martinpalko.com
Martin Palko | Technical ArtistTechnical Artist
http://www.martinpalko.com/
Technical Artist
http://www.martinpalko.com/
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Martin Palko
Martin Palko
10 E●●●● Ave
Bro●●●lle , ON, K6V2M7
CA
View this contact
Martin Palko
Martin Palko
10 E●●●● Ave
Bro●●●lle , ON, K6V2M7
CA
View this contact
Martin Palko
Martin Palko
10 E●●●● Ave
Bro●●●lle , ON, K6V2M7
CA
View this contact
12
YEARS
8
MONTHS
20
DAYS
TUCOWS DOMAINS INC.
WHOIS : whois.tucows.com
REFERRED : http://domainhelp.opensrs.net
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Martin Palko | Technical Artist | martinpalko.com Reviews
https://martinpalko.com
Technical Artist
Wind-Up Engine | Martin Palko
http://www.martinpalko.com/portfolio/wind-up-engine
The “Wind-Up Engine” was an XNA based 2d engine I created over the course of a few months while I was a student at Algonquin College. Our group’s semester long assignment was to create a 2d game in XNA. I took it upon myself to create an engine for the rest of the team to use. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. Type and Press “enter” to Search.
Mideast Crisis 2 | Martin Palko
http://www.martinpalko.com/portfolio/mideast-crisis-2
Mideast Crisis 2 was a total conversion mod developed by Derelict Studios and Isotx for Command and Conquer 3: Tiberium Wars. I created models for units and structures, as well as damage states. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *. Type and Press “enter” to Search.
Project Full-Throttle | Martin Palko
http://www.martinpalko.com/portfolio/project-full-throttle
Project full throttle is a student project I worked on at Algonquin College, and was developed using the Unity Game Engine. I served as the Art Director and Technical director for the project. I concepted and created the main player vehicle, as well as some environment art. I also designed the game’s code framework, and programmed vehicle physics, editor tools, shaders, and post-fx. Below is the trailer we put together to promote our game when we demoed it at the Montreal International Game Summit.
Resume | Martin Palko
http://www.martinpalko.com/resume
Unity Developer – Ratrod Studio Inc. (May 2014 December 2014). I worked at Ratrod Studio as a Unity Developer. Because of my skillset, I was also able to fill a variety of other roles ranging from technical art to build engineering. During my time at Ratrod I designed and implemented a multiplatform build automation pipeline, wrote an array of tools, and created a custom shader library. I was also responsible for player physics, animation, and graphical effects on Snowboard Party . Project Full-Throttle ...
Primal Carnage | Martin Palko
http://www.martinpalko.com/portfolio/primal-carnage
I worked as a contract 3d artist for Lukewarm Media during the development of Primal Carnage. I collaborated remotely with level designers and team leads to create various 3d assets for the game. This was created as the player vehicle for the now cancelled mobile version of Primal Carnage, and was later used as a static mesh in the PC version. 1024×1024 (Diffuse, Specular, Normal). Created as a Static Mesh for the mobile version of Primal Carnage. 512×512 (Diffuse, Specular, Normal).
TOTAL PAGES IN THIS WEBSITE
17
Open Skies
http://rabiddesign.com/Portfolio/2D-openskies.php
NATHAN ELLIOTT: 3D Artist. Tools: Photoshop / Intuous 3. I was in charge of concepting the idea then rendering all the final sprites, animations, backgrounds, GUI elements for this game. I also implemented all assets into the game engine. Simple animations usually involved propellers and planes blowing up. You can check it out for free on the app store. Great people I've worked with. The best ways to get in touch with me are found below.
Props - "Ram Air" Parachute
http://rabiddesign.com/Portfolio/prop-parachute.php
NATHAN ELLIOTT: 3D Artist. Tools: 3ds Max / Mudbox / Photoshop / UDK / Crazybump. Great people I've worked with. Environment/Hard Surface Artist. I was lucky to have attended "Game Development" the same time as him. Patiently helped me decipher the early mysteries of creating usable 3D assets. Programmer extraordinaire and Global Game Jam team-mate for two years running. Can be found making tools for things like Unity3D. The best ways to get in touch with me are found below.
3D Art
http://rabiddesign.com/Portfolio/3D-art.php
NATHAN ELLIOTT: 3D Artist. Great people I've worked with. Environment/Hard Surface Artist. I was lucky to have attended "Game Development" the same time as him. Patiently helped me decipher the early mysteries of creating usable 3D assets. Programmer extraordinaire and Global Game Jam team-mate for two years running. Can be found making tools for things like Unity3D. The best ways to get in touch with me are found below.
Props - Vintage Suitcase
http://rabiddesign.com/Portfolio/prop-vsuitcase.php
NATHAN ELLIOTT: 3D Artist. Vintage Suitcase - Game Prop. Project: Game Art Apprenticeship - UARSTY. Tools: 3ds Max, xNormal, Photoshop, Marmoset Toolbag 2. First prop I completed while attending an apprenticeship program at UArtsy geared towards increasing production speeds and asset quality for games. The instructor picks an object from a prop sheet that I provide which I then take into production receiving critiques along the way. Great people I've worked with.
