012_09_01_archive.html

Friday, September 28, 2012. Ogre3D : Making a robot arm. Game Engines is a course all about programming through and through. The teachings of this course is to understand the core building blocks to create engines in an efficient manner. Besides learning how to build engines, we at the same time learn how to use and modify existing ones to suit our needs. About Nodes and Skeletons. A Skeleton, each dot represents a node, a joint like a bone in the body. Wednesday, September 26, 2012. I’m not going ...

iceninja77.blogspot.com iceninja77.blogspot.com

Penguin Game Inquiry: Breaking Down UGC - HCI Entry #1

http://iceninja77.blogspot.com/2014/02/breaking-down-ugc-hci-entry-1.html

Sunday, February 2, 2014. Breaking Down UGC - HCI Entry #1. HCI Journal Entry 1. After having taken several Human Computer Interaction courses, it’s allowed me to understand more about the concept of HCI and how it’s used in our everyday lives. I specifically want to focus on how it was used in some of past game development projects at UOIT and how well they implemented feedback for players or not. Ultimate Gladiator Coliseum : 80 AD. From UGC : 80 AD beginning menu). In the image above, in order to even...

iceninja77.blogspot.com iceninja77.blogspot.com

Penguin Game Inquiry: GDW is over - Red Dawn

http://iceninja77.blogspot.com/2013/04/gdw-is-over-red-dawn.html

Friday, April 12, 2013. GDW is over - Red Dawn. It’s been quite some time since I last updated this blog but it hasn’t been without good reason. My program always keeps me busy, especially near the end of the semester when crunch time is highest in order to finish our GDW game. But now its finally over, my 3. Year and final GDW game ever is complete. I may have briefly mentioned what it was in a previous post but that was so long ago I wouldn’t even have remembered writing it. When you select a new game ...

iceninja77.blogspot.com iceninja77.blogspot.com

Penguin Game Inquiry: About myself

http://iceninja77.blogspot.com/p/introduction-to-me.html

Hello there, this is Kevin Gan (a.k.a The Penguin) posting a general blog about games for all and any of my courses as well perhaps some extra curricular activities. I am a 2nd year Game Development student in UOIT, learning the aspects of Game Design, Computer Graphics and Sound. I will be posting weekly blogs for two courses here, Game Design and Production I (INFR2330) and Intermediate Computer Graphics (INFR2350). Our second year we've been working on Ultimate Gladiator Coliseum : 80 AD, a 3D action ...

iceninja77.blogspot.com iceninja77.blogspot.com

Penguin Game Inquiry: 11/01/2012 - 12/01/2012

http://iceninja77.blogspot.com/2012_11_01_archive.html

Saturday, November 24, 2012. UGC: 80 AD - Inheritance. If I wanted to access specific functions, I wouldn't be able to with the EnemyLion normally since he would be created as a "Character" class and insert into a "CharacterList". However if I really needed to I could "cast" it which forces my EnemyLion into an actual EnemyLion class temporarily so that I am allowed to access it's functions. Normally I would have only been able to access the character class. Saturday, November 17, 2012. A quick note abou...

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