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Matthew Lee

Monday, 8 September 2014. Quick Tip : P4Python Tickets and Motionbuilder 2013. Motionbuilder 2013 uses Python 2.6 and unfortunately P4Python 2.6 does not support tickets (or not in an obvious way that I could find). Trying to access tickets through the module will result in the following error. However simply adding the run tickets function from P4Python 2.7 into P4Python 2.6, will give you access to tickets through 2.6, and thus Motionbuilder. Sunday, 9 March 2014. Thursday, 13 February 2014. Please vie...

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Matthew Lee | matthewleeanimatortech.blogspot.com Reviews
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Monday, 8 September 2014. Quick Tip : P4Python Tickets and Motionbuilder 2013. Motionbuilder 2013 uses Python 2.6 and unfortunately P4Python 2.6 does not support tickets (or not in an obvious way that I could find). Trying to access tickets through the module will result in the following error. However simply adding the run tickets function from P4Python 2.7 into P4Python 2.6, will give you access to tickets through 2.6, and thus Motionbuilder. Sunday, 9 March 2014. Thursday, 13 February 2014. Please vie...
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Matthew Lee | matthewleeanimatortech.blogspot.com Reviews

https://matthewleeanimatortech.blogspot.com

Monday, 8 September 2014. Quick Tip : P4Python Tickets and Motionbuilder 2013. Motionbuilder 2013 uses Python 2.6 and unfortunately P4Python 2.6 does not support tickets (or not in an obvious way that I could find). Trying to access tickets through the module will result in the following error. However simply adding the run tickets function from P4Python 2.7 into P4Python 2.6, will give you access to tickets through 2.6, and thus Motionbuilder. Sunday, 9 March 2014. Thursday, 13 February 2014. Please vie...

INTERNAL PAGES

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1

Matthew Lee: Python Importing : Import Correct Module Based on Caller

http://www.matthewleeanimatortech.blogspot.com/2014/02/python-importing-import-correct-module.html

Thursday, 13 February 2014. Python Importing : Import Correct Module Based on Caller. Please view comments below for suggestions doing this in a more elegant fashion. Cheers for the comments and tips guys :). For this example let's imagine we want to import MySQL-Python. Into a module we are writing, but we don't know if the person importing this module will be in Maya or Mobu. Consider the following package structure:. MyModule (this is where we want to import the SQL module). From the result its probab...

2

Matthew Lee: Quick Script: Smart Joint Duplicating

http://www.matthewleeanimatortech.blogspot.com/2013/06/quick-tip-joint-duplicating.html

Tuesday, 25 June 2013. Quick Script: Smart Joint Duplicating. A quick script to make duplicating joints a little quicker. Select either a single joint in a chain, or a start and end joint and run the script. The script will then duplicate the range from start to end, or a single joint in a hierarchy, without all the extra unwanted child joints that usually get duplicated. Subscribe to: Post Comments (Atom). Various ramblings on Technical Animation. Useful Technical Art Links. Art of Lady T.

3

Matthew Lee: Quick Tip : P4Python Tickets and Motionbuilder 2013

http://www.matthewleeanimatortech.blogspot.com/2014/09/quick-tip-p4python-tickets-and.html

Monday, 8 September 2014. Quick Tip : P4Python Tickets and Motionbuilder 2013. Motionbuilder 2013 uses Python 2.6 and unfortunately P4Python 2.6 does not support tickets (or not in an obvious way that I could find). Trying to access tickets through the module will result in the following error. However simply adding the run tickets function from P4Python 2.7 into P4Python 2.6, will give you access to tickets through 2.6, and thus Motionbuilder. Subscribe to: Post Comments (Atom). Art of Lady T.

4

Matthew Lee: Quicktip: Connecting and Disconnecting attributes with pymel

http://www.matthewleeanimatortech.blogspot.com/2013/05/quicktip-connecting-attributes-with.html

Wednesday, 29 May 2013. Quicktip: Connecting and Disconnecting attributes with pymel. Pymel has a much nicer way of connecting and disconnecting attributes than the cmds.connectAttr/disconnectAttr standard. However creating the above locators with pymel gives us the ability to connect attrs with , and disconnect attrs with /. It is also possible to connect standard nodes using their name string to a pynode using the same method. for example:. Subscribe to: Post Comments (Atom). Useful Technical Art Links.

5

Matthew Lee: Motionbuilder : Creating a 3rd Person Game Camera System

http://www.matthewleeanimatortech.blogspot.com/2014/03/motionbuilder-creating-3rd-person-game.html

Sunday, 9 March 2014. Motionbuilder : Creating a 3rd Person Game Camera System. If your game engine stores camera settings in a Python parsable language, for example JSON or xml, you may be able to port your engines camera system into Motionbuilder. The idea is to give animators the exact same cameras from game, in Mobu and with the same control (XBox pad). From the Asset Browser create 2 Nulls and a Camera. Name the Nulls 'GameCameraPivot' and 'GameCameraLookAt', and name the camera GameCamera. Double c...

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Matthew Lee: Homefront 2

http://matthewleeanimator.blogspot.com/2011/12/homefront-2.html

Tuesday, 20 December 2011. No updates recently due to moving to Crytek UK in Nottingham, to work on the new Homefront game as Animator/Tech Artist. New posts will start to appear again in the new year. Subscribe to: Post Comments (Atom). Useful Technical Art Links. Art of Lady T. Awesome Inc. template. Powered by Blogger.