Props - Turntable
http://rabiddesign.com/Portfolio/prop-turntable.php
NATHAN ELLIOTT: 3D Artist. Portable Turntable - Game Prop. Project: Game Art Apprenticeship - UARSTY. Tools: 3ds Max, xNormal, Photoshop, Marmoset Toolbag 2. Another prop from the apprenticeship program at UArtsy. All "Crosley" trademarks, registered trademarks, company names, product names and brand names are the property of their respective owners. Great people I've worked with. The best ways to get in touch with me are found below.
Rocket Launchpad
http://rabiddesign.com/Portfolio/env-launchpad.php
NATHAN ELLIOTT: 3D Artist. Tools: 3ds Max, Photoshop, Marmoset Toolbag 2, Unity3D. I was tasked with creating a low poly scene meant to be used as a testbed for mobile development. Given only a few reference images and a general theme, I was lucky to have almost full creative control over how the scene turned out making this an incredibly fun project to work on. All textures are handpainted/diffuse only. Great people I've worked with. The best ways to get in touch with me are found below.
Characters - Starchild
http://rabiddesign.com/Portfolio/char-starchild.php
NATHAN ELLIOTT: 3D Artist. Starchild - Game Character. Project: Character Pipeline For Games-CPG-R2 - Phoenix Atelier. Tools: ZBrush, 3ds Max, Photoshop, Marmoset Toolbag 2. Realtime cinematic game character. Finished this while attending the Character Pipeline for Games course at Phoenix Atelier. Learnt a ton on this piece, from concepting in 3D software, finishing a sculpt then texturing and creating a finished game asset. Amazing experience! Great people I've worked with.
About
http://rabiddesign.com/Portfolio/about.php
NATHAN ELLIOTT: 3D Artist. I am a 3D Artist who loves working in Zbrush and 3Ds Max, but consider myself software agnostic. I specialize in character and prop creation. A little blurb about myself:. I picked my art back up, ran as hard as I could with it and I am not looking back! Great people I've worked with. Environment/Hard Surface Artist. I was lucky to have attended "Game Development" the same time as him. Patiently helped me decipher the early mysteries of creating usable 3D assets.
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martinpalermo (+spaceartist and belgiandeviant.) | DeviantArt
Window.devicePixelRatio*screen.width 'x' window.devicePixelRatio*screen.height) :(screen.width 'x' screen.height) ; this.removeAttribute('onclick')". Deviant for 14 Years. This deviant's full pageview. Last Visit: 538 weeks ago. This is the place where you can personalize your profile! By moving, adding and personalizing widgets. You can drag and drop to rearrange. You can edit widgets to customize them. The bottom has widgets you can add! Some widgets you can only access when you get Core Membership.
Martin Palermo | Just another WordPress.com weblog
8220;No firmo que me retiro en junio”. Felices 14 Añitos Ry! Martin Extraña A Rodrigo. Yaz de san luis arge…. En Campaña Por Las Leyes De …. Blog de Ani (Boca Juniors). Blog De Emiliano Pinzón. Fotolog Revista De Zarate. Zarate Es De Boca. Nunca lo vamos a olvidar. Nunca lo vamos a olvidar. 8220;No firmo que me retiro en junio”. Revive los goles en la Intercontinental 2000 y le pone suspenso al final de su carrera. Claro: siempre sueña con más. Optimista. Insaciable. Titánico. Loco. Mucha gente. La d...
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Martin Paling | Film Photography
Snug Craft Jewellery and Gifts. Severe Acute Necrotising Pancreatitis. Hello, I’m Your Daddy. 8220;Hello Arthur, I’m your Daddy”. 8230; I pause the video. I’ve watched the full video only three times. Every other time I pause the video after those five words. I don’t need to hear what comes next. I’ll never forget what I said next in the video, I know it word for word. I don’t know if the video would have made a big difference. Needless to say I’m glad that it wasn’t needed. 8221; instead I asked why it ...
Martin Paljak · offline
You have arrived to the interwebz home of Martin. This page has been and will be. You can sniff around: linkedin. Or send an e-mail with PGP key ID 0x07E3452.
Martin Palko | Technical Artist
Robinson: The Journey VR Game (Crytek). The Climb VR Game (Crytek). Bear With Us Global Game Jam 2015. Snowboard Party Mobile Game (Ratrod Studio). Project Full-Throttle Student Game. Geistkrieg: A Shadow Over Egypt Starcraft 2 Mod. Backwater Brawl Global Game Jam 2014. Apache Attack Helicopter 3D Model. Primal Carnage Contract Art. Iron Grip: Sky Corsair Contract Art. Iron Grip: Marauders Contract Art. Mideast Crisis 2 Command and Conquer 3 Mod. Wind-Up Engine Student Project.
M.Paľko - výroba nábytku
Martin Paľko - nábytok na objednávku. HREF="produkty.html" ONMOUSEOVER="change('1','m1')" ONMOUSEOUT= "change('2','m1')" name="m1". HREF="gal 4.html" ONMOUSEOVER="change('3','m2')" ONMOUSEOUT= "change('4','m2')" name="m2". HREF="kontakt.html" ONMOUSEOVER="change('5','m3')" ONMOUSEOUT= "change('6','m3')" name="m3". Vitajte na stránke M.Paľka. Zaoberám sa výrobou nábytku z DTD a masívneho dreva.
www.martin-pall.info
quien llego a la luna
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