yourfurryfiend.blogspot.com
YourFurryFiend's Blog: Past, Present, Future
http://yourfurryfiend.blogspot.com/2008/11/past-present-future.html
Tuesday, 4 November 2008. Past, Present, Future. After some free time on a train, I've decided to write a set of updates on the progress of the (yet un-named) team that I belong to, what I've done in the past, what we've done recently and what we've got planned for the future. After Herriman, way back last year I started writing an admittedly overly complex engine and editor based around a component system, or GOCs ( game. I'll post a bit more about this system and my experiences soon. Joe Toon (Joe Fahy).
yourfurryfiend.blogspot.com
YourFurryFiend's Blog: Present: Announcing Sumo Squash
http://yourfurryfiend.blogspot.com/2008/11/announcing-sumo-squash.html
Tuesday, 4 November 2008. Present: Announcing Sumo Squash. This is the new project I referred to in my previous post. After the previous project was put on hold, we spent some time and decided on doing something simple that we knew would definitely be fun and would be defnitely achievable. We had a random idea to do a game based around a great freeware game called Jump n' Bump. Infinite creativity. I wish! 4 November 2008 at 23:15. Subscribe to: Post Comments (Atom). Present: Announcing Sumo Squash.
yourfurryfiend.blogspot.com
YourFurryFiend's Blog: Future
http://yourfurryfiend.blogspot.com/2008/11/future.html
Tuesday, 4 November 2008. Me and Gaz had the opportunity to do a Show n' Tell with the XNA UK User Group. Alongside Beatnik Games and their project, Plain Sight. It was really great to meet the Beatnik guys, play their project and see a few more peeps play Sumo Squash. I had fun playing Plain Sight, I thought it had some great ideas and shows a lot of promise. Having since seing Plain Sight at the Eurogamer Expo. Alex at Beatnik Games. In a couple of months. Subscribe to: Post Comments (Atom).
yourfurryfiend.blogspot.com
YourFurryFiend's Blog: May 2006
http://yourfurryfiend.blogspot.com/2006_05_01_archive.html
Tuesday, 16 May 2006. CastleWall" 0.2 progress. So its been a while since I've updated me ood blog, especially on my c projects front - which I really should do, as not only does it help me show off ;) which everyone has to do a little of now and again. it helps me keep track of my own progress and solidify it in my mind. Here's a biiig update to make up for it. So what have I done? The performance difference doesn't seem to be that bad either between that and a more basic material. I'm proud of so far i...
yourfurryfiend.blogspot.com
YourFurryFiend's Blog: January 2006
http://yourfurryfiend.blogspot.com/2006_01_01_archive.html
Thursday, 19 January 2006. Wow this blog is getting to be an ecletic mix. You see I sometimes have a hard time explaining my meat-free diet. I consider all the crap thats happened in the past to a unintelligent barbarianism, I believe in progess, the development of self and society. Not far out concepts I'm sure many will agree. Surely MS has enough coders/designers working in various departments, why hasn't Xbox live Gamertags been integrated with MSN messenger or custom pages yet? For godsakes couldn't...
yourfurryfiend.blogspot.com
YourFurryFiend's Blog: November 2008
http://yourfurryfiend.blogspot.com/2008_11_01_archive.html
Tuesday, 4 November 2008. Me and Gaz had the opportunity to do a Show n' Tell with the XNA UK User Group. Alongside Beatnik Games and their project, Plain Sight. It was really great to meet the Beatnik guys, play their project and see a few more peeps play Sumo Squash. I had fun playing Plain Sight, I thought it had some great ideas and shows a lot of promise. Having since seing Plain Sight at the Eurogamer Expo. Alex at Beatnik Games. In a couple of months. It was around this time, we were reading about...
yourfurryfiend.blogspot.com
YourFurryFiend's Blog: November 2009
http://yourfurryfiend.blogspot.com/2009_11_01_archive.html
Tuesday, 10 November 2009. This weekend just gone (Nov 5th), me and my fellow colleagues and friends went on a 4 day camping trip to Scarba. A diddy little island in Argyll and Bute. Here's a summary of the long weekend. The total trip was from four days, Thursday to Sunday; but it lasted a little longer than that, I'll tell you why later. I went with 4 others, 3 of which were from SCE and 1 was a friend of a SCEite. It was great to see these majestically swoop up past, along a small cliff-face next to us.
yourfurryfiend.blogspot.com
YourFurryFiend's Blog: July 2007
http://yourfurryfiend.blogspot.com/2007_07_01_archive.html
Tuesday, 3 July 2007. IGN mentions Herriman: Under Pressure! And the XNA User Group. Even though Gaz has mentioned it on his blog I feel obliged to say that Herriman: Under Pressure! Our winning XNA game has been mentioned on IGN: http:/ uk.xbox360.ign.com/articles/800/800923p1.html. The prestige is really great, especially as I read the site nearly every other day. Now if someone would notice and give me a job, that would be great! Monday, 2 July 2007. The late start was compounded by the fact that I ha...
yourfurryfiend.blogspot.com
YourFurryFiend's Blog: November 2007
http://yourfurryfiend.blogspot.com/2007_11_01_archive.html
Sunday, 11 November 2007. Guitar Hero - Guitar Pro - no chasing the dragon needed. That'll make the record labels happy! The Allman Brothers Band - Jessica. The Sword - Freya. The butthole Surfers - Who Was In My Room Last Night. Alice Cooper - Billion Dollar Babies. The Rolling Stones- Can't You Hear Me Knocking? Kansas - Carry On, Wayward Son. Police- Message In a Bottle. Ozzy Osbourne- Bark At the Moon. So I'm real glad. Labels: Games Herriman Guitar Hero Guitar Pro Programming XNA. Joe Toon (Joe Fahy).
yourfurryfiend.blogspot.com
YourFurryFiend's Blog: October 2007
http://yourfurryfiend.blogspot.com/2007_10_01_archive.html
Sunday, 28 October 2007. A sign of things to come? So long time no posty . I gots me a job, yay! So busy, busy, busy! Me and the Herriman team have been eager to work on a new project. Gaz has been concentrating on a few ideas on a long time theme, but we've decided to put that on the back burner for a number of reasons. We all still need to learn a lot so we're just going to experiment on a few ideas and see how they turn out. Subscribe to: Posts (Atom). A sign of things to come? Joe Toon (Joe Fahy).