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md3view.codeplex.com

MD3View - Home

Tool to view MD3 files first developed by Sander van Rossen & Matthew F. Baranowski & heavily extended by Raven Software.

http://md3view.codeplex.com/

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MD3View - Home | md3view.codeplex.com Reviews
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Tool to view MD3 files first developed by Sander van Rossen &amp;#38; Matthew F. Baranowski &amp;#38; heavily extended by Raven Software.
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MD3View - Home | md3view.codeplex.com Reviews

https://md3view.codeplex.com

Tool to view MD3 files first developed by Sander van Rossen &amp;#38; Matthew F. Baranowski &amp;#38; heavily extended by Raven Software.

INTERNAL PAGES

md3view.codeplex.com md3view.codeplex.com
1

MD3View - People

http://md3view.codeplex.com/team/view

Are you sure you want to leave this project? Project Hosting for Open Source Software. Project Member since Oct 1, 2010. Version 8.21.2015.21031.

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MD3View - License

http://md3view.codeplex.com/license

Project Hosting for Open Source Software. GNU General Public License version 2 (GPLv2). 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. Everyone is permitted to copy and distribute verbatim copies. Of this license document, but changing it is not allowed. Also, for each authors protection and ours, we want to make certain that everyone understands that there is no warranty for this free software. If the software is modified by someone else and passed on, we want its recipients to know that wha...

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MD3View - Download: MD3View (original)

http://md3view.codeplex.com/releases/view/53226

Project Hosting for Open Source Software. MD3View (original). Oct 1, 2010. Oct 1, 2010. Md3view (original). Application, 5830K, uploaded Oct 1, 2010. The last version as used by Raven Software. Reviews for this release. No reviews yet for this release. Opera does not support ClickOnce X. To install this application, save it and then open it. Opening it directly from Opera will not work correctly. MD3View (original). Oct 1, 2010. There are no Planned releases for this project. Issue(s) I subscribed to.

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MD3View - Issues

http://md3view.codeplex.com/workitem/list/basic

Project Hosting for Open Source Software. There are no work items. Are available for this page. Keep up with what's going on in this project's Issue Tracker. Email me (change e-mail address). Each new issue, comment, or status change as they come in. A daily digest (summary) of new issues, comments, or statuses. Also stop notifications for individual. Issue(s) I subscribed to. Besides your subscription to the entire Issue Tracker, you have also chosen to be notified for 0. Individual issues, including:.

5

MD3View - Source Code

http://md3view.codeplex.com/SourceControl/latest

Project Hosting for Open Source Software. Only project members can connect to the project using TFS. Non-members may use Subversion to access the repository. To connect using Subversion. For more information on connecting to CodePlex projects using Team Foundation Server or Subversion, please see these instructions. Click an item in the panel on the left to view the contents here. Version 8.21.2015.21031.

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sandervanrossen.blogspot.com sandervanrossen.blogspot.com

Sanders' blog: Physical Based Rendering

http://sandervanrossen.blogspot.com/2012/01/physical-based-rendering.html

Blog about random ideas about game development, geometry and computer graphics. Sunday, January 29, 2012. Lately I've been playing around with Physical. So I started to check all my inputs and they all seemed fine . until I discovered that my lighting position was inverted. Wut? It turned out that the wrong light position caused my half way vector to be, well, something else entitely. And that combination made it all look plausible most of the time and completely threw me off course. Wrote the article ".

sandervanrossen.blogspot.com sandervanrossen.blogspot.com

Sanders' blog: Propagation volumes

http://sandervanrossen.blogspot.com/2010/05/propagation-volumes.html

Blog about random ideas about game development, geometry and computer graphics. Tuesday, May 4, 2010. I don't have much time to actually experiment with ideas these days, but I can still find a little time here and there to just let my thoughts go and see where they lead me. Here's a thought I was playing with yesterday. Suppose for a minute that we'd have the ultimate computer, memory is so large that it doesn't form any barriers, and CPU and memory speed is high enough to practically do anything we want.

sandervanrossen.blogspot.com sandervanrossen.blogspot.com

Sanders' blog: Winforms Graph library

http://sandervanrossen.blogspot.com/2011/06/winforms-graph-library.html

Blog about random ideas about game development, geometry and computer graphics. Friday, June 3, 2011. MIT license. Git repository can be found here. Yes, I used my own image as an example. It's just my weird sense of humor. I should be getting a copy of the book soon, yay! Hopefully that'll mean the CSG code will be online soon too. To you spammers out there:. Spam will be deleted before it shows up, so dont bother. Subscribe to: Post Comments (Atom). Wrote the article ". For the book ". Lately Ive been ...

