matthewleeanimator.blogspot.com
Matthew Lee: Homefront 2
http://matthewleeanimator.blogspot.com/2011/12/homefront-2.html
Tuesday, 20 December 2011. No updates recently due to moving to Crytek UK in Nottingham, to work on the new Homefront game as Animator/Tech Artist. New posts will start to appear again in the new year. Subscribe to: Post Comments (Atom). Useful Technical Art Links. Art of Lady T. Awesome Inc. template. Powered by Blogger.
matthewleeanimator.blogspot.com
Matthew Lee: The Division, E3 2014
http://matthewleeanimator.blogspot.com/2014/06/the-division-e3-2014.html
Wednesday, 11 June 2014. The Division, E3 2014. I've been busy away working on this for almost a year now over at Massive in Malmo, Sweden. Subscribe to: Post Comments (Atom). Useful Technical Art Links. Art of Lady T. Awesome Inc. template. Powered by Blogger.
matthewleeanimator.blogspot.com
Matthew Lee: still Alive!
http://matthewleeanimator.blogspot.com/2012/06/still-alive.html
Thursday, 28 June 2012. Well its been a while, and possibly the busiest 6 months of my life. Http:/ www.riggingdojo.com/. I've also been working on an animated short, set in Valve's Portal world. I am currently Lead Technical Animator and responsible for a team of around 5 tech artists rigging and creating production tools for the animation team. I'll show more of the work on this when we start making things public, but for now here is the portal gun rig I've been working on:. Auto Prong Cage deformation.
matthewleeanimator.blogspot.com
Matthew Lee: Tank fun
http://matthewleeanimator.blogspot.com/2013/04/tank-fun.html
Tuesday, 16 April 2013. I recently worked on a tank rig and animation for our upcoming F2P game Warface. Inspiration taken from Felix Joleanes. And here is the final trailer. Subscribe to: Post Comments (Atom). Useful Technical Art Links. Art of Lady T. Awesome Inc. template. Powered by Blogger.
matthewleeanimator.blogspot.com
Matthew Lee: Grunt Machine (cryEngine)
http://matthewleeanimator.blogspot.com/2012/07/grunt-machine-cryengine.html
Monday, 16 July 2012. Maya mesh to game ready in 20 mins. Next up I will automate the rigging process. I would like to try and create a rigging tool that allows for multiple different solutions for various parts (e.g spine could have options for fk/ribbon/awesome setups). Model lovingly pinched from http:/. Subscribe to: Post Comments (Atom). Useful Technical Art Links. Art of Lady T. Awesome Inc. template. Powered by Blogger.
matthewleeanimator.blogspot.com
Matthew Lee: Snowdrop Engine
http://matthewleeanimator.blogspot.com/2014/02/snowdrop-engine.html
Friday, 14 February 2014. Some of the tech behind the project I am currently working on. The engine is Amazing to work in. Subscribe to: Post Comments (Atom). Useful Technical Art Links. Art of Lady T. Awesome Inc. template. Powered by Blogger.
matthewleeanimator.blogspot.com
Matthew Lee: Sharp Dressed Man
http://matthewleeanimator.blogspot.com/2013/02/sharp-dressed-man.html
Friday, 15 February 2013. So, it's been a while. I've been busy working on Crysis 3 trailers for the past 5 months (TV Spot and 7 Wonders), with a bunch of very talented folks. Most of my work has been pushing the CryEngine almost to breaking point to get the highest quality Nanosuit possible into our trailers. I will follow up this post in a week or so, with a tech breakdown of the rig I created, along with a tutorial on getting a muscle system working in CryEngine. You can see the TV spot here:.