everydayproportions.com
Videos
http://www.everydayproportions.com/pages/videos
Larr; alltom.com. Prototypes and goofing off over the years. Music visualization with libcinder. Over-the-top audio sampler in Processing (one of my favorite creations to date). Musically-responsive MIDI blocks in Processing. Musically-responsive MIDI helix in Processing. A spring model in Processing with audio generated by reading each row as a waveform at different speeds. An earlier prototype of the above. Went wild. As he says, it is his masterpiece. I taught my computer to respond to voice commands.
spelunkbots.com
About Spelunkbots – Spelunkbots
http://www.spelunkbots.com/about-spelunkbots
The C AI toolkit for Mossmouth’s Spelunky. If you’re a fan of classic platformers such as Super Mario Bros., then you should be playing Spelunky. You can get a copy of the original game for FREE at the Spelunky website. Or buy the improved HD version of the game on PSN, Xbox Live and Steam. Why Did You Make Spelunkbots? The project was designed largely for two reasons:. We saw the potential of Spelunky as an interesting Artificial Intelligence problem. We really (really) like Spelunky.
obviouslyboth.com
Videos
http://www.obviouslyboth.com/pages/videos
Larr; alltom.com. Prototypes and goofing off over the years. Music visualization with libcinder. Over-the-top audio sampler in Processing (one of my favorite creations to date). Musically-responsive MIDI blocks in Processing. Musically-responsive MIDI helix in Processing. A spring model in Processing with audio generated by reading each row as a waveform at different speeds. An earlier prototype of the above. Went wild. As he says, it is his masterpiece. I taught my computer to respond to voice commands.
nickler.ninja
nickler's
https://nickler.ninja/blog/page/2
As part of my epic quest. To apply supervised machine learning to the blockchain in order to discover transaction patterns, I reviewed various wallet implementations in the hope of finding privacy leaks. If you are using a wallet that is built upon BitcoinJ, such as Android Wallet, Multibit and Hive Wallet, you have almost zero. An attacker who manages to connect to your wallet is easily able to figure out all addresses you control. This is not very likely to get fixed in the near future. Read on →.
writeloudly.com
Videos
http://www.writeloudly.com/pages/videos
Larr; alltom.com. Prototypes and goofing off over the years. Music visualization with libcinder. Over-the-top audio sampler in Processing (one of my favorite creations to date). Musically-responsive MIDI blocks in Processing. Musically-responsive MIDI helix in Processing. A spring model in Processing with audio generated by reading each row as a waveform at different speeds. An earlier prototype of the above. Went wild. As he says, it is his masterpiece. I taught my computer to respond to voice commands.
reclusaosocial.blogspot.com
Reclusão Social: 08/2010
http://reclusaosocial.blogspot.com/2010_08_01_archive.html
31 de ago de 2010. Pra alegrar os missioneiros de passagem. Dá o play, deixa tocando e muda a aba do navegador. Compartilhar com o Pinterest. 29 de ago de 2010. Review Wii - Metroid Other M. Finalmente. foi lançado o jogo Metroid Other M. Não estava com a melhor das expectativas, já que a crítica especializada não falou muito bem do jogo. As notas em média estão na casa dos 8,5. a 9. Mas o que será que houve com o jogo? É que agora para trabalhar numa página dessas tu não precisa saber jogar bem videogam...
hewner.com
Mike Hewner's Homepage » 2011 » March
http://hewner.com/2011/03
Mike Hewner's Homepage. CS Education Research and Practice. Archive for March 2011. Reforcement Learning Mario AI. March 9, 2011, 4:13 pm. As part of the Game AI class I’m, I built an AI for playing levels of Super Mario Brothers (using this framework here. If you want to see how I did it, check out the document here. But prepare to be disappointed: this algorithm is really super dumb, despite the fact that I used many unnecessary greek letters to describe it. My Q-Learning Mario AI in Action.
santiontanon.blogspot.com
Santiago Ontañón: IEEE-CIG 2010
http://santiontanon.blogspot.com/2010/09/ieee-cig-2010.html
Wednesday, September 15, 2010. I recently attended the IEEE-CIG 2010. Conference, which stands for the "Computational Intelligence in Games" conference, and I've to say, it was a very interesting experience. I've regularly attended AIIDE (the other game AI conference), but I had never been in CIG. I had the impression that the CIG environment was much more focused on games than in AI, and that made this conference really interesting from an AI researcher's point of view for the following reasons:. Most o...