sandervanrossen.blogspot.com sandervanrossen.blogspot.com

Sanders' blog: Realtime CSG - Part 5

http://sandervanrossen.blogspot.com/2010/05/realtime-csg-part-5.html

Blog about random ideas about game development, geometry and computer graphics. Friday, May 21, 2010. Realtime CSG - Part 5. I explained the basics you'll need to know to understand how to perform real-time CSG. I described how to build a brush, which is the basic building block of the algorithm I'm describing. I wrote about CSG operations. I wrote about cutting a brush with another brush. When I started on writing about real time CSG, I had my original real time CSG algorithm in mind. And it hit me; not...

sandervanrossen.blogspot.com sandervanrossen.blogspot.com

Sanders' blog: Realtime CSG - Part 2

http://sandervanrossen.blogspot.com/2009/12/realtime-csg-part-2.html

Blog about random ideas about game development, geometry and computer graphics. Wednesday, December 2, 2009. Realtime CSG - Part 2. This is part 2, you can find part 1 here. I told a bit about numerical stability, and the importance of consistency when dealing with geometry. I also mentioned that in my CSG algorithm I represent my geometry in half-edges. And described an algorithm that cuts a polygon using another plane. A brush is a Convex Polytope. Which is essentially a list of planes. Using all the o...

sandervanrossen.blogspot.com sandervanrossen.blogspot.com

Sanders' blog: Material masking in G-buffer?

http://sandervanrossen.blogspot.com/2013/08/material-masking-in-g-buffer.html

Blog about random ideas about game development, geometry and computer graphics. Wednesday, August 28, 2013. Material masking in G-buffer? Welp, went on a long vacation to California and Nevada with my family and when I came back a shitload of interesting papers where released at Siggraph 2013. Carmack has left iD (sort of) to start to work at Oculus, Balmer is going to leave Microsoft (to the relief of . everyone), NiN is back (YES! And Ben Affleck is the next Batman. Anyway, some random thoughts:. The b...

sandervanrossen.blogspot.com sandervanrossen.blogspot.com

Sanders' blog: CSG Unity plugin progress update 4 - C++ / smoothing

http://sandervanrossen.blogspot.com/2015/06/csg-unity-plugin-progress-update-4-c.html

Blog about random ideas about game development, geometry and computer graphics. Thursday, June 18, 2015. CSG Unity plugin progress update 4 - C / smoothing. The last couple of weeks where really busy, once again I had lots of distractions which made it hard for me to work on the plugin. I probably have something to announce soon! I've done a couple of things however. Here you can see the normals in unity's 'normal' debug view. Another, internal, improvement is that the CSG representation is now an n-tree...

sandervanrossen.blogspot.com sandervanrossen.blogspot.com

Sanders' blog: Subdivision surfaces

http://sandervanrossen.blogspot.com/2015/05/subdivision-surfaces.html

Blog about random ideas about game development, geometry and computer graphics. Thursday, May 7, 2015. Just got back from the states, so I still have a bit of jetlag (man I hate that). But anyway, someone suggested I should take a look at Mesh Fusion. Which is a really interesting tool that does approximate CSG with subdivision surfaces. To you spammers out there:. Spam will be deleted before it shows up, so dont bother. Subscribe to: Post Comments (Atom). Wrote the article ". For the book ". Lately Ive ...

sandervanrossen.blogspot.com sandervanrossen.blogspot.com

Sanders' blog: Irradiance Volumes

http://sandervanrossen.blogspot.com/2012/02/exponential-shadow-maps-irradiance.html

Blog about random ideas about game development, geometry and computer graphics. Tuesday, February 28, 2012. So since my last post I've implemented Exponential Shadow Maps (not really that visible in these images in retrospect) and implemented Irradiance Volumes. Here are the results (no lightmaps, only one dynamic light and an irradiance volume):. I was a little disappointed in the results from exponential shadow maps, it still takes a lot of tweaking with magic. But maybe it's not nearly as bad as it so...

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MD3View - Home

Project Hosting for Open Source Software. By clicking Delete, all history, comments and attachments for this page will be deleted and cannot be restored. Change History (all pages). Tool to view MD3 files first developed by Sander van Rossen & Matthew F. Baranowski & heavily extended by Raven Software. Last edited Oct 1, 2010 at 8:51 AM. Opera does not support ClickOnce X. To install this application, save it and then open it. Opening it directly from Opera will not work correctly.

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