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Magma Surge Dev Blog

Magma Surge Dev Blog. Detailing the development of my Masters major project. Friday, December 16, 2011. Progress and Multi-Platform Capability. Finally the game is now working on both iOS and Android platforms! Meanwhile in the background, the final report is also been written. This beast is will describe the whole project in detail and shall be my constant companion over the Christmas break. It will be posted online for all to see and enjoy once its done. Saturday, December 3, 2011. Owen Harris from Bit...

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Magma Surge Dev Blog. Detailing the development of my Masters major project. Friday, December 16, 2011. Progress and Multi-Platform Capability. Finally the game is now working on both iOS and Android platforms! Meanwhile in the background, the final report is also been written. This beast is will describe the whole project in detail and shall be my constant companion over the Christmas break. It will be posted online for all to see and enjoy once its done. Saturday, December 3, 2011. Owen Harris from Bit...
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Magma Surge Dev Blog | magmasurge.blogspot.com Reviews

https://magmasurge.blogspot.com

Magma Surge Dev Blog. Detailing the development of my Masters major project. Friday, December 16, 2011. Progress and Multi-Platform Capability. Finally the game is now working on both iOS and Android platforms! Meanwhile in the background, the final report is also been written. This beast is will describe the whole project in detail and shall be my constant companion over the Christmas break. It will be posted online for all to see and enjoy once its done. Saturday, December 3, 2011. Owen Harris from Bit...

INTERNAL PAGES

magmasurge.blogspot.com magmasurge.blogspot.com
1

Magma Surge Dev Blog: State of Play Indie Game Seminar!

http://www.magmasurge.blogspot.com/2011/11/state-of-play-indie-game-seminar.html

Magma Surge Dev Blog. Detailing the development of my Masters major project. Wednesday, November 16, 2011. State of Play Indie Game Seminar! Magma Surge will get it first bit of decent exposure and promo at the 'State of Play' indie game seminar on Friday 25th of November. Http:/ www.gamedevelopers.ie/forums/viewtopic.php? Https:/ www.facebook.com/event.php? Subscribe to: Post Comments (Atom). State of Play Seminar Review. State of Play Indie Game Seminar! View my complete profile.

2

Magma Surge Dev Blog: October 2011

http://www.magmasurge.blogspot.com/2011_10_01_archive.html

Magma Surge Dev Blog. Detailing the development of my Masters major project. Sunday, October 30, 2011. I have just received the first of the final edits for Magma Surge's musical score! Jamie has been busy over the last week and produced some lovely stuff. He has managed to capture the sort of music I'd envisioned for the game perfectly. Below is a sample of the games title screen music. Its got a quirky catchy tune that also sounds great when played loudly! Monday, October 24, 2011. Another form of cont...

3

Magma Surge Dev Blog: September 2011

http://www.magmasurge.blogspot.com/2011_09_01_archive.html

Magma Surge Dev Blog. Detailing the development of my Masters major project. Thursday, September 29, 2011. I officially HATE Stenclyworks. Iv made some headway with the menus and screens and overall I'm happy with how they look. The menu screens link up properly and flow properly (Stencylworks seems to be good at making menus at least). Tuesday, September 20, 2011. Iv also made a new background for the main menu. I thought the original, while good, was too realistic and serious for the overall look a...

4

Magma Surge Dev Blog: August 2011

http://www.magmasurge.blogspot.com/2011_08_01_archive.html

Magma Surge Dev Blog. Detailing the development of my Masters major project. Wednesday, August 31, 2011. Possible light at the end of the tunnel. Hmmm, well I think iv finally found out why Stencylworks was struggling so much considering I had only 5 half done levels made. I had accidentally mixed up the dimensions when creating the levels and the result was 2 levels that were probably the size of a real life tennis court when it should have only been an A4 page! Friday, August 26, 2011. After lots of fr...

5

Magma Surge Dev Blog: May 2011

http://www.magmasurge.blogspot.com/2011_05_01_archive.html

Magma Surge Dev Blog. Detailing the development of my Masters major project. Friday, May 6, 2011. Iv been busy putting the finishing touches to my proposal document over the last few days and have done up some early stuff regarding the games character and setting. These are very rough but shud give you an idea of how they will look when finished. Some quick concepts for Mendel. Subscribe to: Posts (Atom). Random thoughts and musings on all things sci-fi and gamey. View my complete profile.

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nerdonometry.blogspot.com nerdonometry.blogspot.com

Geekology & Nerdonometry: June 2011

http://nerdonometry.blogspot.com/2011_06_01_archive.html

Thursday, June 30, 2011. Sanctum - Coffee Stained Studios. The powercore can be seen on the right and the buildable areas lead to it. Being built in UDK means the game looks great. The presentation and setting are slick, the aliens look interesting as are the weapons and HUD. The game is also accompanied by a pumping soundtrack that really fits in well with the frenetic game play. Capsized - Alien Trap Canada. Beep - Big Fat Alien. I enjoyed Beep a lot. While its not as frenetic or action based as th...

nerdonometry.blogspot.com nerdonometry.blogspot.com

Geekology & Nerdonometry: November 2011

http://nerdonometry.blogspot.com/2011_11_01_archive.html

Monday, November 28, 2011. State of Play Indie Game Seminar! I attended first State of Play. Indie game seminar last Friday in DIT Aungier St. The event saw a range of companies and small developers describe their journeys of success or not into the independent games industry. Some of the companies who attended included Weeman Studios. Overall I really enjoyed the experience and look forward to taking part in similar events in the future! Tuesday, November 15, 2011. Musings and Masters Project. Musings a...

