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Make Them Play – Learning About Board Game Design

Creating tension in board-games. I strongly believe that (good) board-games are a form of storytelling. And that means we can use the lessons from storytelling to better our games. One of the most important elements of any story is. Is she going to get the girl? Will he fall off the cliff? What’s going to happen? In this article I want to look at what tension is and (more importantly) how to introduce it in your board-game. Now that’s what I’m looking for! How is she going to get herself out of this one?

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Make Them Play – Learning About Board Game Design | makethemplay.com Reviews
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Creating tension in board-games. I strongly believe that (good) board-games are a form of storytelling. And that means we can use the lessons from storytelling to better our games. One of the most important elements of any story is. Is she going to get the girl? Will he fall off the cliff? What’s going to happen? In this article I want to look at what tension is and (more importantly) how to introduce it in your board-game. Now that’s what I’m looking for! How is she going to get herself out of this one?
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1 voluntarios
2 further reading
3 board game design
4 story telling
5 introduction
6 tension
7 what is tension
8 uncertainty
9 desired outcome
10 creating uncertainty
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voluntarios,further reading,board game design,story telling,introduction,tension,what is tension,uncertainty,desired outcome,creating uncertainty,odds,decent,creating desired outcomes,upping the ante,investing,over your part,closing thoughts,time,the good
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Make Them Play – Learning About Board Game Design | makethemplay.com Reviews

https://makethemplay.com

Creating tension in board-games. I strongly believe that (good) board-games are a form of storytelling. And that means we can use the lessons from storytelling to better our games. One of the most important elements of any story is. Is she going to get the girl? Will he fall off the cliff? What’s going to happen? In this article I want to look at what tension is and (more importantly) how to introduce it in your board-game. Now that’s what I’m looking for! How is she going to get herself out of this one?

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1

Story telling – Make Them Play

http://makethemplay.com/index.php/category/story-telling

Creating tension in board-games. I strongly believe that (good) board-games are a form of storytelling. And that means we can use the lessons from storytelling to better our games. One of the most important elements of any story is. Is she going to get the girl? Will he fall off the cliff? What’s going to happen? In this article I want to look at what tension is and (more importantly) how to introduce it in your board-game. Now that’s what I’m looking for! How is she going to get herself out of this one?

2

Voluntarios – Make Them Play

http://makethemplay.com/index.php/voluntarios

A recent version of Voluntarios being played. The best way to learn is to teach. But actually doing it is a very good way as well! I’m working on developing my own board-game: Voluntarios. In the game you are in charge of a bunch of volunteers, trying to rebuild a small South American town after a devastating earthquake. Gather resources and use them to work on projects that get the town back on its feet. But be careful not to waste anything, as your reputation is at stake! The rules of the game. 3 playi...

3

The joys of learning a board-game – Make Them Play

http://makethemplay.com/index.php/2016/08/25/the-joys-of-learning-a-board-game

The joys of learning a board-game. You’re never to old to learn! Experience is the quality that lets you recognize a mistake when you make it again. In this post I wrote about feedback loops in board-games. I left out one very important feedback loop though: The one that happens in the head of the player. When we play a game we get better. We try a strategy and see it work or fail. We find that this card is strong and that one is weak. We. Now you might be going:. The joys of learning. Which is where boa...

4

In-game economics: Resources – Make Them Play

http://makethemplay.com/index.php/2016/04/19/in-game-economics-resources

Being unable to find anything on using spreadsheets to balance a board-game , I decided to dig into the subject myself. I started writing and quickly found that it spawned a whole lot of other subjects that were important to get to a final conclusion. These all loosely fell under the heading of in-game economics . Why not go into all of that? The result is a series of posts on the subject, of which this is the first. More resources. I need more! First order resources raw materials. Raw materials get gene...

5

If life were a board-game – Make Them Play

http://makethemplay.com/index.php/2017/02/20/if-life-were-a-board-game

If life were a board-game. If life were a board-game, would people play it? Would it get published? Let’s take a look! What type of game is life. Let’s first look into what kind of game life is. Life is best described as a semi-cooperative game, in that there is ample room for both fruitful cooperation, but there can be quite a bit of in-play adversity as well. In-play adversity can be very intense, even leading to sudden player elimination. Each player gets a pawn more-or-less like this. Next to worker ...

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Bastiaan Reinink – Perpetual Wonder

http://perpetual-wonder.com/blog/author/admin

In search of a life extraordinaire. Love and lust and related issues. Year half left or year half gone? So do we go forward or turn around? Half a year ago I officially quit my last assignment at a big London bank. I had been developing risk models, which though not bad, didn’t fill my heart with joy. Six months I’ve spent, delving into the world of board-games. The last half year I’ve learned more about more different subjects then I did in the years before that. Unfortunately, one of the things I learn...

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Building a business – Perpetual Wonder

http://perpetual-wonder.com/blog/category/building-a-business

In search of a life extraordinaire. Love and lust and related issues. Year half left or year half gone? So do we go forward or turn around? Half a year ago I officially quit my last assignment at a big London bank. I had been developing risk models, which though not bad, didn’t fill my heart with joy. Six months I’ve spent, delving into the world of board-games. The last half year I’ve learned more about more different subjects then I did in the years before that. Unfortunately, one of the things I learn...

perpetual-wonder.com perpetual-wonder.com

Personal Development – Perpetual Wonder

http://perpetual-wonder.com/blog/category/personal-development

In search of a life extraordinaire. Love and lust and related issues. Year half left or year half gone? So do we go forward or turn around? Half a year ago I officially quit my last assignment at a big London bank. I had been developing risk models, which though not bad, didn’t fill my heart with joy. Six months I’ve spent, delving into the world of board-games. The last half year I’ve learned more about more different subjects then I did in the years before that. Unfortunately, one of the things I learn...

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Make Them Play – Learning About Board Game Design

Creating tension in board-games. I strongly believe that (good) board-games are a form of storytelling. And that means we can use the lessons from storytelling to better our games. One of the most important elements of any story is. Is she going to get the girl? Will he fall off the cliff? What’s going to happen? In this article I want to look at what tension is and (more importantly) how to introduce it in your board-game. Now that’s what I’m looking for! How is she going to get herself out of this one?

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