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Matthew Lee: The Division, E3 2014

http://matthewleeanimator.blogspot.com/2014/06/the-division-e3-2014.html

Wednesday, 11 June 2014. The Division, E3 2014. I've been busy away working on this for almost a year now over at Massive in Malmo, Sweden. Subscribe to: Post Comments (Atom). Useful Technical Art Links. Art of Lady T. Awesome Inc. template. Powered by Blogger.

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Matthew Lee: still Alive!

http://matthewleeanimator.blogspot.com/2012/06/still-alive.html

Thursday, 28 June 2012. Well its been a while, and possibly the busiest 6 months of my life. Http:/ www.riggingdojo.com/. I've also been working on an animated short, set in Valve's Portal world. I am currently Lead Technical Animator and responsible for a team of around 5 tech artists rigging and creating production tools for the animation team. I'll show more of the work on this when we start making things public, but for now here is the portal gun rig I've been working on:. Auto Prong Cage deformation.

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Matthew Lee: Tank fun

http://matthewleeanimator.blogspot.com/2013/04/tank-fun.html

Tuesday, 16 April 2013. I recently worked on a tank rig and animation for our upcoming F2P game Warface. Inspiration taken from Felix Joleanes. And here is the final trailer. Subscribe to: Post Comments (Atom). Useful Technical Art Links. Art of Lady T. Awesome Inc. template. Powered by Blogger.

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Matthew Lee: Grunt Machine (cryEngine)

http://matthewleeanimator.blogspot.com/2012/07/grunt-machine-cryengine.html

Monday, 16 July 2012. Maya mesh to game ready in 20 mins. Next up I will automate the rigging process. I would like to try and create a rigging tool that allows for multiple different solutions for various parts (e.g spine could have options for fk/ribbon/awesome setups). Model lovingly pinched from http:/. Subscribe to: Post Comments (Atom). Useful Technical Art Links. Art of Lady T. Awesome Inc. template. Powered by Blogger.

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Matthew Lee: Snowdrop Engine

http://matthewleeanimator.blogspot.com/2014/02/snowdrop-engine.html

Friday, 14 February 2014. Some of the tech behind the project I am currently working on. The engine is Amazing to work in. Subscribe to: Post Comments (Atom). Useful Technical Art Links. Art of Lady T. Awesome Inc. template. Powered by Blogger.

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Matthew Lee: Sharp Dressed Man

http://matthewleeanimator.blogspot.com/2013/02/sharp-dressed-man.html

Friday, 15 February 2013. So, it's been a while. I've been busy working on Crysis 3 trailers for the past 5 months (TV Spot and 7 Wonders), with a bunch of very talented folks. Most of my work has been pushing the CryEngine almost to breaking point to get the highest quality Nanosuit possible into our trailers. I will follow up this post in a week or so, with a tech breakdown of the rig I created, along with a tutorial on getting a muscle system working in CryEngine. You can see the TV spot here:.

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Matthew Lee Adams | Author of the Winter Fade series and other writings

Series and other writings. Skip to primary content. Skip to secondary content. Favorite Authors & Books. I’m an author of Urban Fantasy / Paranormal novels. On the following pages of this site, you’ll be able to read excerpts from the books and gain a feel for the stories they reveal. They’re available on Amazon in both Kindle and Trade Paperback (6″ x 9″) formats, and samples are available there as well. I hope readers enjoy them and come to know the characters who brought these stories to life.

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Matthew Lee

Friday, 24 February 2017. Monday, 13 February 2017. Tom Clancy’s The Division : Community Q&A. I made a quick appearance in one of The Division developer diaries! Monday, 2 November 2015. Welcome to the Service Industry. An old colleague and friend Ryan Hawkins recently asked me to contribute to his awesome game dev magazine Vertex. You can grab the latest issue here. Its full of great articles and art work from some of the best guys in the industry! Wednesday, 11 June 2014. The Division, E3 2014. Subscr...

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Matthew Lee

Monday, 8 September 2014. Quick Tip : P4Python Tickets and Motionbuilder 2013. Motionbuilder 2013 uses Python 2.6 and unfortunately P4Python 2.6 does not support tickets (or not in an obvious way that I could find). Trying to access tickets through the module will result in the following error. However simply adding the run tickets function from P4Python 2.7 into P4Python 2.6, will give you access to tickets through 2.6, and thus Motionbuilder. Sunday, 9 March 2014. Thursday, 13 February 2014. Please vie...

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matthewleebrown14 | Jefferson County: Past and Present

Jefferson County: Past and Present. December 5, 2013. Middot; by matthewleebrown14. Middot; in Uncategorized. Middot; Leave a comment. Throughout the semester, I discussed the declining economy of Jefferson County brought about mostly by the decline and near non-existence of the Steel industry. There is no denying that there is a certain apathetic and almost hopeless attitude towards this area’s current state and future. Throughout my blog I primarily focused on Steubenville and […]. November 21, 2013.

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CUSTOMIZED SOLUTIONS IN SCREEN and DIGITAL PRINTING. R over 35 years, the professionals at Matthew Lee Corp. have been serving the printing industry. Our reputation, experience and customization capabilities insure that your screen printing and digital printing projects are completed on time, on budget and always exceed your expectations. Contact us today for a price quote on your next project. 149 S Pennsylvania Ave. Lindenhurst, NY 11757.

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Matthew Lee | Design and Development

Matthew Lee Design and Development. Why, hello there. I’m Matt, a designer and front-end developer specializing in the places where design, code, and user experience overlap. I approach projects in a hybrid way that’s better suited for today’s web, designing in the browser and working closely and collaboratively with my clients. American Association for the Advancement of Science. Center for Curatorial Leadership. Local Initiatives Support Corporation. National Fish and Wildlife Foundation.