nerdonometry.blogspot.com nerdonometry.blogspot.com

Geekology & Nerdonometry: Outland

http://nerdonometry.blogspot.com/2012/05/outland.html

Monday, May 14, 2012. Outland is an interesting platforming game from Finnish developer Housemarque. They are responsible for Dead Nation. There are some multiplayer co-op modes but I have yet to play them. From what I read they are an excellent addition to the game. Subscribe to: Post Comments (Atom). Magma Surge Dev Blog. Progress and Multi-Platform Capability. Random thoughts and musings on all things sci-fi and gamey. View my complete profile. Awesome Inc. template. Powered by Blogger.

nerdonometry.blogspot.com nerdonometry.blogspot.com

Geekology & Nerdonometry: October 2012

http://nerdonometry.blogspot.com/2012_10_01_archive.html

Sunday, October 7, 2012. Another definite influence was one of the Star Wars Incredible Cross Sections books, this one. I thought it would be nice to share these images for the amusement of the internet rather than leaving them to fade away in a plastic bag in my attic. These are the original scans so view them in full size if the text is hard to read. I wish I could say my handwriting has improved since then but hopefully it legible enough to be read. So without further ado, I present my terran fleet!

nerdonometry.blogspot.com nerdonometry.blogspot.com

Geekology & Nerdonometry: Angry Birds: Space

http://nerdonometry.blogspot.com/2012/03/angry-birds-space.html

Wednesday, March 28, 2012. Is the latest incarnation of Rovio's hugely popular physics game. The tried and tested gameplay formula that made the original game such a hit is back with an interesting new twist. All of the Angry Birds. Overall an excellent game, really cheap or free. For those playing the free version, the usual poorly placed ads from the are still present unfortunately, but easily overlooked for something that cost not a cent. If you enjoyed any of the other Angry Bird. Magma Surge Dev Blog.

nerdonometry.blogspot.com nerdonometry.blogspot.com

Geekology & Nerdonometry: Lair Defence: Dungeon

http://nerdonometry.blogspot.com/2012/05/lair-defence-dungeon.html

Monday, May 28, 2012. Lair Defence: Dungeon by DroidHen Publishing is a cool tower defence game currently available on the Appstore and Android Markets. The game puts the player in control of a nest of dragons, who must defend said nest against swarms of nasty humans. Subscribe to: Post Comments (Atom). Magma Surge Dev Blog. Progress and Multi-Platform Capability. Random thoughts and musings on all things sci-fi and gamey. View my complete profile. Awesome Inc. template. Powered by Blogger.

nerdonometry.blogspot.com nerdonometry.blogspot.com

Geekology & Nerdonometry: February 2012

http://nerdonometry.blogspot.com/2012_02_01_archive.html

Tuesday, February 28, 2012. I like millions of my peers, am an active Facebook user. I personally see it as a useful way to talk to people for free, keep in touch with distant friends and relatives, get the occasional cheap laugh (usually a repost from Reddit. And as a decent promotional tool. All this costs me absolutely nothing and I feel that as long as your smart about what you post and keep your privacy and security settings properly configured, you have little to fear. And how its ' taking its toll.

nerdonometry.blogspot.com nerdonometry.blogspot.com

Geekology & Nerdonometry: My Terran Fleet

http://nerdonometry.blogspot.com/2012/10/my-terran-fleet.html

Sunday, October 7, 2012. Another definite influence was one of the Star Wars Incredible Cross Sections books, this one. I thought it would be nice to share these images for the amusement of the internet rather than leaving them to fade away in a plastic bag in my attic. These are the original scans so view them in full size if the text is hard to read. I wish I could say my handwriting has improved since then but hopefully it legible enough to be read. So without further ado, I present my terran fleet!

nerdonometry.blogspot.com nerdonometry.blogspot.com

Geekology & Nerdonometry: January 2012

http://nerdonometry.blogspot.com/2012_01_01_archive.html

Tuesday, January 31, 2012. Which is the ancient Greek symbol of a snake eating its own tail. The participants then form teams on their own and you work on it over a weekend. On the Sunday the game is then submitted and added to the Game Jam website. I formed a small team with some colleagues from my masters course and we laboured to create a simple game which we named OuroGerrup. Subscribe to: Posts (Atom). Magma Surge Dev Blog. Progress and Multi-Platform Capability. View my complete profile.

nerdonometry.blogspot.com nerdonometry.blogspot.com

Geekology & Nerdonometry: July 2011

http://nerdonometry.blogspot.com/2011_07_01_archive.html

Wednesday, July 27, 2011. It is not all bad though. The original game was an enjoyable experience. The stealth element was well done and the different nanosuit powers had to be balanced in order to succeed. Combat was fun and there was a large number of different weapons and tactics to choose from. Most of this survives relatively intact and fighting the different enemies, both humans and aliens, can be quite rewarding. This guy allowed me pick off his whole team and he didnt move an inch. One weapon tha...

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Magma Surge Dev Blog

Magma Surge Dev Blog. Detailing the development of my Masters major project. Friday, December 16, 2011. Progress and Multi-Platform Capability. Finally the game is now working on both iOS and Android platforms! Meanwhile in the background, the final report is also been written. This beast is will describe the whole project in detail and shall be my constant companion over the Christmas break. It will be posted online for all to see and enjoy once its done. Saturday, December 3, 2011. Owen Harris from Bit...

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