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Madscientist.net - Thoughts and theories on games and gaming from Evan Sampson

Defying natural selection since 1967. Order of the Stick. Roleplaying and Real Life. Way Too Much Math. Posted: February 15th, 2008. Posted: January 2nd, 2007. So obviously I haven’t been doing. A great deal of posting. Any posting the past couple of months. This isn’t because I haven’t wanted to. I’ve just been kind of busy. (more…). Same Ship, Different Day. Posted: August 22nd, 2006. Posted: July 25th, 2006. Posted: July 25th, 2006. As I try to solve game design problems I try to make sure that I adhe...

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Madscientist.net - Thoughts and theories on games and gaming from Evan Sampson | madscientist.net Reviews
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Defying natural selection since 1967. Order of the Stick. Roleplaying and Real Life. Way Too Much Math. Posted: February 15th, 2008. Posted: January 2nd, 2007. So obviously I haven’t been doing. A great deal of posting. Any posting the past couple of months. This isn’t because I haven’t wanted to. I’ve just been kind of busy. (more…). Same Ship, Different Day. Posted: August 22nd, 2006. Posted: July 25th, 2006. Posted: July 25th, 2006. As I try to solve game design problems I try to make sure that I adhe...
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Madscientist.net - Thoughts and theories on games and gaming from Evan Sampson | madscientist.net Reviews

https://madscientist.net

Defying natural selection since 1967. Order of the Stick. Roleplaying and Real Life. Way Too Much Math. Posted: February 15th, 2008. Posted: January 2nd, 2007. So obviously I haven’t been doing. A great deal of posting. Any posting the past couple of months. This isn’t because I haven’t wanted to. I’ve just been kind of busy. (more…). Same Ship, Different Day. Posted: August 22nd, 2006. Posted: July 25th, 2006. Posted: July 25th, 2006. As I try to solve game design problems I try to make sure that I adhe...

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Madscientist.net - Thoughts and theories on games and gaming from Evan Sampson

http://madscientist.net/category/geek

Bouncing reality checks since 1967. Archives for the Stupid Geek Tricks category. Way Too Much Math. Posted: February 15th, 2008. Fully Compliant, Baby! Posted: June 16th, 2006. Well, after much mucking around with my theme and the editing of a few posts I am now fully compliant with XHTML 1.0 (strict, not transitional) and CSS 2.0. I did this because the Firefox browser on my Ubuntu box wasn’t rendering the content correctly. It’s been a royal pain and I’m not sure how long it will last sinc...The lates...

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Madscientist.net - Thoughts and theories on games and gaming from Evan Sampson

http://madscientist.net/2008/02

Bouncing reality checks since 1967. For February, 2008. Way Too Much Math. Posted: February 15th, 2008. I’ve lately started playing Warhammer after a pretty prolonged absence. To get back into it and to get use to the new rules I played a couple of small skirmishes, orcs against high elves, and I noticed something odd. Very often when my block of orc spearmen would come up against a smaller block of high elf spearmen it was the elves who would break. (more…).

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Madscientist.net - Thoughts and theories on games and gaming from Evan Sampson

http://madscientist.net/2007/01

Bouncing reality checks since 1967. For January, 2007. Posted: January 2nd, 2007. So obviously I haven’t been doing. A great deal of posting. Any posting the past couple of months. This isn’t because I haven’t wanted to. I’ve just been kind of busy. (more…). Madscientist.net is proudly powered by WordPress.

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Madscientist.net - Thoughts and theories on games and gaming from Evan Sampson

http://madscientist.net/category/art

Bouncing reality checks since 1967. Archives for the Art category. Posted: June 12th, 2006. I’ve gone ahead and set up a gallery page. That has a couple of animations that I’ve done over the years. I’m going to have to dig into the code a bit more to come up with something that is a bit easier to update but for now this should suffice. Madscientist.net is proudly powered by WordPress.

5

Madscientist.net - Thoughts and theories on games and gaming from Evan Sampson

http://madscientist.net/art

Bouncing reality checks since 1967. Order of the Stick. Roleplaying & Real Life. Doing the monk animations for the frogloks I borrowed heavily on elements of Capoeira. This is a slightly modified Aú Cortado. Another standard move from Capoeira, slightly modified for the frogloks. This is know as a Meia Lua de Compasso. A heavily modified Relogio. This manuver is really suppose to be a type of sweep but I changed it to make it a spinning attack for an AE.

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Mad Scientist: the Game. Let's make a monster! Mad Scientist: the Game. April 16, 2013. Get ready to make a Monster! What is Mad Scientist: the Game? Mad Scientist: the Game is a fast paced game for 1 to 6 players ages 3 and up. Mad Scientists (players) roll a standard 6-sided die and try to build a Monster before the Angry Townspeople come calling to their lab with pitchforks and torches. Learn more about the game. When will Mad Scientist: the Game be released? For a look at the process….

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Madscientist.net - Thoughts and theories on games and gaming from Evan Sampson

Defying natural selection since 1967. Order of the Stick. Roleplaying and Real Life. Way Too Much Math. Posted: February 15th, 2008. Posted: January 2nd, 2007. So obviously I haven’t been doing. A great deal of posting. Any posting the past couple of months. This isn’t because I haven’t wanted to. I’ve just been kind of busy. (more…). Same Ship, Different Day. Posted: August 22nd, 2006. Posted: July 25th, 2006. Posted: July 25th, 2006. As I try to solve game design problems I try to make sure that I adhe...

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